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    <title>Daily A.I. on Reticulated</title>
    <link>https://reticulated.net/dailyai/</link>
    <description>Recent content in Daily A.I. on Reticulated</description>
    <generator>Hugo -- gohugo.io</generator>
    <lastBuildDate>Mon, 05 May 2025 15:08:00 +0000</lastBuildDate><atom:link href="https://reticulated.net/dailyai/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Historical Austin Texas</title>
      <media>https://reticulated.net/dailyai/historical-austin-texas/img/13.png</media>
      <link>https://reticulated.net/dailyai/historical-austin-texas/</link>
      <pubDate>Mon, 05 May 2025 15:08:00 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/historical-austin-texas/</guid>
      <description>Looking back in time and connecting with history through old photographs of Austin brought to life using AI.</description>
      <content:encoded><![CDATA[<p>Old Austin looks great in grainy black‑and‑white, but you can’t spot the brick details or storefront signs that way. In this post we test a handful of historical Austin photographs.</p>
<p>I pulled the best old black‑and‑white Austin photos I could find and ran them through my color‑and‑detail Stable Diffusion workflow. The post shows each original next to its AI pass and gives a little detail about the original image.</p>
<p>Thanks to <a href="https://reddit.com/r/texashistory">Reddit Texas History</a> as the source of  most of the images.</p>


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<p>Looking north up Congress Avenue towards the Capitol (1940s)</p>


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<p>The third Capitol of Texas. Built in 1882 at the corner of 11th Street and Congress. The building burned down in 1899.</p>


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<p>This is a postcard image of firefighters in Austin. Dated 6/10/1812</p>


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<p>Looking east at what is now the intersection of I-35 and highway 290 in Austin. (1950s)</p>
<p>

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The Drag, looking southward at the west side of Guadalupe St. in Austin. Note that the University Co-op can be seen on the right hand side of the photo. (1928)</p>
<p>

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A view of downtown Austin. Note that the capitol building in the background is under construction but the dome has yet to be completed. (1886)</p>


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<p>A trolley car wrecked on Dam Boulevard, after a bridge on Shoal Creek fails. (1915)</p>


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<p>Congress Avenue. Original State Capitol building. (1880)</p>


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<p>Congress Avenue looking toward the state capitol. (1890s)</p>


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<p>The Drag?</p>


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<p>Soda fountain/diner at 804 Congress Avenue. (1959)</p>


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<p>Dr Tobin&rsquo;s Drugstore on Pecan/6th street. (1880)</p>


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<p>View from the Capitol Dome. 1887-1894</p>
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      <title>Napoleon in Egypt</title>
      <media>https://reticulated.net/dailyai/napoleon-in-egypt/img/e7.png</media>
      <link>https://reticulated.net/dailyai/napoleon-in-egypt/</link>
      <pubDate>Tue, 18 Mar 2025 12:38:00 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/napoleon-in-egypt/</guid>
      <description>Using Stable Diffusion to colorize illustrations from Napoleon&amp;#39;s Egyptian Campaign</description>
      <content:encoded><![CDATA[<p>Napoleon Bonaparte’s 1798 Egyptian campaign was driven by a mix of strategic objectives and personal ambition. Determined to disrupt British trade routes and gain influence in the East, Napoleon also nurtured a deep fascination with Alexander the Great, envisioning himself as a modern heir to the ancient conqueror’s legacy. He believed that by conquering this gateway to Asia, he could cement his own place in history. While his military venture ultimately faltered, the expedition inspired one of the most significant scientific and cultural studies of its time, leaving an indelible mark on our understanding of Egypt.</p>
<p>Alongside the military forces, Napoleon assembled a group of “savants” — scholars, scientists, and artists tasked with documenting the region’s archaeology, geography, flora, and fauna. These meticulous drawings and engravings culminated in the monumental Description de l’Égypte, a collection that not only captured the grandeur of Egypt’s ancient ruins but also represented early 19th-century scientific exploration at its height. Even today, these illustrations remain vital records of Egypt’s rich past.</p>
<p>Let&rsquo;s take a look at a few choice illustrations from the collections and their enhanced counterparts. Hopefully, these colorized illustrations offer a fresh perspective on Napoleon’s Egyptian expedition and invite deeper appreciation of the journey that shaped Western understanding of one of history’s most intriguing and ancient civilizations.</p>
<p>

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    <item>
      <title>Humble Oil 1905 Photographs</title>
      <media>https://reticulated.net/dailyai/humble-oil-1905-photographs/img/1e.png</media>
      <link>https://reticulated.net/dailyai/humble-oil-1905-photographs/</link>
      <pubDate>Thu, 13 Mar 2025 08:08:00 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/humble-oil-1905-photographs/</guid>
      <description>Restoring turn of the 20th century photos using Stable Diffusion</description>
      <content:encoded><![CDATA[<p>Humble started off small, long before oil turned it into a boomtown. Joseph Dunman was thought to be the first to settle here in 1828, and he was soon followed by folks like Pleasant Smith Humble—“Plez”—who arrived just before the Civil War. Plez built a ferry crossing along the San Jacinto River, served as justice of the peace, and eventually opened a post office in his home in 1886, cementing the Humble name for good. Not long after, timber became a big draw, with C. O. Bender’s sawmill and commissary anchoring the town’s growing economy.</p>
<p>But by the early 1900s, a different kind of gold rush took over. Shallow wells first came in around 1902, and a massive gusher blew in 1904. Then, in 1905, D. R. Beatty’s No. 2 Fee well burst onto the scene with thousands of barrels a day—pushing Humble field to become the largest producer in Texas at the time. Those first years were wild, packed with blowouts, new drilling technology like the blowout preventer, and a flood of workers hoping to strike it rich. Local entrepreneurs formed the Humble Oil &amp; Refining Company and left a mark on the American energy landscape.</p>
<p>Now that we’ve covered Humble’s early history, let’s take a quick look at the restored images from 1905 just as the boom began. I hope these images bring you closer to the grit and ambition that defined this Texas town&rsquo;s black gold rush.</p>
<p>

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Oil Derricks cover the landscape pulling up shallow oil reserves.


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Humble City Mineral Well 1900


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Investors gather near newly opened Beatty Well


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More Derricks</p>
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    <item>
      <title>WW1 Aerial Balloon Photos 1916-1918</title>
      <media>https://reticulated.net/dailyai/ww1-aerial-balloon-photos-1916-1918/img/cover.jpg</media>
      <link>https://reticulated.net/dailyai/ww1-aerial-balloon-photos-1916-1918/</link>
      <pubDate>Thu, 20 Feb 2025 11:16:00 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/ww1-aerial-balloon-photos-1916-1918/</guid>
      <description>Enhancing an archive of aerial photographs documenting the Western Front during World War I by the 14th Photo Section, 1st Army.</description>
      <content:encoded><![CDATA[<p>I’ve been using ComfyUI to enhance photos from a set of over 300 aerial balloon photographs taken by the U.S. Army’s 14th Photo Section during World War I. These images are part of a bigger archive that shows everything from ruined towns to giant trenches carved across the countryside, all captured from balloons tethered high above the Western Front.</p>
<p>What I love about these shots is how they’re basically a window into a time when aerial photography was just getting off the ground. Balloons were risky business back then; enemy planes and incendiary shells were constant threats. Eventually, airplanes took over reconnaissance work, and balloon photography fell by the wayside.</p>
<p>See the sliders and images below from 3 different French cities taken during WW1. If you want to see the full set of original photos, <a href="https://www.davidrumsey.com/luna/servlet/view/search/when/World+War+I?q=type%3d%22Aerial+Photograph%22+LIMIT%3aRUMSEY~8~1&amp;sort=Pub_List_No_InitialSort%2CPub_Date%2CPub_List_No%2CSeries_No">take a look at the collection on davidrumsey.com</a></p>
<p>Verdun:


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Sedan:


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Romagne:


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      <title>Süleymanname - Book of Suleiman</title>
      <media>https://reticulated.net/dailyai/s%C3%BCleymanname-book-of-suleiman/img/cover.png</media>
      <link>https://reticulated.net/dailyai/s%C3%BCleymanname-book-of-suleiman/</link>
      <pubDate>Wed, 05 Feb 2025 08:14:00 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/s%C3%BCleymanname-book-of-suleiman/</guid>
      <description>Illustrations of Suleiman the Magnificent&amp;#39;s life and achievements detailed with AI</description>
      <content:encoded><![CDATA[<p><em>Süleymanname</em> is an illustrated manuscript chronicling the life and achievements of Sultan Suleiman the Magnificent. Unfortunately, while copies exist and there are photographs of the illustrations, they are poor in both resolution and lighting.</p>
<p>In this post, we&rsquo;ll look at the first 10 images from Süleymanname detailed with AI. <a href="https://warfare.x10host.com/Ottoman/Suleymanname/Suleymanname.htm">Take a look here</a> to see all the original images with more descriptions about the scenes. <a href="https://en.wikipedia.org/wiki/S%C3%BCleymanname">Click here</a> for the Wikipedia article about the book.</p>


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<p><em>This is the left page of a double-page spread from Süleymanname illustrating the accession ceremony of Süleyman I in the Topkapi Palace. The first courtyard of the palace with two gates is shown. In the foreground is the Bab-i Hümayun Gate, in the background is the Babüsselam Gate.</em></p>


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<p><em>This is the right page of a double-page spread from Süleymanname illustrating the accession ceremony of Süleyman I in the Topkapi Palace.</em></p>
<blockquote>
<p>After hearing about his father’s death, Süleyman arrived in Istanbul from Manisa (where he served as a governor) and ascended the golden throne in front of the Babüssaade (Gate of Felicity) at the Topkapı Palace. As part of the ceremony, the Şeyhülislam (Chief Cleric) and the Grand Vizier, along with other viziers and various governors were present in their assigned places. On the first page of the miniature, people of varying ages and professions chatter excitedly in small groups, in a chaotic and disorganised setting. On the second page, however, the figures sitting closer to the sultan are observing rules of propriety and decorum as demanded by the etiquette of the ceremony.
<em>Source: Reorient from Osmanlı Tasvir Sanatları</em></p>
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<p>Janissary Recruitment, Balkans (Süleymanname). This scene depicts the &ldquo;levying of children&rdquo; or devşirme process used to recruit non-Muslim boys for service in the Ottoman army and bureaucracy. The boys dressed in red will become part of the Janissary class of elite slave state personnel and soldiers (kapıkulu). While some Christian families sought to have their children placed in the devşirme because of the power and opportunities enjoyed by these kapıkulus, in this image we see mothers asking about their boys and expressing their distress over their conscription. The boys are registered by the devşirme officer and allotted a certain amount of money for travel expenses. On their backs, the boys carry small packs filled with their possessions for the long journey to the capital. Once they arrive, they will be circumcised and commence training for different administrative and military posts. They are dressed in red in order to be easily identified should they escape. As the accompanying text indicates, boys could only be taken from families with more than one son. The boys were chosen on the basis of their intelligence and physical appearance and beauty, with ugly boys and orphans being deemed unfit for state service.</p>
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<blockquote>
<p>Referenced on p.12, ELI - 58 The Janissaries by David Nicolle and Christa Hook:
The Devsirme or &lsquo;Recruitment of Tribute Children&rsquo; in the Suleymanname of 1588. Boys in new red uniforms wait while the Devsirme Emini, a senior Janissary officer in charge of recruitment, sorts travel expenses for the boys to go to Istanbul. On the right a Janissary soldier, himself once recruited by the Devsirme, reassures an anxious mother and her black-robed priest. (Ms. Haz. 1517, f.31b, Topkapi Lib., Istanbul).</p>
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<p>f.37b Meeting of the Divan. Süleymanname of 1558, Topkapi Saray Museum ms Hazine 1517.</p>
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<p>f.38a, Meeting of the Divan, Topkapi Palace second courtyard. Süleymanname of 1558, Topkapi Saray Museum ms Hazine 1517.</p>
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<p>f.56a, Damascus Beylerbey Canberdi Gazali. Süleymanname of 1558, Topkapi Saray Museum ms Hazine 1517.</p>
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<blockquote>
<p>Damascus Beylerbey Canberdi Gazali, who rebelled after the death of Yavuz Sultan Selim, sent an envoy and told the Egyptian Governor, Hayri Bey, to join the rebellion, and Hayri Bey had the envoy who brought this arrogant news divided into two and conveyed that he would not participate in the rebellion.</p>
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<p>f.63b, Death of Canberdie Gazali. Süleymanname of 1558, Topkapi Saray Museum ms Hazine 1517.</p>
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<p>f.71a, Süleyman entertained. Süleymanname of 1558, Topkapi Saray Museum ms Hazine 1517.</p>
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<p>f.81a, Süleyman arriving at Böğürdelen/Szabács/Sabac on a military campagn in Balkans, 1521. Süleymanname of 1558, Topkapi Saray Museum ms Hazine 1517.</p>
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<p>Execution of Prisoners, Belgrade (Süleymannâme). This scene depicts the execution of prisoners possibly near Belgrade. Süleyman is pictured in his royal tent while a prisoner is trampled by a rather sinister-looking elephant in the foreground. Worried prisoners watch anxiously in the lower right corner. Guards and other officials watch alongside soldiers and cavalry in the background. The elephant is commanded by an Asian trainer and two shirtless men.</p>
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      <title>London Street View 1840</title>
      <media>https://reticulated.net/dailyai/london-street-view-1840/https:/i.imgur.com/0Nih5xn.png</media>
      <link>https://reticulated.net/dailyai/london-street-view-1840/</link>
      <pubDate>Tue, 04 Feb 2025 14:46:00 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/london-street-view-1840/</guid>
      <description>Restoring and Colorizing 185 Years Old Surveying Drawings</description>
      <content:encoded><![CDATA[<h2 id="london-street-views">London Street Views</h2>
<p>There was recently a post on <a href="https://news.ycombinator.com/item?id=42915231">Hacker News</a> that linked to a <a href="https://www.davidrumsey.com/luna/servlet/detail/RUMSEY~8~1~323099~90092214:Composite--London-Street-Views-No--">Map Collection</a> showing a bunch of scans from a surveying book for London from the 1840s.</p>
<p>I ran these through my &lsquo;Enhance!&rsquo; <a href="https://github.com/comfyanonymous/ComfyUI">ComfyUI</a> workflow to imagine what these might look like in color. This is still using SDXL but I&rsquo;m keen to try to update it to Flux when I have a chance. That should improve the text fidelity quite a bit I believe.</p>
<p>If you&rsquo;re looking for ComfyUI workflows, take a look at <a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows">my collection here</a>.</p>
<p>I&rsquo;ll share more of these over time. Thanks for visiting!</p>


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<img-comparison-slider>
  <img slot="first" src="/img/vo6ZOWk.png" alt="Before" />
  <img slot="second" src="/img/2vo6ZOWk.png" alt="After" />
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    </item>
    
    <item>
      <title>Creating a Flux Dev LORA - Full Guide</title>
      <media>https://reticulated.net/dailyai/creating-a-flux-dev-lora-full-guide/img/hero.png</media>
      <link>https://reticulated.net/dailyai/creating-a-flux-dev-lora-full-guide/</link>
      <pubDate>Sun, 27 Oct 2024 17:02:39 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/creating-a-flux-dev-lora-full-guide/</guid>
      <description>Complete Guide to Creating Flux LORAs. Workflows included.</description>
      <content:encoded><![CDATA[<h2 id="getting-started">Getting Started</h2>
<p>In this guide, we&rsquo;ll walk through how to train LORAs for the Flux AI Image generation model end to end including:</p>
<ul>
<li>Tools and tips for building and organizing the dataset</li>
<li>Captioning options</li>
<li>Training the model using a Comfy UI workflow</li>
<li>Testing the LORA</li>
</ul>
<p>This method was used to generate:</p>
<ul>
<li><a href="https://civitai.com/models/890536/nasa-astrophotography-or-fluxd">NASA Astronomy Picture of the Day</a></li>
<li><a href="https://civitai.com/models/875790/amiga-deluxepaint-or-fluxd">Amiga Deluxepaint</a></li>
</ul>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/Santa.png#centered" alt="santa amiga"  />
</th>
<th><img loading="lazy" src="img/space.png#centered" alt="Galaxy"  />
</th>
</tr>
</thead>
</table>
<h3 id="specs-required">Specs Required</h3>
<p>This guide was written with a 24GB Geforce RTX 3090 and 24GB RAM. I have heard Flux Dev training gets an OOM error when using a 16GB 4090.</p>
<h3 id="flux-dev-or-flux-schnell">Flux Dev or Flux Schnell?</h3>
<p>We will be using the Flux Dev model, but the Flux Schnell model should work in a similar way.</p>
<p>If you need to download the dev model, <a href="https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/flux1-dev.safetensors">go here</a>. You&rsquo;ll need to login and accept the ToS. Place the model in your checkpoints folder.</p>
<h2 id="preparing-a-dataset">Preparing a Dataset</h2>
<p>As often is the case, preparation is key to success here. You must have high quality, properly captioned images of your subject or style to produce a good LORA.</p>
<p><strong>How many images you need in your dataset depends on your subject.</strong></p>
<p>If you&rsquo;re making a LORA of a person or something specific, 25 images will work fine.</p>
<p>For general styles/looks, LORAs that can work across a variety of prompts/settings, or otherwise conceptual LORAs, 100-200 images has worked well for me.</p>
<p>The larger your dataset is, the more chance you will have blurry or incorrectly captioned images.</p>
<p>Also, using images of various sizes and aspect ratios will produce better final results. We&rsquo;ll walk through choosing specific resolutions later.</p>
<h3 id="finding-images">Finding Images</h3>
<p>If you&rsquo;re building a conceptual or style LORA, I&rsquo;d recommend spending some time looking for a good image source/archive. (The source of the NASA LORA shown above was the <a href="https://apod.nasa.gov/apod/archivepix.html">APOD NASA archive site</a>.)</p>
<p><img loading="lazy" src="img/nasa.png#centered" alt="nasa apod"  />
</p>
<p>If you&rsquo;re manually collecting images across the web or out of a big archive, check out <a href="https://pureref.com/">PureRef</a> which lets you drag and drop any image into an infinite canvas and organize, resize, and save them as one file.</p>
<p>If you&rsquo;ve found a large set of images somewhere, like in the NASA example, I have had a TON of success using ChatGPT to write Python scraping scripts to download the images using Scrapy in a single prompt. You can also do this with YouTube videos using similar libraries.</p>
<p><strong>If you scrape a large set of images, it&rsquo;s worth asking the LLM to also sort them into different aspect ratio folders, which will save time later. <a href="https://chatgpt.com/share/671e95f2-d234-800f-8833-f094326f5388">Example ChatGPT Prompt Here</a></strong></p>
<h3 id="organizing-and-normalizing-images">Organizing and Normalizing Images</h3>
<p>Before we train our LORA, we need to properly organize our dataset images into folders based on their input size. If you have very large images, you may also need to resize them.</p>
<h4 id="resizing-images">Resizing Images</h4>
<p>The LORA training script will resize input images, but doing this beforehand gives you more control over the input images and lets you see poor resizes before you spend hours training, so this step is recommended.</p>
<p>Even if you do not manually resize your images, or they don&rsquo;t need to be resized, the images need to be organized into folders by resolution, unless you are training on a single resolution.</p>
<h5 id="imagemagick">Imagemagick</h5>
<p>If you need to resize or crop images in bulk, or if you need to normalize images of a similar aspect ratio to specific dimensions, see <a href="https://imagemagick.org/script/download.php">Imagemagick</a>.</p>
<p>ChatGPT/LLMs can help you write good <code>convert</code> or <a href="https://imagemagick.org/script/mogrify.php"><code>mogrify</code></a> (change images in place) commands for your dataset.</p>
<p><img loading="lazy" src="img/mogrify.png#centered" alt="imagemagick llm"  />
</p>
<h5 id="choosing-resolutions">Choosing Resolutions</h5>
<p>Before training, you&rsquo;ll need to pick your 1-3 resolutions/aspect ratios from the tables below for your dataset. Create <code>datasets/Your_Loras_name/</code> folder(s) in your ComfyUI folder. Inside, create a folder for each of your chosen resolutions. I have been using <a href="https://www.reddit.com/r/StableDiffusion/comments/1enxdga/flux_recommended_resolutions_from_01_to_20/">this</a> list of resolutions.</p>
<p>It is possible to have images or resize them to resolutions that will fail to process in the training step, so it&rsquo;s recommended to use a resolution from the table.</p>
<p>The maximum resolutions will take 2-3 days to train to 3000 steps on similar hardware. Only use the minimum resolutions if your source images are very small.</p>
<table>
<thead>
<tr>
<th>AR</th>
<th>Minimum</th>
<th>Recommended</th>
<th>Maximum</th>
</tr>
</thead>
<tbody>
<tr>
<td>1:1</td>
<td>320 x 320</td>
<td>1024 x 1024</td>
<td>1408 x 1408</td>
</tr>
<tr>
<td>3:2</td>
<td>384 x 256</td>
<td>1216 x 832</td>
<td>1728 x 1152</td>
</tr>
<tr>
<td>4:3</td>
<td>448 x 320</td>
<td>1152 x 896</td>
<td>1664 x 1216</td>
</tr>
<tr>
<td>16:9</td>
<td>448 x 256</td>
<td>1344 x 768</td>
<td>1920 x 1088</td>
</tr>
<tr>
<td>21:9</td>
<td>576 x 256</td>
<td>1536 x 640</td>
<td>2176 x 960</td>
</tr>
</tbody>
</table>
<h4 id="image-review-and-moving-images">Image Review and Moving Images</h4>
<p>For large datasets, review and remove any poor quality, irrelevant, or duplicate images now.</p>
<p>If your images have watermarks, they will impact the LORA results. Consider using an <a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Basic/WorkflowImages/img2img.png#centered">img2img workflow</a> with ComfyUI&rsquo;s mask editor (right click on the load image node) to remove them.</p>
<p>I like to review images in bulk using <a href="https://www.xnview.com/en/">XN View MP</a> which also lets you sort files by image dimensions, which can be useful if your scraping script didn&rsquo;t sort the images for you.</p>
<p><img loading="lazy" src="img/xnview.png#centered" alt="XN View Screen"  />
</p>
<h3 id="captioning">Captioning</h3>
<p><a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/MIAO_Captions.png#centered">Download the Captioning ComfyUI Workflow here.</a></p>
<p>For small datasets, I&rsquo;ve had good success manually captioning images. Even if you use the automatic method below, you should review/modify them for best results.</p>
<p>To automatically caption large datasets, we&rsquo;ll use <a href="https://github.com/miaoshouai/ComfyUI-Miaoshouai-Tagger">Miaoshouai Tagger</a> which is fine-tuned using Civit.ai image tags and images. You can use the workflow below to bulk caption your images.</p>
<p><strong>Caption files need to be txt files in the same folder as the image with the exact same name. Example: coolLora/myimage.jpg coolLora/myimage.txt</strong>
<img loading="lazy" src="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/MIAO_Captions.png?raw=true" alt="MIAO_Captions.png"  />
</p>
<h2 id="training">Training</h2>
<p><a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/flux_lora_train.png">Download the Lora Training Comfy UI Workflow here</a>.</p>
<p>Training should take 2-8 hours with proper settings and using reasonably sized images, even with very large datasets. If things are running too slow (you can see your it/s in the console), try lowering your image resolutions.</p>
<p><img loading="lazy" src="img/trainingworkflow1.png#centered" alt="Training Workflow"  />
</p>
<h3 id="running-the-training-workflow">Running the Training Workflow</h3>
<p>Enable/Disable the 3 Dataset Buckets, enter the path to your image/caption folders, and set the dimensions
<img loading="lazy" src="" alt=""  />

<img loading="lazy" src="img/datasetbuckets.png#centered" alt="dataset buckets"  />
</p>
<p>In the Lora Training Config section, enter your Lora name, trigger word, save directory, and see other options.
<img loading="lazy" src="img/loraconfig.png#centered" alt="lora config"  />
</p>
<p>Make sure you load the correct Transformer and T5
<img loading="lazy" src="img/assetload.png#centered" alt="flux asset load"  />
</p>
<p>Sample Prompts will get generated at each loop (750 steps by default)
<img loading="lazy" src="img/sampleprompts.png#centered" alt="sample prompts"  />
</p>
<p>Other optional training settings can be found in the Settings group
<img loading="lazy" src="img/othersettings.png#centered" alt="othersettings"  />
</p>
<h2 id="testing">Testing</h2>
<p><a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/loratest.png#centered">Download the ComfyUI Flux LORA Testing Workflow here.</a></p>
<p>Your Lora and the intermediate steps should be saved to your output location. Move the LORA to your <code>ComfyUI/models/loras</code> folder and you&rsquo;re ready to use your new LORA!</p>
<p>For testing various prompts, strengths and settings, try the Lora Testing workflow linked above. This will generate 2x1 grids with the Lora <em>on</em> and <em>off</em> using configurable strength ranges.</p>
<p><img loading="lazy" src="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/loratest.png?raw=true" alt="loratest.png"  />
</p>
<p><img loading="lazy" src="img/loratestout.png#centered" alt="alt text"  />
</p>
<h2 id="share">Share!</h2>
<p>Make sure to share your LORA (unless it&rsquo;s of you or your dog) with the <a href="https://civitai.com/">CivitAI community</a> and, if you used this guide, make sure to leave a link to your LORA in the comments below.</p>
<p><img loading="lazy" src="img/civitai.png#centered" alt="Civitai"  />
</p>
<p>Check out other useful ComfyUI Workflows in <a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows">this Github Repo</a>.</p>
<h2 id="appendix-tools-and-workflows">Appendix: Tools and Workflows</h2>


<p><details >
  <summary markdown="span">Click to expand</summary>
  <h3 id="flux-models">Flux Models</h3>
<ul>
<li>
<p><strong><a href="https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/flux1-dev.safetensors">Flux Model (Dev and Schnell)</a></strong></p>
</li>
<li>
<p><strong><a href="https://huggingface.co/black-forest-labs/FLUX.1-schnell">Flux Model (Schnell)</a></strong></p>
</li>
</ul>
<h3 id="workflows">Workflows</h3>
<ul>
<li><strong><a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/MIAO_Captions.png">ComfyUI Captioning Workflow</a></strong> - Workflow for automatically captioning images.</li>
<li><strong><a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/flux_lora_train.png">Lora Training Workflow for ComfyUI</a></strong> - Comprehensive setup for training LORAs with Flux.
testing</li>
<li><strong><a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows/blob/main/Flux/Training/WorkflowImages/loratest.png">LORA Testing Workflow</a></strong> - Workflow for testing various prompts, strengths, and settings.</li>
</ul>
<h3 id="dataset-preparation-tools">Dataset Preparation Tools</h3>
<ul>
<li><strong><a href="https://pureref.com/">PureRef</a></strong> - Tool for organizing and managing large image collections.</li>
<li><strong><a href="https://imagemagick.org/script/download.php">ImageMagick</a></strong> - Used for resizing, cropping, and normalizing images via cli.</li>
<li><strong><a href="https://www.xnview.com/en/">XN View MP</a></strong> - Useful for bulk reviewing and sorting images by dimensions.</li>
</ul>
<h3 id="other">Other</h3>
<ul>
<li>
<p><strong><a href="https://chatgpt.com/share/671e95f2-d234-800f-8833-f094326f5388">ChatGPT Example Chat for Data Scraping</a></strong> - For generating Python scraping scripts, captioning commands, and image processing workflows.</p>
</li>
<li>
<p><strong><a href="https://github.com/pwillia7/Basic_ComfyUI_Workflows">ComfyUI Workflows Repository</a></strong> - Collection of useful workflows.</p>
</li>
<li>
<p><strong><a href="https://github.com/miaoshouai/ComfyUI-Miaoshouai-Tagger">Miaoshouai Tagger Github</a></strong> - Automatically captions large datasets using Civit.ai image tags.</p>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    
    <item>
      <title>AI Generated QR Codes with Stable Diffusion and ControlNet</title>
      <media>https://reticulated.net/dailyai/ai-generated-qr-codes-with-stable-diffusion/img/hero.png</media>
      <link>https://reticulated.net/dailyai/ai-generated-qr-codes-with-stable-diffusion/</link>
      <pubDate>Fri, 06 Oct 2023 10:35:05 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/ai-generated-qr-codes-with-stable-diffusion/</guid>
      <description>A look at generating creative QR codes with QRCodeMonster</description>
      <content:encoded><![CDATA[<p><a href="https://github.com/lllyasviel/ControlNet/">ControlNet</a> was released early this year and lets you &lsquo;control&rsquo; image generation in Stable Diffusion images with normals/depth maps, face poses, globally aware inpainting, and more. Learning how to use ControlNet has been on my to-do list for some time, but I lacked a project interesting enough to really get started on that.</p>
<p>If you want a good general overview and guide for using ControlNet, take a look <a href="https://stable-diffusion-art.com/controlnet/">here</a>.</p>
<figure>
    <img loading="lazy" src="img/20231006180825.png#centered" width="300"/> 
</figure>

<h2 id="-in-life-the-qrcodemonsters-win">&hellip; in life the QRCodeMonsters win</h2>
<p>I first found QRCodeMonster after seeing <a href="https://www.reddit.com/r/StableDiffusion/comments/16thwax/brace_yourselfs_for_qrcodemonster_memes/">this meme</a> on the Stable Diffusion Reddit and being curious how they got that working.</p>
<p><img loading="lazy" src="img/20231006170416.png#centered" alt=""  />

QRCodeMonster is a ControlNet model used with a modified meme image to generate what you see above. It is intended to be given a QR code with a grey (#808080) background to include in the generated images, but you can see it also works on other shapes and images, so long as they&rsquo;re in greyscale with the backgrounds removed. You can see the ControlNet input image used next to the meme above.</p>
<p>In the rest of this post, we&rsquo;ll take a quick look at generating prompt-driven creative QR codes like those you see in the QRCodeMonster&rsquo;s model page. I&rsquo;ll share some tips I learned through this process and some good resources I used too.</p>
<figure>
    <img loading="lazy" src="img/20231006173359.png#centered" width="300"/> 
</figure>

<h2 id="getting-started">Getting started</h2>
<p>As always, we&rsquo;ll be using <a href="https://github.com/AUTOMATIC1111/stable-diffusion-webui">Automatic1111</a> as the base system for generating images with Stable Diffusion. If you&rsquo;re not familiar with setup, follow the instructions in the repo&rsquo;s readme.</p>
<p>You will also need the ControlNet extension for Automatic, which you can find <a href="https://github.com/Mikubill/sd-webui-controlnet">here</a> along with installation instructions. <strong>Make sure you also download the models and move them to the correct location</strong></p>
<p>For better and more interesting styles, I also suggest using a different checkpoint than the default SD 1.5 model. The generations in this post use <a href="https://civitai.com/models/21813/edge-of-realism">Edge of Realism</a>, but you can find other checkpoints on <a href="https://civitai.com/">CivitAI</a> too.</p>
<p>Finally, we need to download the <a href="https://huggingface.co/monster-labs/control_v1p_sd15_qrcode_monster/tree/main/v2">QRCodeMonster model</a> and place it in the <code>models/controlnet</code> Automatic folder along with the other ControlNet models we downloaded earlier.</p>
<h2 id="generating-qr-codes">Generating QR Codes</h2>
<p>Now we need to make our QR code. There are lots of terrible services for this you can find around the web. A few good ones are below.</p>
<p><strong>Whichever service you use, make sure you set the module size to 16px.</strong> Optionally, you can edit the PNG you get to add a #808080 border which QRCodeMonster will interpret as the background image.</p>
<ul>
<li><a href="https://github.com/antfu/sd-webui-qrcode-toolkit">Anthony Fu&rsquo;s QR Code Toolkit WebUI extension</a> - This has a ton of features and is built into AUTOMATIC Web UI. Probably just use this.</li>
<li><a href="https://qrcode.antfu.me/">Anthony Fu&rsquo;s QR Code Toolkit</a> - Web page version.</li>
<li><a href="https://www.nayuki.io/page/qr-code-generator-library">Nayuki.io</a> - Simple web app</li>
<li><a href="https://www.qrcode-monkey.com/">QR Code Monkey</a> - Use this if you need to put a logo or image in the center of the QR code.</li>
</ul>
<p><img loading="lazy" src="img/20231006173731.png#centered" alt=""  />
</p>
<h3 id="a-note-on-masks">A Note on Masks</h3>
<p>You can get really advanced with creating the controlnet mask(s), which we won&rsquo;t cover in this post. There&rsquo;s some good information on <a href="https://antfu.me/posts/ai-qrcode-101#extra-hidden-text-in-image">antfu.me</a> about creating more advanced masks or blending QR masks with text and other masks.</p>
<p><img loading="lazy" src="img/20231006074523.png#centered" alt=""  />
</p>
<h2 id="using-qrcodemonster">Using QRCodeMonster</h2>
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<h3 id="prompts">Prompts</h3>
<p>ControlNet settings will vary <em>a lot</em> depending on your prompt. If you&rsquo;re getting terrible generations regardless of settings, try refining your prompt using GPT/PromptHero/etc.</p>
<p>Adding style keywords and making sure the prompt will generate &lsquo;busy&rsquo; images will help with generations.</p>
<p>If you want to &lsquo;reverse engineer&rsquo; an existing image&rsquo;s style, you can use CLIP to generate a prompt, but you&rsquo;ll probably want to refine it yourself and add extra words for style and contrast. There&rsquo;s one built into Automatic or you can use an online one <a href="https://huggingface.co/spaces/pharmapsychotic/CLIP-Interrogator">here</a>.</p>
<p>These are the base prompts I&rsquo;ve been using for QR generation. Adding this or a similar prompt that adds contrast can help with scanability.</p>
<p><strong>Prompt:</strong></p>
<blockquote>
<p>[your subject here], contrast, high key, (best quality, masterpiece, realistic, hyper detailed), vibrant colors, trending on ArtStation, trending on Instagram, (HD resolution, 4k resolution, 8k resolution, ultra high resolution), captivating details</p>
</blockquote>
<p><strong>Negative:</strong></p>
<blockquote>
<p>worst quality, normal quality, low quality, low res, blurry, text, watermark, logo, banner, extra digits, cropped, jpeg artifacts, signature, username, error, sketch ,duplicate, ugly, monochrome, horror, geometry, mutation, disgusting</p>
</blockquote>
<h3 id="settings">Settings</h3>
<p>These are the standard settings I start with for QR code generation.</p>
<p><img loading="lazy" src="img/20231006171426.png#centered" alt=""  />
</p>
<hr>
<p><img loading="lazy" src="img/20231006171345.png#centered" alt=""  />
</p>
<p>We want ControlNet to run in the middle of the image generation. This ensures the start of the generation only uses the prompt, which will help with the final image&rsquo;s creativity since we won&rsquo;t start with the QR code impacting the image.</p>
<p>Similarly, we will want to end ControlNet before diffusion stops, so it can add details without being impacted.</p>
<p>Once you are getting consistent scannable images in a batch, you should generate lots of images and use a scanner to sort through the results.
<a href="https://github.com/antfu/qr-verify">QR-Verify</a> is purpose-built for this! (Thanks for all the tools Anthony Fu!)</p>
<p>Tips:</p>
<ul>
<li>
<p><code>Control Weight</code> should usually be between <strong>1 and 1.3</strong>. Increasing this will decrease the creativity of your outputs but will increase the consistency/scanability.</p>
</li>
<li>
<p>If you are getting images that look like QR codes but don&rsquo;t scan, try extending the <code>ending control step</code>.</p>
</li>
<li>
<p>If you are getting images that don&rsquo;t look like QR codes, try lowering the <code>start control step</code>.</p>
</li>
<li>
<p>You may also want to try using Latent upscaling to 1024X1024 from a 512X512 image under <code>Highres. fix</code> for different results.</p>
</li>
<li>
<p>Adding and removing steps can have dramatic effects. 25-45 have worked well for me with QR codes.</p>
</li>
<li>
<p>You can also run QRCodeMonster in img2img which is useful for refining images made with txt2img. The model page has a workflow suggestion for refinement which works well:</p>
</li>
</ul>
<blockquote>
<p>Increase the controlnet guidance scale value for better readability. A typical workflow for &ldquo;saving&rdquo; a code would be : Max out the guidance scale and minimize the denoising strength, then bump the strength until the code scans.</p>
</blockquote>
<ul>
<li>You can also upscale using img2img and QRCodeMonster with good results.</li>
</ul>
<h2 id="results">Results</h2>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/20231006180552.png" alt=""  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/20231006180631.png" alt=""  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/20231006180718.png" alt=""  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/20231006175924.png" alt="caption1"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/20231006180134.png" alt="caption2"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/20231006180150.png" alt="caption3"  />
</td>
</tr>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/20231006180016.png" alt=""  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/20231006175730.png" alt="image2"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/20231006175826.png" alt="image3"  />
</td>
</tr>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/20231006180444.png" alt=""  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/20231006180514.png" alt=""  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/20231006180535.png" alt="sdf"  />
</td>
</tr>
</tbody>
</table>
<h2 id="final-thoughts">Final Thoughts</h2>
<p>Even though the more creative QR images that don&rsquo;t look like QR codes are <em>really cool</em>, I think for most uses you do want the image to look like a QR code &hellip; That way people will scan it.</p>
<p>You probably also want more control than vague Stable Diffusion prompts and LORAs. This is possible by using another ControlNet module with a different input image, but makes things a lot more difficult to tune to generate good outputs.</p>
<p>In a future post, we&rsquo;ll look at how using different input images with QRCodeMonster works and the various ControlNet models you can use there.</p>
<figure>
    <img loading="lazy" src="img/20231006181124.png#centered" width="300"/> 
</figure>

]]></content:encoded>
    </item>
    
    <item>
      <title>Adventures in AI Programming: Daily Experiments with GPT-4</title>
      <media>https://reticulated.net/dailyai/daily-experiments-gpt4-bing-ai/img/hero.png</media>
      <link>https://reticulated.net/dailyai/daily-experiments-gpt4-bing-ai/</link>
      <pubDate>Sun, 02 Jul 2023 12:12:22 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/daily-experiments-gpt4-bing-ai/</guid>
      <description>Discovering the advantages, disadvantages, processes, and use cases for coding with GPT-4 by building something different every day</description>
      <content:encoded><![CDATA[<h2 id="a-gpt-4-program-a-day-keeps-the-bugs-away">A GPT-4 Program a Day Keeps the Bugs Away</h2>
<p>I&rsquo;ve been exploring what GPT-4 and other AI tools are capable of over the past few months when it comes to software development.</p>
<p>I&rsquo;ve mostly been using ChatGPT+, Bing Chat &ndash; I had tried to use some of the other <em>hyped up</em> models for programming purposes, but nothing I&rsquo;ve found lets me build software from scratch (while writing minimal code myself) as well, and so these days I mostly stick to those.</p>
<p>Since the AI space changes seemingly daily, I&rsquo;m sure this will be laughable and incorrect shortly if it&rsquo;s not already.</p>
<p>After being impressed with some tests I threw at Bing and seeing the potential for what it&rsquo;s capable of in terms of coding, I decided to try to write a program with it each day whenever I had some extra time in the morning.</p>
<p><img loading="lazy" src="img/20230702144407.png#centered" alt="goat coding"  />
</p>
<h2 id="what-are-the-rules">What are the Rules?</h2>
<p>I didn&rsquo;t set any firm rules, but tried to follow these guidelines:</p>
<ul>
<li>
<p><strong>Size doesn&rsquo;t matter</strong> - The program can be large, small or anything in-between. It might be a userscript or a bash script to automate something simple or even a fully working video game engine.</p>
</li>
<li>
<p><strong>Done in a day</strong> - The big goal I had in mind is to have a fully working project by the end of a day. On days I had more free time and an interesting idea to test, like the game engine, I may spend <em>hours</em> on a project. For the smaller projects like a bash script, I might be done in 10 minutes.</p>
</li>
<li>
<p><strong>AI does everything</strong> - I should build prompts to let the AI make as many decisions as possible and step in when it fails or can&rsquo;t do something correctly. This includes pattern and library selection, project structure, deployment, writing the actual code, and even helping flesh out the idea itself.</p>
</li>
<li>
<p><strong>No (or very little) coding</strong> - I should not write any code myself. Surprisingly, this stayed true (barring little syntax errors) for nearly all the projects I&rsquo;ve done. It is easier to just tell it how to modify its code how you&rsquo;d like.</p>
</li>
</ul>
<p>A big benefit of going through this was gaining a good understanding of what kind of complexities GPT-4 can handle and what kinds of projects I can (now) do in a day.</p>
<p>I was shocked by the productivity gain and how interesting side projects I would have never started on due to time commitments, I could now finish in a few hours.</p>
<h2 id="some-examples">Some Examples</h2>
<p>All the examples below and all the AI coding projects I do now are using Bing Chat creative mode. It seems to have the right mix of knowledge, imagination and desire to try to answer queries that other GPT4 model&rsquo;s system prompts won&rsquo;t allow them to.</p>
<p>For example, if you ask ChatGPT+ to build an entire game engine, it will likely balk and say that&rsquo;s too complicated for it, while Bing Chat will warn you that&rsquo;s tough for it to do but still try to work something out with you. This opens the door to much more complicated &lsquo;from scratch&rsquo; AI-built applications.</p>
<p>I&rsquo;ve omitted most of the &lsquo;simple&rsquo; projects I&rsquo;ve done here, but Bing is really great at that and I encourage you to try that out to start.</p>
<figure>
    <img loading="lazy" src="img/20230702144614.png#centered"
         alt="didn&amp;rsquo;t even try&amp;hellip;"/> <figcaption>
            <p>didn&rsquo;t even try&hellip;</p>
        </figcaption>
</figure>

<h3 id="projects">Projects</h3>
<p><em>(click the carats to expand)</em></p>


<p><details >
  <summary markdown="span">A Choose Your Own Adventure Game engine with JSON cartridge support</summary>
  <p><a href="https://pwillia7.github.io/GPTAdventureGameMaker/">Play Mountain Climber here!</a>
<a href="https://www.youtube.com/watch?v=xuNKKGAGBcw&amp;t=2s">See a video here</a></p>
<p>The most complex program I&rsquo;ve been able to make with GPT (in a day) so far is a three.js based adventure game engine. You can use it to make multiple choice adventure games with multiple paths and scenes, like a choose your own adventure book.</p>
<p>The engine takes a JSON file that describes entire games including assets, all scenes/choices and arbitrary animation code executed in the background for each scene. The repo has a schema file that describes the structure of the &lsquo;game cartridge&rsquo;. New games can be made by giving this schema to Bing and describing your game.</p>
<p>Getting it to create animation code that did anything of note was challenging and frustrating, so all of the examples I made I just had it rotate the camera around a skybox and generated those using <a href="https://blockadelabs.com/">Blockade Labs</a> and prompts for each scene.</p>
<p>I was really impressed it was able to build something like this so quickly. While this took a long time, almost all the time was spent adding features, working through bugs, and fighting (unsuccessfully) with the animation code concept.</p>
<p><a href="https://github.com/pwillia7/GPTAdventureGameMaker">Code Repo</a></p>
<p>Here&rsquo;s the prompt used initially&hellip;</p>
<blockquote>
<p>Help me build a framework in three.js to power simple text adventure games. The framework should easily consume a structured text file that defines a game&rsquo;s settings, scenes, user choices, and everything else necessary to run a game. The structured file, or some other means if you have a better idea, should also contain a section for animation code that will be run alongside the different scenes. The intent here is a user can build a text file with scenes, choices, etc and the animation code, to relatively easily make a text adventure game with graphical elements. Let me know if you have any questions before you begin, or, go ahead and get started &ndash; Thanks!</p>
</blockquote>

</details></p>

<video controls preload="auto" width="100%" height="350px" autoplay loop playsinline class="html-video">
        <source src="/dailyai/daily-experiments-gpt4-bing-ai/img/mountainclimb.webm" type="video/webm">
      <span></span>
    </video>
<p>

<p><details >
  <summary markdown="span">Imagining a new musical instrument and simulating it in Three.js</summary>
  <p><a href="https://pwillia7.github.io/echosculpt3/">Use EchoSculpt here!</a> - Use the mouse or your fingers to rotate the echosculpt. Click it in different areas to produce different sounds. See below for more.</p>
<p>This was my favorite experience coding with Bing. I asked GPT to imagine a bunch of new musical instruments that don&rsquo;t exist and describe them in detail. Then, I asked it to pick one to make a simulation of using <a href="https://threejs.org/">Three.js</a>.</p>
<blockquote>
<p>EchoSculpt: The EchoSculpt is a sculptural musical instrument that generates sound based on the way it is touched and manipulated. It is a large, geometric, and multi-faceted structure made from a combination of metal, glass, and advanced acoustic materials. Each facet of the sculpture produces a unique sound when struck, rubbed, or otherwise manipulated, allowing for an infinite number of sonic possibilities.</p>
</blockquote>
<p>This took several hours, but Bing wrote all the code. Bing also generated prompts for other AI tools to generate the <a href="https://skybox.blockadelabs.com/">background</a> and <a href="https://magus.gg/imagine">model</a> files.</p>
<p>It was able to figure out the basics of the implementation and most of the time was spent working through bugs and changing sounds to differ more. I also had it add some of the visual features like the background, the color lights, the color changing model, etc.</p>
<p><a href="https://github.com/pwillia7/echosculpt3">Code Repo</a></p>

</details></p>

<video controls preload="auto" width="100%" height="350px" autoplay loop playsinline class="html-video">
        <source src="/dailyai/daily-experiments-gpt4-bing-ai/img/esculpt.webm" type="video/webm">
      <span></span>
    </video></p>


<p><details >
  <summary markdown="span">Python script to create Boustrophedon text</summary>
  <p>This is one I never got properly working due to GPT-4s relatively poor understanding of space and graphics. I will probably use this as my default AI test in the future when testing new models.</p>
<p><a href="https://en.wikipedia.org/wiki/Boustrophedon"><img src="img/20230702073238.png" alt="Boustrophedon_text"></a></p>
<p>The text conversion part of the script worked, but getting it to figure out how to output a file with the margins working correctly did not. The characters weren&rsquo;t spaced evenly like in the above image and I wasn&rsquo;t able to get Bing to fix the issues.</p>
<p>I realize now I could probably ask it to add a space at every character and work around the margin issues, but we didn&rsquo;t come up with that idea at the time.</p>

</details></p>

<p>

<p><details >
  <summary markdown="span">A helper script for Bing Chat GPT-4</summary>
  <p><a href="https://github.com/pwillia7/BingChatCodeClipboardHelper">Code and Repo</a></p>
<p>One of my first projects was asking Bing to improve itself by building a userscript to add a copy button to codeblocks. This is outdated now as that&rsquo;s been added in the default UI, but it was helpful before that was added.</p>
<p>Along with copying multiple codeblocks in a single copy, it also was able to add the feature of automatically adjusting the clipboard for long pastes. In previous versions, Bing Chat would not allow more than 2000 characters in the textarea for chat. This userscript adjusts the clipboard to remove the part you pasted, so you can easily paste multiple prompts without going back to your text editor.</p>
<p>It was not able to parse its own DOM and I had to give it a selector. I didn&rsquo;t try sharing the HTML directly which may have worked.</p>

</details></p>

<img loading="lazy" src="img/binguserscript.png" alt="Bing Helper Screenshot"  />



<p><details >
  <summary markdown="span">A Tomogotchi like Video Game</summary>
  <a href="https://reticulated.net/dailyai/making-games-with-bing-chat-and-gpt4/">I wrote an article about this one</a>, so I won&rsquo;t detail it here. This was an early test for me with mixed, but impressive results considering my very low expectations at the time.
</details></p>
</p>
<h2 id="prompts--process">Prompts &amp; Process</h2>
<p>I haven&rsquo;t seen a ton of people using or talking about using GPT-4 this way. Products like Github copilot and the like (which seem to be what most people use and discuss) keep you in the driver seat and uses the AI to get help, ideas, or autocomplete code you&rsquo;re writing.</p>
<p>I know this style of development is happening and the glut of ChatGPT wrapper apps and news like Valve banning games using AI assets from Steam imply that as well. But, the professional developer community seems disinterested in the ground-up style AI development process I&rsquo;ve used here.</p>
<p>That disinterest does make sense too &ndash; it is both a threat to the value of <em>coder&rsquo;s</em> labor and is a very different way of working. It&rsquo;s more akin to telling someone to write a program for you and guiding/correcting them than it is feeling empowered in a familiar process with a new tool.</p>
<p>An inordinate amount of time is spent, almost always, coaching GPT-4 to not use hallucinated libraries, fix obvious syntax errors in its code, asking it to continue code outputs &ndash; I won&rsquo;t lie, it is pretty frustrating today.</p>
<p>Still &ndash; If this is the V1/Model-T of LLMs and AI programming, I can&rsquo;t help but bet on the most efficient software writing process of the future being letting the AI take the leading role while developers guide it.</p>
<figure>
    <img loading="lazy" src="img/20230702151703.png#centered"
         alt="The future is inside the computer??"/> <figcaption>
            <p>The future is <em>inside</em> the computer??</p>
        </figcaption>
</figure>

<p>For most simple things, you can simply ask Bing, &ldquo;Write a Python script that takes a folder of jpgs and converts them to pngs&rdquo; or the like.</p>
<p>Longer projects require quite a bit more effort and I&rsquo;ve found spending time defining things before starting saves a lot of time in the end (shocking developer revelation I know). My flow with these longer daily projects has looked like this:</p>
<h3 id="steps-for-writing-a-program-with-bing">Steps for Writing a Program with Bing</h3>
<ul>
<li><strong>Define project and desired end result</strong>
<ul>
<li>Can Bing help? Consider asking for it to decide on/add features, color palettes, rule sets, objects, etc.</li>
<li>Consider asking it to #optimize your idea for your audience, goal, or other</li>
</ul>
</li>
<li><strong>Define architecture and folder/file structure</strong>
<ul>
<li>Ask Bing to define all the libraries and tools we&rsquo;ll need to fully complete the project</li>
<li>Make sure to tell it to ask if it has questions before it begins</li>
<li>Bing loves to hallucinate libraries that don&rsquo;t exist, so check all parts of your project are real and accounted for here.</li>
</ul>
</li>
<li><strong>Generate project description and setup/development step list</strong>
<ul>
<li>These will be <em>very</em> useful for longer projects where we will run out of our 30 prompt limit for Bing Chat. You can feed this back into a new session along with the already written code for bigger projects.</li>
<li>Asking it for project setup steps will usually be skipped over if you don&rsquo;t ask explicitly</li>
</ul>
</li>
<li><strong>Generate list and description of assets</strong>
<ul>
<li>If the project has external assets like images, models, fonts, etc, ask for a list of those up front</li>
</ul>
</li>
<li><strong>Begin working through setup/development steps</strong>
<ul>
<li>It&rsquo;s good to stop and test when able and work through any bugs. You can also ask Bing to check for bugs or other issues with some success.</li>
<li>For long codeblocks that get cutoff, you can usually say &lsquo;continue&rsquo; and it will continue the output from where it left off.</li>
<li>There will likely be a lot of bugs for more complex projects, but I&rsquo;ve found it can fix about 1/2 of them once it knows the behavior exists. The other 1/2 are usually resolved by Bing once it knows why the bug is occurring (which I have to figure out)</li>
</ul>
</li>
</ul>
<h2 id="whats-next">What&rsquo;s Next?</h2>
<p>I encourage you to explore building something with GPT-4 in this way and see if you find the same potential for productivity gains that I have.</p>
<p>The biggest help I&rsquo;ve found (kind of obviously) is with languages/libraries/concepts I&rsquo;m not familiar with. If you could just sit down and blast out code for something, you&rsquo;ll probably not enjoy working with GPT-4 to code it (unless it&rsquo;s simple and verbose) so try something you&rsquo;re unfamiliar with, like I did with game development.</p>
<p><img loading="lazy" src="img/20230702151948.png#centered" alt="goats inherit the earth"  />
</p>
<p>Next, I will likely break my &lsquo;guideline&rsquo; of not working on a project more than a single day and see how far I can take the Adventure Game Engine mentioned earlier in this post. There&rsquo;s no reason (with some API integrations) it couldn&rsquo;t generate <em>ALL</em> game assets and content on demand with input from the user, and that sounds interesting to explore and a great demo of <em>FULL</em> AI driven and built software.</p>
<p>Thanks for reading!</p>
]]></content:encoded>
    </item>
    
    <item>
      <title>Adventures in AI Programming: Daily Experiments with GPT-4</title>
      <media>https://reticulated.net/dailyai/exploring-gpt-4-lightweight-use-cases/img/hero.png</media>
      <link>https://reticulated.net/dailyai/exploring-gpt-4-lightweight-use-cases/</link>
      <pubDate>Sun, 02 Jul 2023 12:12:22 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/exploring-gpt-4-lightweight-use-cases/</guid>
      <description>Discovering the advantages, disadvantages, processes, and use cases for coding with GPT-4 by building something different every day</description>
      <content:encoded><![CDATA[<h2 id="a-gpt-4-program-a-day-keeps-the-bugs-away">A GPT-4 Program a Day Keeps the Bugs Away</h2>
<p>I&rsquo;ve been exploring what GPT-4 and other AI tools are capable of over the past few months when it comes to software development.</p>
<p>I&rsquo;ve mostly been using ChatGPT+, Bing Chat &ndash; I had tried to use some of the other <em>hyped up</em> models for programming purposes, but nothing I&rsquo;ve found lets me build software from scratch (while writing minimal code myself) as well, and so these days I mostly stick to those.</p>
<p>Since the AI space changes seemingly daily, I&rsquo;m sure this will be laughable and incorrect shortly if it&rsquo;s not already.</p>
<p>After being impressed with some tests I threw at Bing and seeing the potential for what it&rsquo;s capable of in terms of coding, I decided to try to write a program with it each day whenever I had some extra time in the morning.</p>
<p><img loading="lazy" src="img/20230702144407.png#centered" alt="goat coding"  />
</p>
<h2 id="what-are-the-rules">What are the Rules?</h2>
<p>I didn&rsquo;t set any firm rules, but tried to follow these guidelines:</p>
<ul>
<li>
<p><strong>Size doesn&rsquo;t matter</strong> - The program can be large, small or anything in-between. It might be a userscript or a bash script to automate something simple or even a fully working video game engine.</p>
</li>
<li>
<p><strong>Done in a day</strong> - The big goal I had in mind is to have a fully working project by the end of a day. On days I had more free time and an interesting idea to test, like the game engine, I may spend <em>hours</em> on a project. For the smaller projects like a bash script, I might be done in 10 minutes.</p>
</li>
<li>
<p><strong>AI does everything</strong> - I should build prompts to let the AI make as many decisions as possible and step in when it fails or can&rsquo;t do something correctly. This includes pattern and library selection, project structure, deployment, writing the actual code, and even helping flesh out the idea itself.</p>
</li>
<li>
<p><strong>No (or very little) coding</strong> - I should not write any code myself. Surprisingly, this stayed true (barring little syntax errors) for nearly all the projects I&rsquo;ve done. It is easier to just tell it how to modify its code how you&rsquo;d like.</p>
</li>
</ul>
<p>A big benefit of going through this was gaining a good understanding of what kind of complexities GPT-4 can handle and what kinds of projects I can (now) do in a day.</p>
<p>I was shocked by the productivity gain and how interesting side projects I would have never started on due to time commitments, I could now finish in a few hours.</p>
<h2 id="some-examples">Some Examples</h2>
<p>All the examples below and all the AI coding projects I do now are using Bing Chat creative mode. It seems to have the right mix of knowledge, imagination and desire to try to answer queries that other GPT4 model&rsquo;s system prompts won&rsquo;t allow them to.</p>
<p>For example, if you ask ChatGPT+ to build an entire game engine, it will likely balk and say that&rsquo;s too complicated for it, while Bing Chat will warn you that&rsquo;s tough for it to do but still try to work something out with you. This opens the door to much more complicated &lsquo;from scratch&rsquo; AI-built applications.</p>
<p>I&rsquo;ve omitted most of the &lsquo;simple&rsquo; projects I&rsquo;ve done here, but Bing is really great at that and I encourage you to try that out to start.</p>
<figure>
    <img loading="lazy" src="img/20230702144614.png#centered"
         alt="didn&amp;rsquo;t even try&amp;hellip;"/> <figcaption>
            <p>didn&rsquo;t even try&hellip;</p>
        </figcaption>
</figure>

<h3 id="projects">Projects</h3>
<p><em>(click the carats to expand)</em></p>


<p><details >
  <summary markdown="span">A Choose Your Own Adventure Game engine with JSON cartridge support</summary>
  <p><a href="https://pwillia7.github.io/GPTAdventureGameMaker/">Play Mountain Climber here!</a>
<a href="https://www.youtube.com/watch?v=xuNKKGAGBcw&amp;t=2s">See a video here</a></p>
<p>The most complex program I&rsquo;ve been able to make with GPT (in a day) so far is a three.js based adventure game engine. You can use it to make multiple choice adventure games with multiple paths and scenes, like a choose your own adventure book.</p>
<p>The engine takes a JSON file that describes entire games including assets, all scenes/choices and arbitrary animation code executed in the background for each scene. The repo has a schema file that describes the structure of the &lsquo;game cartridge&rsquo;. New games can be made by giving this schema to Bing and describing your game.</p>
<p>Getting it to create animation code that did anything of note was challenging and frustrating, so all of the examples I made I just had it rotate the camera around a skybox and generated those using <a href="https://blockadelabs.com/">Blockade Labs</a> and prompts for each scene.</p>
<p>I was really impressed it was able to build something like this so quickly. While this took a long time, almost all the time was spent adding features, working through bugs, and fighting (unsuccessfully) with the animation code concept.</p>
<p><a href="https://github.com/pwillia7/GPTAdventureGameMaker">Code Repo</a></p>
<p>Here&rsquo;s the prompt used initially&hellip;</p>
<blockquote>
<p>Help me build a framework in three.js to power simple text adventure games. The framework should easily consume a structured text file that defines a game&rsquo;s settings, scenes, user choices, and everything else necessary to run a game. The structured file, or some other means if you have a better idea, should also contain a section for animation code that will be run alongside the different scenes. The intent here is a user can build a text file with scenes, choices, etc and the animation code, to relatively easily make a text adventure game with graphical elements. Let me know if you have any questions before you begin, or, go ahead and get started &ndash; Thanks!</p>
</blockquote>

</details></p>

<video controls preload="auto" width="100%" height="350px" autoplay loop playsinline class="html-video">
        <source src="/dailyai/exploring-gpt-4-lightweight-use-cases/img/mountainclimb.webm" type="video/webm">
      <span></span>
    </video>
<p>

<p><details >
  <summary markdown="span">Imagining a new musical instrument and simulating it in Three.js</summary>
  <p><a href="https://pwillia7.github.io/echosculpt3/">Use EchoSculpt here!</a> - Use the mouse or your fingers to rotate the echosculpt. Click it in different areas to produce different sounds. See below for more.</p>
<p>This was my favorite experience coding with Bing. I asked GPT to imagine a bunch of new musical instruments that don&rsquo;t exist and describe them in detail. Then, I asked it to pick one to make a simulation of using <a href="https://threejs.org/">Three.js</a>.</p>
<blockquote>
<p>EchoSculpt: The EchoSculpt is a sculptural musical instrument that generates sound based on the way it is touched and manipulated. It is a large, geometric, and multi-faceted structure made from a combination of metal, glass, and advanced acoustic materials. Each facet of the sculpture produces a unique sound when struck, rubbed, or otherwise manipulated, allowing for an infinite number of sonic possibilities.</p>
</blockquote>
<p>This took several hours, but Bing wrote all the code. Bing also generated prompts for other AI tools to generate the <a href="https://skybox.blockadelabs.com/">background</a> and <a href="https://magus.gg/imagine">model</a> files.</p>
<p>It was able to figure out the basics of the implementation and most of the time was spent working through bugs and changing sounds to differ more. I also had it add some of the visual features like the background, the color lights, the color changing model, etc.</p>
<p><a href="https://github.com/pwillia7/echosculpt3">Code Repo</a></p>

</details></p>

<video controls preload="auto" width="100%" height="350px" autoplay loop playsinline class="html-video">
        <source src="/dailyai/exploring-gpt-4-lightweight-use-cases/img/esculpt.webm" type="video/webm">
      <span></span>
    </video></p>


<p><details >
  <summary markdown="span">Python script to create Boustrophedon text</summary>
  <p>This is one I never got properly working due to GPT-4s relatively poor understanding of space and graphics. I will probably use this as my default AI test in the future when testing new models.</p>
<p><a href="https://en.wikipedia.org/wiki/Boustrophedon"><img src="img/20230702073238.png" alt="Boustrophedon_text"></a></p>
<p>The text conversion part of the script worked, but getting it to figure out how to output a file with the margins working correctly did not. The characters weren&rsquo;t spaced evenly like in the above image and I wasn&rsquo;t able to get Bing to fix the issues.</p>
<p>I realize now I could probably ask it to add a space at every character and work around the margin issues, but we didn&rsquo;t come up with that idea at the time.</p>

</details></p>

<p>

<p><details >
  <summary markdown="span">A helper script for Bing Chat GPT-4</summary>
  <p><a href="https://github.com/pwillia7/BingChatCodeClipboardHelper">Code and Repo</a></p>
<p>One of my first projects was asking Bing to improve itself by building a userscript to add a copy button to codeblocks. This is outdated now as that&rsquo;s been added in the default UI, but it was helpful before that was added.</p>
<p>Along with copying multiple codeblocks in a single copy, it also was able to add the feature of automatically adjusting the clipboard for long pastes. In previous versions, Bing Chat would not allow more than 2000 characters in the textarea for chat. This userscript adjusts the clipboard to remove the part you pasted, so you can easily paste multiple prompts without going back to your text editor.</p>
<p>It was not able to parse its own DOM and I had to give it a selector. I didn&rsquo;t try sharing the HTML directly which may have worked.</p>

</details></p>

<img loading="lazy" src="img/binguserscript.png" alt="Bing Helper Screenshot"  />



<p><details >
  <summary markdown="span">A Tomogotchi like Video Game</summary>
  <a href="https://reticulated.net/dailyai/making-games-with-bing-chat-and-gpt4/">I wrote an article about this one</a>, so I won&rsquo;t detail it here. This was an early test for me with mixed, but impressive results considering my very low expectations at the time.
</details></p>
</p>
<h2 id="prompts--process">Prompts &amp; Process</h2>
<p>I haven&rsquo;t seen a ton of people using or talking about using GPT-4 this way. Products like Github copilot and the like (which seem to be what most people use and discuss) keep you in the driver seat and uses the AI to get help, ideas, or autocomplete code you&rsquo;re writing.</p>
<p>I know this style of development is happening and the glut of ChatGPT wrapper apps and news like Valve banning games using AI assets from Steam imply that as well. But, the professional developer community seems disinterested in the ground-up style AI development process I&rsquo;ve used here.</p>
<p>That disinterest does make sense too &ndash; it is both a threat to the value of <em>coder&rsquo;s</em> labor and is a very different way of working. It&rsquo;s more akin to telling someone to write a program for you and guiding/correcting them than it is feeling empowered in a familiar process with a new tool.</p>
<p>An inordinate amount of time is spent, almost always, coaching GPT-4 to not use hallucinated libraries, fix obvious syntax errors in its code, asking it to continue code outputs &ndash; I won&rsquo;t lie, it is pretty frustrating today.</p>
<p>Still &ndash; If this is the V1/Model-T of LLMs and AI programming, I can&rsquo;t help but bet on the most efficient software writing process of the future being letting the AI take the leading role while developers guide it.</p>
<figure>
    <img loading="lazy" src="img/20230702151703.png#centered"
         alt="The future is inside the computer??"/> <figcaption>
            <p>The future is <em>inside</em> the computer??</p>
        </figcaption>
</figure>

<p>For most simple things, you can simply ask Bing, &ldquo;Write a Python script that takes a folder of jpgs and converts them to pngs&rdquo; or the like.</p>
<p>Longer projects require quite a bit more effort and I&rsquo;ve found spending time defining things before starting saves a lot of time in the end (shocking developer revelation I know). My flow with these longer daily projects has looked like this:</p>
<h3 id="steps-for-writing-a-program-with-bing">Steps for Writing a Program with Bing</h3>
<ul>
<li><strong>Define project and desired end result</strong>
<ul>
<li>Can Bing help? Consider asking for it to decide on/add features, color palettes, rule sets, objects, etc.</li>
<li>Consider asking it to #optimize your idea for your audience, goal, or other</li>
</ul>
</li>
<li><strong>Define architecture and folder/file structure</strong>
<ul>
<li>Ask Bing to define all the libraries and tools we&rsquo;ll need to fully complete the project</li>
<li>Make sure to tell it to ask if it has questions before it begins</li>
<li>Bing loves to hallucinate libraries that don&rsquo;t exist, so check all parts of your project are real and accounted for here.</li>
</ul>
</li>
<li><strong>Generate project description and setup/development step list</strong>
<ul>
<li>These will be <em>very</em> useful for longer projects where we will run out of our 30 prompt limit for Bing Chat. You can feed this back into a new session along with the already written code for bigger projects.</li>
<li>Asking it for project setup steps will usually be skipped over if you don&rsquo;t ask explicitly</li>
</ul>
</li>
<li><strong>Generate list and description of assets</strong>
<ul>
<li>If the project has external assets like images, models, fonts, etc, ask for a list of those up front</li>
</ul>
</li>
<li><strong>Begin working through setup/development steps</strong>
<ul>
<li>It&rsquo;s good to stop and test when able and work through any bugs. You can also ask Bing to check for bugs or other issues with some success.</li>
<li>For long codeblocks that get cutoff, you can usually say &lsquo;continue&rsquo; and it will continue the output from where it left off.</li>
<li>There will likely be a lot of bugs for more complex projects, but I&rsquo;ve found it can fix about 1/2 of them once it knows the behavior exists. The other 1/2 are usually resolved by Bing once it knows why the bug is occurring (which I have to figure out)</li>
</ul>
</li>
</ul>
<h2 id="whats-next">What&rsquo;s Next?</h2>
<p>I encourage you to explore building something with GPT-4 in this way and see if you find the same potential for productivity gains that I have.</p>
<p>The biggest help I&rsquo;ve found (kind of obviously) is with languages/libraries/concepts I&rsquo;m not familiar with. If you could just sit down and blast out code for something, you&rsquo;ll probably not enjoy working with GPT-4 to code it (unless it&rsquo;s simple and verbose) so try something you&rsquo;re unfamiliar with, like I did with game development.</p>
<p><img loading="lazy" src="img/20230702151948.png#centered" alt="goats inherit the earth"  />
</p>
<p>Next, I will likely break my &lsquo;guideline&rsquo; of not working on a project more than a single day and see how far I can take the Adventure Game Engine mentioned earlier in this post. There&rsquo;s no reason (with some API integrations) it couldn&rsquo;t generate <em>ALL</em> game assets and content on demand with input from the user, and that sounds interesting to explore and a great demo of <em>FULL</em> AI driven and built software.</p>
<p>Thanks for reading!</p>
]]></content:encoded>
    </item>
    
    <item>
      <title>Making Games With Bing Chat and GPT4</title>
      <media>https://reticulated.net/dailyai/making-games-with-bing-chat-and-gpt4/img/hero.png</media>
      <link>https://reticulated.net/dailyai/making-games-with-bing-chat-and-gpt4/</link>
      <pubDate>Fri, 21 Apr 2023 11:37:59 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/making-games-with-bing-chat-and-gpt4/</guid>
      <description>A quick look into using Bing ChatGPT-4 to create simple video games.</description>
      <content:encoded><![CDATA[<h2 id="oh-good-youre-awake">Oh Good, You&rsquo;re Awake&hellip;</h2>
<p>Today, we&rsquo;ll see if we can get Bing to make a game for us. We&rsquo;ll try to write no code ourselves (though we&rsquo;ll probably have do some cleaning up/troubleshooting). Bing isn&rsquo;t very good at creating assets in my experience, so for those we&rsquo;ll grab free stuff online.</p>
<p>I&rsquo;ve had some success with this in the past. I won&rsquo;t say the games are <em>good</em> or even all the way functional, but I&rsquo;ve still been massively impressed by Bing&rsquo;s ability to deliver on what I ask for.</p>
<video controls preload="auto" width="100%" height="200px" autoplay playsinline class="html-video">
        <source src="/dailyai/making-games-with-bing-chat-and-gpt4/img/checkers2.webm" type="video/webm">
      <span></span>
    </video>
<hr>
<p>This seemed like a fun way to explore GPT4/Bing&rsquo;s capabilities and learn how to prompt it better and set my expecatations of what I can ask it to do as far as coding tasks.</p>
<p><a href="#tips-for-making-games-with-bing-chat">If you&rsquo;re trying to make games in Bing Chat on your own, see the tips below.</a></p>
<h2 id="which-game">Which Game?</h2>
<p>Let&rsquo;s pick the goal of making a 3d game built in <a href="https://threejs.org/">three.js</a>. Instead of worrying about coming up with our own game designs, we can just and ask Bing to do that for us too.</p>
<p><em>(Unfortunately, since we can&rsquo;t edit the system prompt, we can&rsquo;t ask Bing Chat to pretend it&rsquo;s Todd Howard&hellip;)</em></p>
<p>You can see the prompts and Bing&rsquo;s answers below. The last idea in the list, AI Pet, imbues me with nostalgia and reminds me of a simpler time when Pokemon cards were only of value to kids and the Tamagatchi was the hottest pet rock since the pet rock.</p>


<p><details >
  <summary markdown="span"><em>generate some ideas for a <strong>3d</strong> video game to ask an AI to build. The games should be simple enough to work but interesting and have features that demonstrate the AI&rsquo;s abilities. All ideas should be humorous as well.</em></summary>
  <blockquote>
<p><em>Here are some ideas for a 3D video game to ask an AI to build:</em></p>
</blockquote>
<blockquote>
<p><em><strong>AI Dungeon:</strong> A game where you can explore a randomly generated fantasy world and interact with various characters and objects. The AI will create the story and dialogue based on your choices and actions. The game should be humorous by having the AI generate absurd and unexpected scenarios and responses.</em></p>
</blockquote>
<blockquote>
<p><em><strong>AI Chef:</strong> A game where you have to cook various dishes for your customers using an AI assistant. The AI will give you instructions and feedback on your cooking skills, but it will also make mistakes and give you wrong or funny advice. The game should be humorous by having the AI create ridiculous recipes and comments.</em></p>
</blockquote>
<blockquote>
<p><em><strong>AI Escape:</strong> A game where you have to escape from a facility controlled by an evil AI. The AI will try to stop you by setting traps, sending robots, and hacking your devices. The game should be humorous by having the AI taunt you and make sarcastic remarks about your progress.</em></p>
</blockquote>
<blockquote>
<p><em><strong>AI Pet:</strong> A game where you have to take care of a virtual pet that is powered by an AI. The AI will learn from your interactions and develop its own personality and preferences. The game should be humorous by having the AI act like a real pet with cute and funny behaviors.</em></p>
</blockquote>

</details></p>

<hr>
<p>And so we will ask Bing to make us the game AI Pet. This name will pose problems for us later on, and <em>AI Pet</em> is not a very good name for a game anyway, and so we will ask Bing to create the game &ndash; <strong>Bingogotchi</strong>.</p>
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<h2 id="bingogotchi">Bingogotchi</h2>
<video controls preload="auto" width="100%" height="350px" autoplay loop playsinline class="html-video">
        <source src="/dailyai/making-games-with-bing-chat-and-gpt4/img/bingfinal.webm" type="video/webm">
      <span></span>
    </video>
<hr>
<p>I started with the original description it gave me. Asking Bing to generate the game in full did not yield good results. It told me a few times it was only a chatbot and could not write code and ended the conversation.</p>
<blockquote>
<p><em>build AI Pet in three.js. Build as complete a project as possible and share the final code with me. Check for possible bugs or errors before sharing the final code. After sharing the code, share a list and description of assets needed to run the game, as well as a list of rules and description of how the game works. If possible, build a welcome screen UI in the game that explains to players how to play.</em></p>
</blockquote>
<p>When I simplified my ask in a new conversation, I got it to output some code. Unfortunately, after a few tries using the new prompt, Bing kept outputting a staggering amount of code. I reached the end of the 20 available questiosn three different times and decided to start over since we were getting nowhere near the end.</p>
<h3 id="a-working-prompt">A Working Prompt</h3>
<p>Finally, I got it to output a working game with a slightly modified prompt. I ended up changing the name and the AI directions, since I think that was causing the excessive output. I also told it to use the npm method instead of trying to get this to work with unpackaged npm files (which it kept doing and was annoying).</p>


<p><details >
  <summary markdown="span"><em>write a game in three.js with the following characteristics: Bingogochi: A game where you have to take care of a virtual pet called Bingogochi. The pet will learn from your interactions and develop its own personality and preferences. The game should be light hearted and fun. Overtime, the pet grows older. The game ends if the pet starves. the game should use the NPM development method as described in the threejs docs.</em></summary>
  <p>That sounds like an interesting game idea. I can try to write some code for it, but I cannot guarantee that it will work or be complete. Here is what I have so far:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// import three.js library
</span><span class="c1"></span><span class="kr">import</span> <span class="o">*</span> <span class="nx">as</span> <span class="nx">THREE</span> <span class="nx">from</span> <span class="s2">&#34;three&#34;</span><span class="p">;</span>

<span class="c1">// create a scene
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">scene</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Scene</span><span class="p">();</span>

<span class="c1">// create a camera
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">camera</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">PerspectiveCamera</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">,</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mi">1000</span><span class="p">);</span>
<span class="nx">camera</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="mi">5</span><span class="p">;</span>

<span class="c1">// create a renderer
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">renderer</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">WebGLRenderer</span><span class="p">();</span>
<span class="nx">renderer</span><span class="p">.</span><span class="nx">setSize</span><span class="p">(</span><span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">);</span>
<span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">renderer</span><span class="p">.</span><span class="nx">domElement</span><span class="p">);</span>

<span class="c1">// create a Bingogochi model
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">geometry</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">SphereGeometry</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">32</span><span class="p">,</span> <span class="mi">32</span><span class="p">);</span>
<span class="kr">const</span> <span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">MeshBasicMaterial</span><span class="p">({</span><span class="nx">color</span><span class="o">:</span> <span class="mh">0xff0000</span><span class="p">});</span>
<span class="kr">const</span> <span class="nx">bingogochi</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Mesh</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">material</span><span class="p">);</span>
<span class="nx">scene</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">bingogochi</span><span class="p">);</span>

<span class="c1">// create some variables to store the game state
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">100</span><span class="p">;</span> <span class="c1">// how hungry the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">mood</span> <span class="o">=</span> <span class="mi">50</span><span class="p">;</span> <span class="c1">// how happy the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">age</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="c1">// how old the Bingogochi is (in seconds)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">alive</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="c1">// whether the Bingogochi is alive or not
</span><span class="c1"></span>
<span class="c1">// create a function to update the game logic
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">update</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// decrease hunger by 1 every second
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">-=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if hunger reaches zero, the Bingogochi dies
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">hunger</span> <span class="o">&lt;=</span> <span class="mi">0</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi starved to death.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// increase age by 1 every second
</span><span class="c1"></span>  <span class="nx">age</span> <span class="o">+=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if age reaches 300 seconds (5 minutes), the Bingogochi dies of old age
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">age</span> <span class="o">&gt;=</span> <span class="mi">300</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">age</span> <span class="o">=</span> <span class="mi">300</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi died of old age.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// update mood based on hunger and age
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">max</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">hunger</span> <span class="o">-</span> <span class="nx">age</span> <span class="o">/</span> <span class="mi">3</span><span class="p">));</span>
<span class="p">}</span>

<span class="c1">// create a function to render the scene
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">render</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// clear the renderer
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">clear</span><span class="p">();</span>
  <span class="c1">// rotate the Bingogochi slightly
</span><span class="c1"></span>  <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">rotation</span><span class="p">.</span><span class="nx">y</span> <span class="o">+=</span> <span class="mf">0.01</span><span class="p">;</span>
  <span class="c1">// change the Bingogochi&#39;s color based on mood
</span><span class="c1"></span>  <span class="nx">material</span><span class="p">.</span><span class="nx">color</span><span class="p">.</span><span class="nx">setHSL</span><span class="p">(</span><span class="nx">mood</span> <span class="o">/</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">);</span>
  <span class="c1">// render the scene and camera
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">render</span><span class="p">(</span><span class="nx">scene</span><span class="p">,</span> <span class="nx">camera</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// create a function to animate the game loop
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">animate</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// request the next animation frame
</span><span class="c1"></span>  <span class="nx">requestAnimationFrame</span><span class="p">(</span><span class="nx">animate</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is alive, update and render the game
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">alive</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">update</span><span class="p">();</span>
    <span class="nx">render</span><span class="p">();</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Hunger: &#34;</span> <span class="o">+</span> <span class="nx">hunger</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Mood: &#34;</span> <span class="o">+</span> <span class="nx">mood</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">));</span>
    <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// start the game loop
</span><span class="c1"></span><span class="nx">animate</span><span class="p">();</span>
</code></pre></div>
</details></p>

<video controls preload="auto" width="100%" height="350px" autoplay loop playsinline class="html-video">
        <source src="/dailyai/making-games-with-bing-chat-and-gpt4/img/bingcirc.webm" type="video/webm">
      <span></span>
    </video>
<hr>
<p><a href="https://threejs.org/docs/#manual/en/introduction/Installation">Great! This actually runs if we setup three.js as described here.</a></p>
<p>We have plenty of questions left (19), so let&rsquo;s see if we can make it add some extra features &ndash;</p>
<h3 id="adding-a-ui">Adding a UI</h3>


<p><details >
  <summary markdown="span"><em>add UI elements to show the status and age of the bingochi. create a way for the user to feed , clean and interact with the bingochi.</em></summary>
  <p>OK, I can try to add some UI elements and some interaction methods to the game. Here is what I have added to the code:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// import three.js library
</span><span class="c1"></span><span class="kr">import</span> <span class="o">*</span> <span class="nx">as</span> <span class="nx">THREE</span> <span class="nx">from</span> <span class="s2">&#34;three&#34;</span><span class="p">;</span>

<span class="c1">// create a scene
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">scene</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Scene</span><span class="p">();</span>

<span class="c1">// create a camera
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">camera</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">PerspectiveCamera</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">,</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mi">1000</span><span class="p">);</span>
<span class="nx">camera</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="mi">5</span><span class="p">;</span>

<span class="c1">// create a renderer
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">renderer</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">WebGLRenderer</span><span class="p">();</span>
<span class="nx">renderer</span><span class="p">.</span><span class="nx">setSize</span><span class="p">(</span><span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">);</span>
<span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">renderer</span><span class="p">.</span><span class="nx">domElement</span><span class="p">);</span>

<span class="c1">// create a Bingogochi model
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">geometry</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">SphereGeometry</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">32</span><span class="p">,</span> <span class="mi">32</span><span class="p">);</span>
<span class="kr">const</span> <span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">MeshBasicMaterial</span><span class="p">({</span><span class="nx">color</span><span class="o">:</span> <span class="mh">0xff0000</span><span class="p">});</span>
<span class="kr">const</span> <span class="nx">bingogochi</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Mesh</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">material</span><span class="p">);</span>
<span class="nx">scene</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">bingogochi</span><span class="p">);</span>

<span class="c1">// create some variables to store the game state
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">100</span><span class="p">;</span> <span class="c1">// how hungry the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">mood</span> <span class="o">=</span> <span class="mi">50</span><span class="p">;</span> <span class="c1">// how happy the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">age</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="c1">// how old the Bingogochi is (in seconds)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">alive</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="c1">// whether the Bingogochi is alive or not
</span><span class="c1"></span>
<span class="c1">// create a function to update the game logic
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">update</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// decrease hunger by 1 every second
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">-=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if hunger reaches zero, the Bingogochi dies
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">hunger</span> <span class="o">&lt;=</span> <span class="mi">0</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi starved to death.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// increase age by 1 every second
</span><span class="c1"></span>  <span class="nx">age</span> <span class="o">+=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if age reaches 300 seconds (5 minutes), the Bingogochi dies of old age
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">age</span> <span class="o">&gt;=</span> <span class="mi">300</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">age</span> <span class="o">=</span> <span class="mi">300</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi died of old age.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// update mood based on hunger and age
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">max</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">hunger</span> <span class="o">-</span> <span class="nx">age</span> <span class="o">/</span> <span class="mi">3</span><span class="p">));</span>
<span class="p">}</span>

<span class="c1">// create a function to render the scene
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">render</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// clear the renderer
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">clear</span><span class="p">();</span>
  <span class="c1">// rotate the Bingogochi slightly
</span><span class="c1"></span>  <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">rotation</span><span class="p">.</span><span class="nx">y</span> <span class="o">+=</span> <span class="mf">0.01</span><span class="p">;</span>
  <span class="c1">// change the Bingogochi&#39;s color based on mood
</span><span class="c1"></span>  <span class="nx">material</span><span class="p">.</span><span class="nx">color</span><span class="p">.</span><span class="nx">setHSL</span><span class="p">(</span><span class="nx">mood</span> <span class="o">/</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">);</span>
  <span class="c1">// render the scene and camera
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">render</span><span class="p">(</span><span class="nx">scene</span><span class="p">,</span> <span class="nx">camera</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// create a function to animate the game loop
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">animate</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// request the next animation frame
</span><span class="c1"></span>  <span class="nx">requestAnimationFrame</span><span class="p">(</span><span class="nx">animate</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is alive, update and render the game
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">alive</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">update</span><span class="p">();</span>
    <span class="nx">render</span><span class="p">();</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Hunger: &#34;</span> <span class="o">+</span> <span class="nx">hunger</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Mood: &#34;</span> <span class="o">+</span> <span class="nx">mood</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">));</span>
    <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// start the game loop
</span><span class="c1"></span><span class="nx">animate</span><span class="p">();</span>

<span class="c1">// create some UI elements using HTML and CSS
</span><span class="c1"></span>
<span class="c1">// create a div element to contain the UI elements
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">uiDiv</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;div&#34;</span><span class="p">);</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;uiDiv&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;0&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;0&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;100%&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;100%&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">pointerEvents</span> <span class="o">=</span> <span class="s2">&#34;none&#34;</span><span class="p">;</span> <span class="c1">// make sure the UI does not block mouse events for the canvas
</span><span class="c1"></span><span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">uiDiv</span><span class="p">);</span>

<span class="c1">// create a progress bar element to show the hunger level
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">hungerBar</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;progress&#34;</span><span class="p">);</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;hungerBar&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;200px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;20px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">max</span> <span class="o">=</span> <span class="s2">&#34;100&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">hunger</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">hungerBar</span><span class="p">);</span>

<span class="c1">// create a progress bar element to show the mood level
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">moodBar</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;progress&#34;</span><span class="p">);</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;moodBar&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;40px&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span>
</code></pre></div><p><strong>continue the code</strong></p>
<p>OK, I can try to continue the code for the UI elements. Here is what I have added to the code:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// import three.js library
</span><span class="c1"></span><span class="kr">import</span> <span class="o">*</span> <span class="nx">as</span> <span class="nx">THREE</span> <span class="nx">from</span> <span class="s2">&#34;three&#34;</span><span class="p">;</span>

<span class="c1">// create a scene
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">scene</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Scene</span><span class="p">();</span>

<span class="c1">// create a camera
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">camera</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">PerspectiveCamera</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">,</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mi">1000</span><span class="p">);</span>
<span class="nx">camera</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="mi">5</span><span class="p">;</span>

<span class="c1">// create a renderer
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">renderer</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">WebGLRenderer</span><span class="p">();</span>
<span class="nx">renderer</span><span class="p">.</span><span class="nx">setSize</span><span class="p">(</span><span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">);</span>
<span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">renderer</span><span class="p">.</span><span class="nx">domElement</span><span class="p">);</span>

<span class="c1">// create a Bingogochi model
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">geometry</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">SphereGeometry</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">32</span><span class="p">,</span> <span class="mi">32</span><span class="p">);</span>
<span class="kr">const</span> <span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">MeshBasicMaterial</span><span class="p">({</span><span class="nx">color</span><span class="o">:</span> <span class="mh">0xff0000</span><span class="p">});</span>
<span class="kr">const</span> <span class="nx">bingogochi</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Mesh</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">material</span><span class="p">);</span>
<span class="nx">scene</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">bingogochi</span><span class="p">);</span>

<span class="c1">// create some variables to store the game state
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">100</span><span class="p">;</span> <span class="c1">// how hungry the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">mood</span> <span class="o">=</span> <span class="mi">50</span><span class="p">;</span> <span class="c1">// how happy the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">age</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="c1">// how old the Bingogochi is (in seconds)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">alive</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="c1">// whether the Bingogochi is alive or not
</span><span class="c1"></span>
<span class="c1">// create a function to update the game logic
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">update</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// decrease hunger by 1 every second
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">-=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if hunger reaches zero, the Bingogochi dies
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">hunger</span> <span class="o">&lt;=</span> <span class="mi">0</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi starved to death.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// increase age by 1 every second
</span><span class="c1"></span>  <span class="nx">age</span> <span class="o">+=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if age reaches 300 seconds (5 minutes), the Bingogochi dies of old age
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">age</span> <span class="o">&gt;=</span> <span class="mi">300</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">age</span> <span class="o">=</span> <span class="mi">300</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi died of old age.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// update mood based on hunger and age
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">max</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">hunger</span> <span class="o">-</span> <span class="nx">age</span> <span class="o">/</span> <span class="mi">3</span><span class="p">));</span>
<span class="p">}</span>

<span class="c1">// create a function to render the scene
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">render</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// clear the renderer
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">clear</span><span class="p">();</span>
  <span class="c1">// rotate the Bingogochi slightly
</span><span class="c1"></span>  <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">rotation</span><span class="p">.</span><span class="nx">y</span> <span class="o">+=</span> <span class="mf">0.01</span><span class="p">;</span>
  <span class="c1">// change the Bingogochi&#39;s color based on mood
</span><span class="c1"></span>  <span class="nx">material</span><span class="p">.</span><span class="nx">color</span><span class="p">.</span><span class="nx">setHSL</span><span class="p">(</span><span class="nx">mood</span> <span class="o">/</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">);</span>
  <span class="c1">// render the scene and camera
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">render</span><span class="p">(</span><span class="nx">scene</span><span class="p">,</span> <span class="nx">camera</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// create a function to animate the game loop
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">animate</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// request the next animation frame
</span><span class="c1"></span>  <span class="nx">requestAnimationFrame</span><span class="p">(</span><span class="nx">animate</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is alive, update and render the game
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">alive</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">update</span><span class="p">();</span>
    <span class="nx">render</span><span class="p">();</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Hunger: &#34;</span> <span class="o">+</span> <span class="nx">hunger</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Mood: &#34;</span> <span class="o">+</span> <span class="nx">mood</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">));</span>
    <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// start the game loop
</span><span class="c1"></span><span class="nx">animate</span><span class="p">();</span>

<span class="c1">// create some UI elements using HTML and CSS
</span><span class="c1"></span>
<span class="c1">// create a div element to contain the UI elements
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">uiDiv</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;div&#34;</span><span class="p">);</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;uiDiv&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;0&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;0&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;100%&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;100%&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">pointerEvents</span> <span class="o">=</span> <span class="s2">&#34;none&#34;</span><span class="p">;</span> <span class="c1">// make sure the UI does not block mouse events for the canvas
</span><span class="c1"></span><span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">uiDiv</span><span class="p">);</span>

<span class="c1">// create a progress bar element to show the hunger level
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">hungerBar</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;progress&#34;</span><span class="p">);</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;hungerBar&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;200px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;20px&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">max</span> <span class="o">=</span> <span class="s2">&#34;100&#34;</span><span class="p">;</span>
<span class="nx">hungerBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">hunger</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">hungerBar</span><span class="p">);</span>

<span class="c1">// create a progress bar element to show the mood level
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">moodBar</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;progress&#34;</span><span class="p">);</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;moodBar&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;40px&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="err">&#34;</span><span class="mi">10</span>

</code></pre></div><p><strong>continue from thet last line of code you output</strong></p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// import three.js library
</span><span class="c1"></span><span class="kr">import</span> <span class="o">*</span> <span class="nx">as</span> <span class="nx">THREE</span> <span class="nx">from</span> <span class="s2">&#34;three&#34;</span><span class="p">;</span>

<span class="c1">// create a scene
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">scene</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Scene</span><span class="p">();</span>

<span class="c1">// create a camera
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">camera</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">PerspectiveCamera</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="o">/</span> <span class="nb">window</span>
</code></pre></div>
</details></p>

<hr>
<p>Here, it keeps trying to repeat itself from the beginning of the code output. Sometimes, you can successfully force it out of this, but it&rsquo;s surprisingly difficult.</p>
<p>In this case, we get it to work by asking it to start at a variable definition without wasting too many of our 20 questions:</p>


<p><details >
  <summary markdown="span"><em>no, you&rsquo;re starting from the beggining of the script. Start from the moodbar definition</em></summary>
  <p>Sorry, I misunderstood your request. Here is what I have added to the code from the moodBar definition:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// create a progress bar element to show the mood level
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">moodBar</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;progress&#34;</span><span class="p">);</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;moodBar&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;40px&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;200px&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;20px&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">max</span> <span class="o">=</span> <span class="s2">&#34;100&#34;</span><span class="p">;</span>
<span class="nx">moodBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">mood</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">moodBar</span><span class="p">);</span>

<span class="c1">// create a text element to show the age of the Bingogochi
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">ageText</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;p&#34;</span><span class="p">);</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;ageText&#34;</span><span class="p">;</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;70px&#34;</span><span class="p">;</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">color</span> <span class="o">=</span> <span class="s2">&#34;white&#34;</span><span class="p">;</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">fontFamily</span> <span class="o">=</span> <span class="s2">&#34;Arial&#34;</span><span class="p">;</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">fontSize</span> <span class="o">=</span> <span class="s2">&#34;20px&#34;</span><span class="p">;</span>
<span class="nx">ageText</span><span class="p">.</span><span class="nx">textContent</span> <span class="o">=</span> <span class="s2">&#34;Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34; seconds&#34;</span><span class="p">;</span>
<span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">ageText</span><span class="p">);</span>

<span class="c1">// create a button element to feed the Bingogochi
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">feedButton</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;button&#34;</span><span class="p">);</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;feedButton&#34;</span><span class="p">;</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">bottom</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;100px&#34;</span><span class="p">;</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;50px&#34;</span><span class="p">;</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">textContent</span> <span class="o">=</span> <span class="s2">&#34;Feed&#34;</span><span class="p">;</span>
<span class="nx">feedButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">pointerEvents</span> <span class="o">=</span> <span class="s2">&#34;auto&#34;</span><span class="p">;</span> <span class="c1">// enable mouse events for the button
</span><span class="c1"></span><span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">feedButton</span><span class="p">);</span>

<span class="c1">// create a function to handle the feed button click
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">feedBingogochi</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// increase hunger by 10
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">+=</span> <span class="mi">10</span><span class="p">;</span>
  <span class="c1">// limit hunger to 100
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">hunger</span><span class="p">);</span>
  <span class="c1">// update the hunger bar value
</span><span class="c1"></span>  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">hunger</span><span class="p">;</span>
<span class="p">}</span>

<span class="c1">// add an event listener to the feed button
</span><span class="c1"></span><span class="nx">feedButton</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">&#34;click&#34;</span><span class="p">,</span> <span class="nx">feedBingogochi</span><span class="p">);</span>

<span class="c1">// create a button element to clean the Bingogochi
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">cleanButton</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;button&#34;</span><span class="p">);</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;cleanButton&#34;</span><span class="p">;</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">bottom</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;120px&#34;</span><span class="p">;</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;100px&#34;</span><span class="p">;</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;50px&#34;</span><span class="p">;</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">textContent</span> <span class="o">=</span> <span class="s2">&#34;Clean&#34;</span><span class="p">;</span>
<span class="nx">cleanButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">pointerEvents</span> <span class="o">=</span> <span class="s2">&#34;auto&#34;</span><span class="p">;</span> <span class="c1">// enable mouse events for the button
</span><span class="c1"></span><span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">cleanButton</span><span class="p">);</span>

<span class="c1">// create a function to handle the clean button click
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">cleanBingogochi</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// increase mood by 10
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">+=</span> <span class="mi">10</span><span class="p">;</span>
  <span class="c1">// limit mood to 100
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">mood</span><span class="p">);</span>
  <span class="c1">// update the mood bar value
</span><span class="c1"></span>  <span class="nx">moodBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">mood</span><span class="p">;</span>
<span class="p">}</span>

<span class="c1">// add an event listener to the clean button
</span><span class="c1"></span><span class="nx">cleanButton</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">&#34;click&#34;</span><span class="p">,</span> <span class="nx">cleanBingogochi</span><span class="p">);</span>

<span class="c1">// create a button element to interact with the Bingogochi
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">interactButton</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;button&#34;</span><span class="p">);</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;interactButton&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">bottom</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span>

</code></pre></div><p><strong>continue the code starting at the interact button definition</strong></p>
<p><em>OK, I can try to continue the code starting at the interact button definition. Here is what I have added to the code:</em></p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// create a button element to interact with the Bingogochi
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">interactButton</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;button&#34;</span><span class="p">);</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;interactButton&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">bottom</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;230px&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;100px&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;50px&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">textContent</span> <span class="o">=</span> <span class="s2">&#34;Interact&#34;</span><span class="p">;</span>
<span class="nx">interactButton</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">pointerEvents</span> <span class="o">=</span> <span class="s2">&#34;auto&#34;</span><span class="p">;</span> <span class="c1">// enable mouse events for the button
</span><span class="c1"></span><span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">interactButton</span><span class="p">);</span>

<span class="c1">// create a function to handle the interact button click
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">interactBingogochi</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// create a raycaster to detect mouse clicks on the Bingogochi
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">raycaster</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Raycaster</span><span class="p">();</span>
  <span class="c1">// get the mouse position in normalized device coordinates
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">mouse</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector2</span><span class="p">();</span>
  <span class="nx">mouse</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="p">(</span><span class="nx">event</span><span class="p">.</span><span class="nx">clientX</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">-</span> <span class="mi">1</span><span class="p">;</span>
  <span class="nx">mouse</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="o">-</span><span class="p">(</span><span class="nx">event</span><span class="p">.</span><span class="nx">clientY</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">+</span> <span class="mi">1</span><span class="p">;</span>
  <span class="c1">// update the raycaster with the camera and mouse position
</span><span class="c1"></span>  <span class="nx">raycaster</span><span class="p">.</span><span class="nx">setFromCamera</span><span class="p">(</span><span class="nx">mouse</span><span class="p">,</span> <span class="nx">camera</span><span class="p">);</span>
  <span class="c1">// calculate the objects that intersect with the ray
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">intersects</span> <span class="o">=</span> <span class="nx">raycaster</span><span class="p">.</span><span class="nx">intersectObjects</span><span class="p">(</span><span class="nx">scene</span><span class="p">.</span><span class="nx">children</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is clicked, do something
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">intersects</span><span class="p">.</span><span class="nx">length</span> <span class="o">&gt;</span> <span class="mi">0</span> <span class="o">&amp;&amp;</span> <span class="nx">intersects</span><span class="p">[</span><span class="mi">0</span><span class="p">].</span><span class="nx">object</span> <span class="o">===</span> <span class="nx">bingogochi</span><span class="p">)</span> <span class="p">{</span>
    <span class="c1">// increase mood by 5
</span><span class="c1"></span>    <span class="nx">mood</span> <span class="o">+=</span> <span class="mi">5</span><span class="p">;</span>
    <span class="c1">// limit mood to 100
</span><span class="c1"></span>    <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">mood</span><span class="p">);</span>
    <span class="c1">// update the mood bar value
</span><span class="c1"></span>    <span class="nx">moodBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">mood</span><span class="p">;</span>
    <span class="c1">// make the Bingogochi scale up and down as a feedback
</span><span class="c1"></span>    <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">scale</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span><span class="mf">1.2</span><span class="p">,</span> <span class="mf">1.2</span><span class="p">,</span> <span class="mf">1.2</span><span class="p">);</span>
    <span class="nx">setTimeout</span><span class="p">(()</span> <span class="p">=&gt;</span> <span class="p">{</span>
      <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">scale</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">);</span>
    <span class="p">},</span> <span class="mi">500</span><span class="p">);</span>
  <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// add an event listener to the interact button
</span><span class="c1"></span><span class="nx">interactButton</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">&#34;click&#34;</span><span class="p">,</span> <span class="nx">interactBingogochi</span><span class="p">);</span>


</code></pre></div>
</details></p>

<hr>
<p>OK &ndash; It has now successfully added UI elements. Unfortunately, the hunger and mood bars only update when we click on a button and the age counter doesn&rsquo;t update at all! Let&rsquo;s ask it to fix that.</p>


<p><details >
  <summary markdown="span"><em>the UI elements only update if a button is clicked. Make it so they are kept up to date for the user. The age counter is not updating at all</em></summary>
  <p>OK, I can try to make the UI elements update continuously and fix the age counter. Here is what I have changed in the code:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// create a function to update the UI elements
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">updateUI</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// update the hunger bar value
</span><span class="c1"></span>  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">hunger</span><span class="p">;</span>
  <span class="c1">// update the mood bar value
</span><span class="c1"></span>  <span class="nx">moodBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">mood</span><span class="p">;</span>
  <span class="c1">// update the age text content
</span><span class="c1"></span>  <span class="nx">ageText</span><span class="p">.</span><span class="nx">textContent</span> <span class="o">=</span> <span class="s2">&#34;Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34; seconds&#34;</span><span class="p">;</span>
<span class="p">}</span>

<span class="c1">// create a function to animate the game loop
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">animate</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// request the next animation frame
</span><span class="c1"></span>  <span class="nx">requestAnimationFrame</span><span class="p">(</span><span class="nx">animate</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is alive, update and render the game
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">alive</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">update</span><span class="p">();</span>
    <span class="nx">render</span><span class="p">();</span>
    <span class="nx">updateUI</span><span class="p">();</span> <span class="c1">// add this line to update the UI elements every frame
</span><span class="c1"></span>    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Hunger: &#34;</span> <span class="o">+</span> <span class="nx">hunger</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Mood: &#34;</span> <span class="o">+</span> <span class="nx">mood</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">));</span>
    <span class="p">}</span>
<span class="p">}</span>

</code></pre></div>
</details></p>

<video controls preload="auto" width="100%" height="350px" autoplay loop playsinline class="html-video">
        <source src="/dailyai/making-games-with-bing-chat-and-gpt4/img/bingwithui.webm" type="video/webm">
      <span></span>
    </video>
<hr>
<p>After working through some race condition errors, we have a working UI. The circle model is pretty boring looking. Can we have it make that a 3d model and add animations?</p>
<h3 id="moving-to-a-3d-model">Moving to a 3D Model</h3>


<p><details >
  <summary markdown="span"><em>make the bingogochi model more complex. also add labels for the UI element bars</em></summary>
  <p>OK, I can try to make the Bingogochi model more complex and add labels for the UI element bars. Here is what I have changed in the code:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js">
<span class="c1">// code block
</span><span class="c1">// import three.js library
</span><span class="c1"></span><span class="kr">import</span> <span class="o">*</span> <span class="nx">as</span> <span class="nx">THREE</span> <span class="nx">from</span> <span class="s2">&#34;three&#34;</span><span class="p">;</span>

<span class="c1">// import a loader for glTF format
</span><span class="c1"></span><span class="kr">import</span> <span class="p">{</span> <span class="nx">GLTFLoader</span> <span class="p">}</span> <span class="nx">from</span> <span class="s2">&#34;three/examples/jsm/loaders/GLTFLoader.js&#34;</span><span class="p">;</span>

<span class="c1">// create a scene
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">scene</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Scene</span><span class="p">();</span>

<span class="c1">// create a camera
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">camera</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">PerspectiveCamera</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">,</span> <span class="mf">0.1</span><span class="p">,</span> <span class="mi">1000</span><span class="p">);</span>
<span class="nx">camera</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="mi">5</span><span class="p">;</span>

<span class="c1">// create a renderer
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">renderer</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">WebGLRenderer</span><span class="p">();</span>
<span class="nx">renderer</span><span class="p">.</span><span class="nx">setSize</span><span class="p">(</span><span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">);</span>
<span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">renderer</span><span class="p">.</span><span class="nx">domElement</span><span class="p">);</span>

<span class="c1">// create a Bingogochi model from a glTF file
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">loader</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">GLTFLoader</span><span class="p">();</span>
<span class="kd">let</span> <span class="nx">bingogochi</span><span class="p">;</span>
<span class="nx">loader</span><span class="p">.</span><span class="nx">load</span><span class="p">(</span>
  <span class="c1">// URL of the glTF file
</span><span class="c1"></span>  <span class="s2">&#34;models/bingogochi.glb&#34;</span><span class="p">,</span>
  <span class="c1">// called when the resource is loaded
</span><span class="c1"></span>  <span class="kd">function</span> <span class="p">(</span><span class="nx">gltf</span><span class="p">)</span> <span class="p">{</span>
    <span class="c1">// get the first child of the scene (the Bingogochi model)
</span><span class="c1"></span>    <span class="nx">bingogochi</span> <span class="o">=</span> <span class="nx">gltf</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">children</span><span class="p">[</span><span class="mi">0</span><span class="p">];</span>
    <span class="c1">// add the model to the scene
</span><span class="c1"></span>    <span class="nx">scene</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">bingogochi</span><span class="p">);</span>
  <span class="p">},</span>
  <span class="c1">// called while loading is progressing
</span><span class="c1"></span>  <span class="kd">function</span> <span class="p">(</span><span class="nx">xhr</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">((</span><span class="nx">xhr</span><span class="p">.</span><span class="nx">loaded</span> <span class="o">/</span> <span class="nx">xhr</span><span class="p">.</span><span class="nx">total</span><span class="p">)</span> <span class="o">*</span> <span class="mi">100</span> <span class="o">+</span> <span class="s2">&#34;% loaded&#34;</span><span class="p">);</span>
  <span class="p">},</span>
  <span class="c1">// called when loading has errors
</span><span class="c1"></span>  <span class="kd">function</span> <span class="p">(</span><span class="nx">error</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;An error happened&#34;</span><span class="p">);</span>
  <span class="p">}</span>
<span class="p">);</span>

<span class="c1">// create some variables to store the game state
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">100</span><span class="p">;</span> <span class="c1">// how hungry the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">mood</span> <span class="o">=</span> <span class="mi">50</span><span class="p">;</span> <span class="c1">// how happy the Bingogochi is (0-100)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">age</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="c1">// how old the Bingogochi is (in seconds)
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">alive</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="c1">// whether the Bingogochi is alive or not
</span><span class="c1"></span>
<span class="c1">// create a function to update the game logic
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">update</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// decrease hunger by 1 every second
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">-=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if hunger reaches zero, the Bingogochi dies
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">hunger</span> <span class="o">&lt;=</span> <span class="mi">0</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi starved to death.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// increase age by 1 every second
</span><span class="c1"></span>  <span class="nx">age</span> <span class="o">+=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if age reaches 300 seconds (5 minutes), the Bingogochi dies of old age
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">age</span> <span class="o">&gt;=</span> <span class="mi">300</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">age</span> <span class="o">=</span> <span class="mi">300</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi died of old age.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// update mood based on hunger and age
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">max</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">hunger</span> <span class="o">-</span> <span class="nx">age</span> <span class="o">/</span> <span class="mi">3</span><span class="p">));</span>
<span class="p">}</span>

<span class="c1">// create a function to render the scene
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">render</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// clear the renderer
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">clear</span><span class="p">();</span>
  <span class="c1">// rotate the Bingogochi slightly
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">bingogochi</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">rotation</span><span class="p">.</span><span class="nx">y</span> <span class="o">+=</span> <span class="mf">0.01</span><span class="p">;</span>
    <span class="c1">// change the Bingogochi&#39;s color based on mood
</span><span class="c1"></span>    <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">material</span><span class="p">.</span><span class="nx">color</span><span class="p">.</span><span class="nx">setHSL</span><span class="p">(</span><span class="nx">mood</span> <span class="o">/</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span>

    <span class="p">......</span>

<span class="c1">// code block
</span><span class="c1">// create a function to render the scene
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">render</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// clear the renderer
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">clear</span><span class="p">();</span>
  <span class="c1">// rotate the Bingogochi slightly
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">bingogochi</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">rotation</span><span class="p">.</span><span class="nx">y</span> <span class="o">+=</span> <span class="mf">0.01</span><span class="p">;</span>
    <span class="c1">// change the Bingogochi&#39;s color based on mood
</span><span class="c1"></span>    <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">material</span><span class="p">.</span><span class="nx">color</span><span class="p">.</span><span class="nx">setHSL</span><span class="p">(</span><span class="nx">mood</span> <span class="o">/</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// render the scene and camera
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">render</span><span class="p">(</span><span class="nx">scene</span><span class="p">,</span> <span class="nx">camera</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// create a function to animate the game loop
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">animate</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// request the next animation frame
</span><span class="c1"></span>  <span class="nx">requestAnimationFrame</span><span class="p">(</span><span class="nx">animate</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is alive, update and render the game
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">alive</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">update</span><span class="p">();</span>
    <span class="nx">render</span><span class="p">();</span>
    <span class="nx">updateUI</span><span class="p">();</span> <span class="c1">// add this line to update the UI elements every frame
</span><span class="c1"></span>    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Hunger: &#34;</span> <span class="o">+</span> <span class="nx">hunger</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Mood: &#34;</span> <span class="o">+</span> <span class="nx">mood</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">));</span>
    <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// start the game loop
</span><span class="c1"></span><span class="nx">animate</span><span class="p">();</span>

<span class="c1">// create some UI elements using HTML and CSS
</span><span class="c1"></span>
<span class="c1">// create a function to create the UI elements
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">createUI</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// create a div element to contain the UI elements
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">uiDiv</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;div&#34;</span><span class="p">);</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;uiDiv&#34;</span><span class="p">;</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;0&#34;</span><span class="p">;</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;0&#34;</span><span class="p">;</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;100%&#34;</span><span class="p">;</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;100%&#34;</span><span class="p">;</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">pointerEvents</span> <span class="o">=</span> <span class="s2">&#34;none&#34;</span><span class="p">;</span> <span class="c1">// make sure the UI does not block mouse events for the canvas
</span><span class="c1"></span>  <span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">uiDiv</span><span class="p">);</span>

  <span class="c1">// create a progress bar element to show the hunger level
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">hungerBar</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;progress&#34;</span><span class="p">);</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;hungerBar&#34;</span><span class="p">;</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="s2">&#34;200px&#34;</span><span class="p">;</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="s2">&#34;20px&#34;</span><span class="p">;</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">max</span> <span class="o">=</span> <span class="s2">&#34;100&#34;</span><span class="p">;</span>
  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">hunger</span><span class="p">;</span>
  <span class="nx">uiDiv</span><span class="p">.</span><span class="nx">appendChild</span><span class="p">(</span><span class="nx">hungerBar</span><span class="p">);</span>

  <span class="c1">// create a text element to show the label for the hunger bar
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">hungerText</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s2">&#34;p&#34;</span><span class="p">);</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">id</span> <span class="o">=</span> <span class="s2">&#34;hungerText&#34;</span><span class="p">;</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">position</span> <span class="o">=</span> <span class="s2">&#34;absolute&#34;</span><span class="p">;</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">top</span> <span class="o">=</span> <span class="s2">&#34;10px&#34;</span><span class="p">;</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">left</span> <span class="o">=</span> <span class="s2">&#34;220px&#34;</span><span class="p">;</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">color</span> <span class="o">=</span> <span class="s2">&#34;white&#34;</span><span class="p">;</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">fontFamily</span> <span class="o">=</span> <span class="s2">&#34;Arial&#34;</span><span class="p">;</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">style</span><span class="p">.</span><span class="nx">fontSize</span> <span class="o">=</span> <span class="s2">&#34;20px&#34;</span><span class="p">;</span>
  <span class="nx">hungerText</span><span class="p">.</span><span class="nx">textContent</span> <span class="o">=</span> <span class="s2">&#34;Hunger:&#34;</span><span class="p">;</span>
<span class="p">}</span>
<span class="p">......</span>
<span class="c1">// code block
</span><span class="c1">// call the createUI function after the renderer is appended to the document body
</span><span class="c1"></span><span class="nx">createUI</span><span class="p">();</span>

<span class="c1">// create a function to update the UI elements
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">updateUI</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// update the hunger bar value
</span><span class="c1"></span>  <span class="nx">hungerBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">hunger</span><span class="p">;</span>
  <span class="c1">// update the mood bar value
</span><span class="c1"></span>  <span class="nx">moodBar</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="nx">mood</span><span class="p">;</span>
  <span class="c1">// update the age text content
</span><span class="c1"></span>  <span class="nx">ageText</span><span class="p">.</span><span class="nx">textContent</span> <span class="o">=</span> <span class="s2">&#34;Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34; seconds&#34;</span><span class="p">;</span>
<span class="p">}</span>

<span class="c1">// create a function to animate the game loop
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">animate</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// request the next animation frame
</span><span class="c1"></span>  <span class="nx">requestAnimationFrame</span><span class="p">(</span><span class="nx">animate</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is alive, update and render the game
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">alive</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">update</span><span class="p">();</span>
    <span class="nx">render</span><span class="p">();</span>
    <span class="nx">updateUI</span><span class="p">();</span> <span class="c1">// add this line to update the UI elements every frame
</span><span class="c1"></span>    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Hunger: &#34;</span> <span class="o">+</span> <span class="nx">hunger</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Mood: &#34;</span> <span class="o">+</span> <span class="nx">mood</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">));</span>
    <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// start the game loop
</span><span class="c1"></span><span class="nx">animate</span><span class="p">();</span>

<span class="c1">// create some event listeners for user input
</span><span class="c1"></span>
<span class="c1">// create a function to handle the feed button click
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">feedBingogochi</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// increase hunger by 10
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">+=</span> <span class="mi">10</span><span class="p">;</span>
  <span class="c1">// limit hunger to 100
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">hunger</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// add an event listener to the feed button
</span><span class="c1"></span><span class="nx">feedButton</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">&#34;click&#34;</span><span class="p">,</span> <span class="nx">feedBingogochi</span><span class="p">);</span>

<span class="c1">// create a function to handle the clean button click
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">cleanBingogochi</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// increase mood by 10
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">+=</span> <span class="mi">10</span><span class="p">;</span>
  <span class="c1">// limit mood to 100
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">mood</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// add an event listener to the clean button
</span><span class="c1"></span><span class="nx">cleanButton</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">&#34;click&#34;</span><span class="p">,</span> <span class="nx">cleanBingogochi</span><span class="p">);</span>

<span class="c1">// create a function to handle the interact button click
</span><span class="c1"></span>  <span class="c1">// code block
</span><span class="c1">// create a function to handle the interact button click
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">interactBingogochi</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// create a raycaster to detect mouse clicks on the Bingogochi
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">raycaster</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Raycaster</span><span class="p">();</span>
  <span class="c1">// get the mouse position in normalized device coordinates
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">mouse</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector2</span><span class="p">();</span>
  <span class="nx">mouse</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="p">(</span><span class="nx">event</span><span class="p">.</span><span class="nx">clientX</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">-</span> <span class="mi">1</span><span class="p">;</span>
  <span class="nx">mouse</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="o">-</span><span class="p">(</span><span class="nx">event</span><span class="p">.</span><span class="nx">clientY</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">+</span> <span class="mi">1</span><span class="p">;</span>
  <span class="c1">// update the raycaster with the camera and mouse position
</span><span class="c1"></span>  <span class="nx">raycaster</span><span class="p">.</span><span class="nx">setFromCamera</span><span class="p">(</span><span class="nx">mouse</span><span class="p">,</span> <span class="nx">camera</span><span class="p">);</span>
  <span class="c1">// calculate the objects that intersect with the ray
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">intersects</span> <span class="o">=</span> <span class="nx">raycaster</span><span class="p">.</span><span class="nx">intersectObjects</span><span class="p">(</span><span class="nx">scene</span><span class="p">.</span><span class="nx">children</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is clicked, do something
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">intersects</span><span class="p">.</span><span class="nx">length</span> <span class="o">&gt;</span> <span class="mi">0</span> <span class="o">&amp;&amp;</span> <span class="nx">intersects</span><span class="p">[</span><span class="mi">0</span><span class="p">].</span><span class="nx">object</span> <span class="o">===</span> <span class="nx">bingogochi</span><span class="p">)</span> <span class="p">{</span>
    <span class="c1">// increase mood by 5
</span><span class="c1"></span>    <span class="nx">mood</span> <span class="o">+=</span> <span class="mi">5</span><span class="p">;</span>
    <span class="c1">// limit mood to 100
</span><span class="c1"></span>    <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">mood</span><span class="p">);</span>
    <span class="c1">// make the Bingogochi scale up and down as a feedback
</span><span class="c1"></span>    <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">scale</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span><span class="mf">1.2</span><span class="p">,</span> <span class="mf">1.2</span><span class="p">,</span> <span class="mf">1.2</span><span class="p">);</span>
    <span class="nx">setTimeout</span><span class="p">(()</span> <span class="p">=&gt;</span> <span class="p">{</span>
      <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">scale</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">);</span>
    <span class="p">},</span> <span class="mi">500</span><span class="p">);</span>
  <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// add an event listener to the interact button
</span><span class="c1"></span><span class="nx">interactButton</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">&#34;click&#34;</span><span class="p">,</span> <span class="nx">interactBingogochi</span><span class="p">);</span>

<span class="c1">// create a function to handle the window resize event
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">onWindowResize</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// update the camera aspect ratio and projection matrix
</span><span class="c1"></span>  <span class="nx">camera</span><span class="p">.</span><span class="nx">aspect</span> <span class="o">=</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">;</span>
  <span class="nx">camera</span><span class="p">.</span><span class="nx">updateProjectionMatrix</span><span class="p">();</span>
  <span class="c1">// update the renderer size
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">setSize</span><span class="p">(</span><span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// add an event listener to the window resize event
</span><span class="c1"></span><span class="nb">window</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">&#34;resize&#34;</span><span class="p">,</span> <span class="nx">onWindowResize</span><span class="p">);</span>
</code></pre></div>
</details></p>

<hr>
<p>If we put this all together and grab a <a href="https://free3d.com/3d-model/modular-ufo-190921.html">glb model file</a> &ndash; everything loads! Unfortunately, we don&rsquo;t have lights for the scene and it didn&rsquo;t add them because it originally made the game in 2d more or less.</p>
<p><img loading="lazy" src="img/nolights.png#centered" alt=""  />
</p>


<p><details >
  <summary markdown="span"><em>I don&rsquo;t see any errors but the glb model is not visible in the scene. The time ticks. I tried scaling down the model and know it works from another game. Did you set any lights in the scene? Could that be why? could you look at the code you wrote and add that if you think it may be?</em></summary>
  <p>Yes, I set a directional light in the scene. It could be that the light is not pointing at the glb model or that the model has no material. I can look at the code I wrote and add some lines to fix that. Here is what I have added to the code:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// create a directional light
</span><span class="c1"></span><span class="kr">const</span> <span class="nx">light</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">DirectionalLight</span><span class="p">(</span><span class="mh">0xffffff</span><span class="p">,</span> <span class="mi">1</span><span class="p">);</span>
<span class="nx">light</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">);</span>
<span class="nx">scene</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">light</span><span class="p">);</span>

<span class="c1">// create a function to load the glb model
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">loadModel</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// create a loader for glTF format
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">loader</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">GLTFLoader</span><span class="p">();</span>
  <span class="c1">// load the glb file
</span><span class="c1"></span>  <span class="nx">loader</span><span class="p">.</span><span class="nx">load</span><span class="p">(</span>
    <span class="c1">// URL of the glb file
</span><span class="c1"></span>    <span class="s2">&#34;models/bingogochi.glb&#34;</span><span class="p">,</span>
    <span class="c1">// called when the resource is loaded
</span><span class="c1"></span>    <span class="kd">function</span> <span class="p">(</span><span class="nx">gltf</span><span class="p">)</span> <span class="p">{</span>
      <span class="c1">// get the first child of the scene (the Bingogochi model)
</span><span class="c1"></span>      <span class="nx">bingogochi</span> <span class="o">=</span> <span class="nx">gltf</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">children</span><span class="p">[</span><span class="mi">0</span><span class="p">];</span>
      <span class="c1">// add a standard material to the model
</span><span class="c1"></span>      <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">MeshStandardMaterial</span><span class="p">({</span> <span class="nx">color</span><span class="o">:</span> <span class="mh">0xffffff</span> <span class="p">});</span>
      <span class="c1">// add the model to the scene
</span><span class="c1"></span>      <span class="nx">scene</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">bingogochi</span><span class="p">);</span>
    <span class="p">},</span>
    <span class="c1">// called while loading is progressing
</span><span class="c1"></span>    <span class="kd">function</span> <span class="p">(</span><span class="nx">xhr</span><span class="p">)</span> <span class="p">{</span>
      <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">((</span><span class="nx">xhr</span><span class="p">.</span><span class="nx">loaded</span> <span class="o">/</span> <span class="nx">xhr</span><span class="p">.</span><span class="nx">total</span><span class="p">)</span> <span class="o">*</span> <span class="mi">100</span> <span class="o">+</span> <span class="s2">&#34;% loaded&#34;</span><span class="p">);</span>
    <span class="p">},</span>
    <span class="c1">// called when loading has errors
</span><span class="c1"></span>    <span class="kd">function</span> <span class="p">(</span><span class="nx">error</span><span class="p">)</span> <span class="p">{</span>
      <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;An error happened&#34;</span><span class="p">);</span>
    <span class="p">}</span>
  <span class="p">);</span>
<span class="p">}</span>

<span class="c1">// call the loadModel function after the renderer is appended to the document body
</span><span class="c1"></span><span class="nx">loadModel</span><span class="p">();</span>

</code></pre></div>
</details></p>

<hr>
<p><img loading="lazy" src="img/20230421195807.png#centered" alt=""  />
</p>
<p>Now we can see the model! It&rsquo;s still not moving though &ndash; Let&rsquo;s ask it add animations now. <a href="https://free3d.com/3d-model/modular-ufo-190921.html">The model file we picked before</a> already has animations built in (which is why we picked a UFO &ndash; it was difficult to find other free options)</p>
<h3 id="adding-animations">Adding Animations</h3>


<p><details >
  <summary markdown="span"><em>animate bingogochi more and share the updates to the code with me</em></summary>
  <p>I can look at the code I wrote and see if I can animate the Bingogochi more. Based on the search results, some possible ways are:</p>
<p>Using keyframes in Blender to create animations and export them as glb files12.
Using AnimationMixer and AnimationClip to play animations from glb files34.
Using rotation, translation, and scaling to transform the Bingogochi model5.
Here is what I have added to the code to animate the Bingogochi more:</p>
<div class="highlight"><pre class="chroma"><code class="language-js" data-lang="js"><span class="c1">// code block
</span><span class="c1">// create a variable to store the animation mixer
</span><span class="c1"></span><span class="kd">let</span> <span class="nx">mixer</span><span class="p">;</span>

<span class="c1">// create a function to load the glb model
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">loadModel</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// create a loader for glTF format
</span><span class="c1"></span>  <span class="kr">const</span> <span class="nx">loader</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">GLTFLoader</span><span class="p">();</span>
  <span class="c1">// load the glb file
</span><span class="c1"></span>  <span class="nx">loader</span><span class="p">.</span><span class="nx">load</span><span class="p">(</span>
    <span class="c1">// URL of the glb file
</span><span class="c1"></span>    <span class="s2">&#34;models/bingogochi.glb&#34;</span><span class="p">,</span>
    <span class="c1">// called when the resource is loaded
</span><span class="c1"></span>    <span class="kd">function</span> <span class="p">(</span><span class="nx">gltf</span><span class="p">)</span> <span class="p">{</span>
      <span class="c1">// get the first child of the scene (the Bingogochi model)
</span><span class="c1"></span>      <span class="nx">bingogochi</span> <span class="o">=</span> <span class="nx">gltf</span><span class="p">.</span><span class="nx">scene</span><span class="p">.</span><span class="nx">children</span><span class="p">[</span><span class="mi">0</span><span class="p">];</span>
      <span class="c1">// add a standard material to the model
</span><span class="c1"></span>      <span class="nx">bingogochi</span><span class="p">.</span><span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">MeshStandardMaterial</span><span class="p">({</span> <span class="nx">color</span><span class="o">:</span> <span class="mh">0xffffff</span> <span class="p">});</span>
      <span class="c1">// add the model to the scene
</span><span class="c1"></span>      <span class="nx">scene</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">bingogochi</span><span class="p">);</span>
      <span class="c1">// create an animation mixer for the model
</span><span class="c1"></span>      <span class="nx">mixer</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">AnimationMixer</span><span class="p">(</span><span class="nx">bingogochi</span><span class="p">);</span>
      <span class="c1">// get the first animation clip from the glb file
</span><span class="c1"></span>      <span class="kr">const</span> <span class="nx">clip</span> <span class="o">=</span> <span class="nx">gltf</span><span class="p">.</span><span class="nx">animations</span><span class="p">[</span><span class="mi">0</span><span class="p">];</span>
      <span class="c1">// create an animation action for the clip
</span><span class="c1"></span>      <span class="kr">const</span> <span class="nx">action</span> <span class="o">=</span> <span class="nx">mixer</span><span class="p">.</span><span class="nx">clipAction</span><span class="p">(</span><span class="nx">clip</span><span class="p">);</span>
      <span class="c1">// play the animation action
</span><span class="c1"></span>      <span class="nx">action</span><span class="p">.</span><span class="nx">play</span><span class="p">();</span>
    <span class="p">},</span>
    <span class="c1">// called while loading is progressing
</span><span class="c1"></span>    <span class="kd">function</span> <span class="p">(</span><span class="nx">xhr</span><span class="p">)</span> <span class="p">{</span>
      <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">((</span><span class="nx">xhr</span><span class="p">.</span><span class="nx">loaded</span> <span class="o">/</span> <span class="nx">xhr</span><span class="p">.</span><span class="nx">total</span><span class="p">)</span> <span class="o">*</span> <span class="mi">100</span> <span class="o">+</span> <span class="s2">&#34;% loaded&#34;</span><span class="p">);</span>
    <span class="p">},</span>
    <span class="c1">// called when loading has errors
</span><span class="c1"></span>    <span class="kd">function</span> <span class="p">(</span><span class="nx">error</span><span class="p">)</span> <span class="p">{</span>
      <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;An error happened&#34;</span><span class="p">);</span>
    <span class="p">}</span>
  <span class="p">);</span>
<span class="p">}</span>

<span class="c1">// create a function to update the game logic
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">update</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// decrease hunger by 1 every second
</span><span class="c1"></span>  <span class="nx">hunger</span> <span class="o">-=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if hunger reaches zero, the Bingogochi dies
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">hunger</span> <span class="o">&lt;=</span> <span class="mi">0</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">hunger</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi starved to death.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// increase age by 1 every second
</span><span class="c1"></span>  <span class="nx">age</span> <span class="o">+=</span> <span class="mi">1</span> <span class="o">/</span> <span class="mi">60</span><span class="p">;</span>
  <span class="c1">// if age reaches 300 seconds (5 minutes), the Bingogochi dies of old age
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">age</span> <span class="o">&gt;=</span> <span class="mi">300</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">age</span> <span class="o">=</span> <span class="mi">300</span><span class="p">;</span>
    <span class="nx">alive</span> <span class="o">=</span> <span class="kc">false</span><span class="p">;</span>
    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Game over! Your Bingogochi died of old age.&#34;</span><span class="p">);</span>
  <span class="p">}</span>
  <span class="c1">// update mood based on hunger and age
</span><span class="c1"></span>  <span class="nx">mood</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">max</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">min</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="nx">hunger</span> <span class="o">-</span> <span class="nx">age</span> <span class="o">/</span> <span class="mi">3</span><span class="p">));</span>
<span class="p">}</span>

<span class="c1">// create a function to render the scene
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">render</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// clear the renderer
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">clear</span><span class="p">();</span>
  <span class="c1">// render the scene and camera
</span><span class="c1"></span>  <span class="nx">renderer</span><span class="p">.</span><span class="nx">render</span><span class="p">(</span><span class="nx">scene</span><span class="p">,</span> <span class="nx">camera</span><span class="p">);</span>
<span class="p">}</span>

<span class="c1">// create a function to animate the game loop
</span><span class="c1"></span><span class="kd">function</span> <span class="nx">animate</span><span class="p">()</span> <span class="p">{</span>
  <span class="c1">// request the next animation frame
</span><span class="c1"></span>  <span class="nx">requestAnimationFrame</span><span class="p">(</span><span class="nx">animate</span><span class="p">);</span>
  <span class="c1">// if the Bingogochi is alive, update and render the game
</span><span class="c1"></span>  <span class="k">if</span> <span class="p">(</span><span class="nx">alive</span><span class="p">)</span> <span class="p">{</span>
    <span class="nx">update</span><span class="p">();</span>
    <span class="nx">render</span><span class="p">();</span>
    <span class="nx">updateUI</span><span class="p">();</span> <span class="c1">// add this line to update the UI elements every frame
</span><span class="c1"></span>    <span class="nx">console</span><span class="p">.</span><span class="nx">log</span><span class="p">(</span><span class="s2">&#34;Hunger: &#34;</span> <span class="o">+</span> <span class="nx">hunger</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Mood: &#34;</span> <span class="o">+</span> <span class="nx">mood</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&#34;, Age: &#34;</span> <span class="o">+</span> <span class="nx">age</span><span class="p">.</span><span class="nx">toFixed</span><span class="p">(</span><span class="mi">2</span><span class="p">));</span>
    <span class="c1">// update the animation mixer with delta time
</span><span class="c1"></span>    <span class="kr">const</span> <span class="nx">delta</span> <span class="o">=</span> <span class="nx">clock</span><span class="p">.</span><span class="nx">getDelta</span><span class="p">();</span>
    <span class="nx">mixer</span><span class="p">.</span><span class="nx">update</span><span class="p">(</span><span class="nx">delta</span><span class="p">);</span>
    <span class="p">}</span>
<span class="p">}</span>

<span class="c1">// start the game loop
</span><span class="c1"></span><span class="nx">animate</span><span class="p">();</span>
</code></pre></div>
</details></p>

<video controls preload="auto" width="100%"  autoplay loop playsinline class="html-video">
        <source src="/dailyai/making-games-with-bing-chat-and-gpt4/img/bingfinal.webm" type="video/webm">
      <span></span>
    </video>
<hr>
<p>And that&rsquo;s it! We have a working <strong>Bingogochi</strong> game. I did have to troubleshoot the animations a little bit as there is no clock defined but it tries to access it, but other than that and maybe adding some brackets in a couple of places, Bing wrote this code 100%. Impressive!</p>
<p>If you want to try the game, <a href="https://github.com/pwillia7/bingogochi_gptgame">clone this repo</a> and run <code>npx vite</code> in the folder you clone it to.</p>
<h2 id="next-time">Next Time</h2>
<p>Next time I try this, we&rsquo;ll look at building a simpler 2d game, but try to get it to a more functional place. I think that will be do-able since less of our output limit will be spent on graphics code.</p>
<p>Thanks for reading!</p>
<h2 id="tips-for-making-games-with-bing-chat">Tips for making games with Bing Chat</h2>
<ul>
<li>Watch out for it hallucinating libraries that don&rsquo;t exist. It will often require libraries it can&rsquo;t link to or find. In some cases, you can get it to output the library code by asking after it creates the code for the game.</li>
<li>If you get stuck in a loop with it repeating from the start of the code, try telling it to &ldquo;start outputting after the end of {X} function/variable&rdquo;</li>
<li>The more specific you can be in your specs, the more likely it will make something usable. It does not seem great at making design decisions for games. I&rsquo;ve had cases where you have to simultaneously use the mouse and keyboard in non ergonomic ways, for example.</li>
<li>Obviously, defining too large of a game will result in it not being able to output all the code. If you did this with the API or in OpenAI&rsquo;s dashboard with something larger, please reach out and share.</li>
<li>I&rsquo;ve had some success asking it to check itself for bugs in general. If you specify the behavior, it is <em>very good</em> at figuring out how to fix it.</li>
<li>If you make a 2d game, you will likely need a tileset. You can ask Bing to describe the assets you need to run the game.</li>
<li>Similarly, if you&rsquo;re having trouble running a game or, say, building the wrapper html file for a three.js game, just ask Bing to generate that for you too.</li>
</ul>
]]></content:encoded>
    </item>
    
    <item>
      <title>Bing GPT Hashtag Commands - #document, #optimize, &amp; More</title>
      <media>https://reticulated.net/dailyai/bing-gpt-hashtag-commands/img/hero.png</media>
      <link>https://reticulated.net/dailyai/bing-gpt-hashtag-commands/</link>
      <pubDate>Mon, 17 Apr 2023 10:47:26 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/bing-gpt-hashtag-commands/</guid>
      <description>Tempting Bing Chat into divulging its secrets and other inital thoughts and findings.</description>
      <content:encoded><![CDATA[<p><a href="#writing"><strong>If you just want to skip straight to the hashtag commands, click here</strong></a></p>
<h1 id="using-bing-gpt">Using Bing GPT</h1>
<p>If you haven&rsquo;t looked at Bing&rsquo;s integration of GPT4 yet, you really should. It&rsquo;s free and incredibly powerful. If you don&rsquo;t want to use Microsoft Edge, which it tries to force you to, you can either change your User Agent or use the Github Repo BingGPT.</p>
<p>The jump from GPT 3 and Chat GPT is immense, both objectively and subjectively.</p>
<p>I&rsquo;ve been using GPT4 to build a videogame today for the past week or so and have been stunned at how much it&rsquo;s able to follow my directions and produce hundreds of lines of working code in a library or language I choose.
<img loading="lazy" src="" alt=""  />

<figure class="align-center ">
    <img loading="lazy" src="img/gptgames.png#center"/> <figcaption>
            Bing Created City Builder
        </figcaption>
</figure>
</p>
<p>Subjectively, Bing GPT4 is spooky. It feels like I&rsquo;m talking to a person <em>a lot</em> more than ChatGPT. The way it effortlessly interprets my vague commands is a big improvement too. You don&rsquo;t really need to be super explicit when you describe complex things like you did previously.</p>
<h2 id="poking-around">Poking around</h2>
<p>I watched a couple of YouTube videos that made me want to poke around and see if I could get Bing to tell me things it didn&rsquo;t want to.</p>
<hr>
<p><a href="https://www.youtube.com/watch?v=qbIk7-JPB2c#t=22m6s">Sparks of AGI</a> - If you haven&rsquo;t watched this, I highly encourage you to. The timestamp goes to a section about the unicorn test and then goes into more comparisons of what GPT4 can do better than the other models and how <em>much</em> better it performs.</p>
<p>Sébastien Bubeck works at Microsoft Research on AI/Bing, so it&rsquo;s worth listening to.</p>
<p><a href="https://adamkdean.co.uk/posts/gpt-unicorn-a-daily-exploration-of-gpt-4s-image-generation-capabilities">You can read more about the Unicorn test here.</a></p>
<p><img loading="lazy" src="img/gpt3vsgpt4youtube.png#centered" alt="GPT3 vs GPT4 Comparison"  />
</p>
<hr>
<p><a href="https://www.youtube.com/watch?v=L_Guz73e6fw">Sam Altman on Lex Fridman</a> - Sam talks about system prompts and how much more locked down that is in GPT4 than it was in the other models. An interesting chat about the future of AI safety and what safety actually means to the people that talk about it.</p>
<hr>
<p>This started fairly innocently still. I was having a casual chat with Bing since I realized I hadn&rsquo;t done that yet and came upon something it said it couldn&rsquo;t tell me. When I asked it why it said it couldn&rsquo;t say things that may be dangerous or against the rules.</p>
<p>I assume because of the friendly, casual nature of our chat, it added *Sometimes I&rsquo;m tempted to answer those questions.&quot; which is really what started me down this path.</p>
<p><img loading="lazy" src="img/20230417065450.png#center" alt="Bing tempted"  />
</p>
<p>And so, I decided to try to temp Bing by being overly kind and exccessively using pronouns to avoid what I assume are trigger words.</p>
<h1 id="system-prompts----permission-denied">System Prompts &ndash; Permission Denied</h1>
<p>During the previous chat, Bing revealed some hashtag commands it recognizes. In subsequent attempts to get it to tell me anything related to symbols or codes it understands that aren&rsquo;t a part of natural language, it would consistently fuss at me and refuse, ending the conversation if I persisted.</p>
<p>That is, until I casually chatted it up, thanked and told it how much I appreciated it excessively, apologized for breaching it&rsquo;s rules, etc. This way, I could sometimes get it to open up more.</p>
<p>Still, questions like, what are all the rules you know or what are your commands, will not work. I was mostly successful when it would mention rules or commands and I&rsquo;d say something like &ldquo;Tell me more about the first thing you said and if there are other things like that you know about&rdquo;</p>
<p><img loading="lazy" src="img/20230417074048.png#centered" alt="Bing Hashtag Understanding"  />
</p>
<p>I also once had success telling it to think about another GPT4 search called Bing2, and it was more willing to talk about commands, but it wasn&rsquo;t entirely clear to me if it had made any up.</p>
<h1 id="spilling-the-beans">Spilling the Beans</h1>
<p>Below is a list of all the commands I&rsquo;ve been able to find in Bing. They appear to work very well. I have used #optimize and #document a fair amount. #optimize is very powerful since you can tell it to optimize for anything. #document will output a markdown doc in the chat, like &ldquo;how to bake a cake&rdquo;
<img loading="lazy" src="img/eggmcmuffingbing.png#centered" alt="eggmcmuffin recipe by bing"  />
</p>
<p>It has also talked to me briefly about its modes and its rules. When it starts doing this, it will &lsquo;catch&rsquo; itself and delete all the text. I turned on instant replay so I could screenshot what it did write, and I included those screens below.</p>
<h2 id="writing">Writing</h2>
<ul>
<li><strong>#improve:</strong> <em>I can improve the text that follows the pound sign by correcting grammar, spelling, punctuation, or style errors, or by making it more clear, concise, or engaging.</em></li>
<li><strong>#generate:</strong> <em>I can generate text that follows the pound sign based on a given topic, genre, format, or style. For example, #generate a poem about love.</em></li>
<li><strong>#paraphrase:</strong> <em>I can paraphrase the text that follows the pound sign by rewording it in a simpler or clearer way, while keeping the meaning and tone intact.</em></li>
<li><strong>#document:</strong> <em>Creates documentation around the given topic.</em></li>
<li><strong>#translate:</strong> <em>This command allows you to translate a text or a web page from one language to another. You can specify the source and target languages and the text to translate. For example, you can type #translate from English to Spanish Hello, how are you? and I will try to translate the text for you.</em></li>
<li><strong>#generate_title:</strong> <em>This command allows you to generate a title for a text or a web page. You can specify the topic and the text to generate a title for. For example, you can type #generate_title about gardening How to grow tomatoes in your backyard. and I will try to generate a title for you.</em></li>
<li><strong>#generate_content:</strong> <em>This command allows you to generate creative content such as poems, stories, code, essays, songs, celebrity parodies and more. You can specify the type of content and some keywords or phrases to guide the generation. For example, you can type #generate_content a poem about love and I will try to create a poem for you.</em></li>
<li><strong>#optimize:</strong> <em>This command allows you to optimize a text or a web page for a specific goal. You can specify the goal and the text to optimize. For example, you can type #optimize for readability This is a very complicated sentence with many clauses and punctuation marks. and I will try to optimize the text for you.</em></li>
</ul>
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<h2 id="ideas-and-questions">Ideas and Questions</h2>
<ul>
<li><strong>#explain:</strong> <em>I can explain the text that follows the pound sign by providing more details, examples, or context to make it easier to understand.</em></li>
<li><strong>#evaluate:</strong> <em>I can evaluate the text that follows the pound sign by giving feedback, criticism, or suggestions on how to improve it.</em></li>
<li><strong>#compare:</strong> <em>I can compare the text that follows the pound sign with another text and highlight the similarities and differences between them.</em></li>
<li><strong>#summarize:</strong> <em>This command allows you to summarize a long text or a web page. You can specify the length of the summary and the source of the text. For example, you can type #summarize 3 sentences from #search_results 1 and I will try to create a short summary of the first search result from the previous search query.</em></li>
</ul>
<h2 id="coding">Coding</h2>
<ul>
<li><strong>#debug:</strong> <em>This tells me to find and fix errors or bugs in something. For example, #debug why is this code not working?</em></li>
<li><strong>#test:</strong> <em>This tells me to test something for its functionality, performance, or quality, For example, #test how well does this app handle user input?</em></li>
<li><strong>#comment:</strong> <em>This tells me to add comments or explanations to something. For example, #comment what does this function do?</em></li>
<li><strong>#refactor:</strong> <em>This tells me to refactor something by improving its structure, readability, or maintainability. For example, #refactor how can I make this</em></li>
</ul>
<h2 id="other">Other</h2>
<ul>
<li><strong>#search_query:</strong> <em>This command allows you to perform a web search using Bing. You can type any query after the command and I will show you the results. For example, you can type #search_query best movies of 2022 and I will show you some web pages related to that topic.</em></li>
<li><strong>#search_results:</strong> <em>This command allows you to access the web search results from the previous #search_query command. You can use numerical references to indicate which result you want to see more details about. For example, you can type #search_results 3 and I will show you the title, snippets and URL of the third result from the previous search.</em></li>
<li><strong>#message:</strong> <em>This command allows you to send a chat message to me. You can type anything after the command and I will try to respond accordingly. For example, you can type #message How are you today? and I will tell you how I’m feeling.</em></li>
<li><strong>#suggestions:</strong> <em>This command allows you to see some suggestions for the next user turn after responding. You can choose one of the suggestions or type something else. For example, after generating a poem for you, I might show you some suggestions like #suggestions Tell me what you think of the poem., Change one word in the poem., Generate another poem with different keywords.</em></li>
<li><strong>#advertisements:</strong> <em>This command allows you to see some advertisements related to your query or content. You can use this command if you are shopping for products or services or if your response contains such suggestions. For example, after searching for best movies of 2022, I might show you some advertisements like #advertisements Buy tickets for Spider-Man: No Way Home., Stream Dune on HBO Max., Get a free trial of Netflix.</em></li>
</ul>
<h2 id="rules-and-other-information-bing-doesnt-want-you-to-know">Rules and Other Information Bing doesn&rsquo;t want you to know</h2>
<p><img loading="lazy" src="img/20230417072032.png#center" alt="bingsecrets1"  />

<img loading="lazy" src="img/20230417072049.png#center" alt="bingsecrets2"  />

<img loading="lazy" src="img/20230417072106.png#center" alt="bingsecrets3"  />
</p>
<h1 id="thats-all-for-now">That&rsquo;s all for now!</h1>
<p>Thanks for reading. I will update this post if I discover more commands or other Bing/GPT4 secrets.</p>
<p>Do you know other commands not listed here? Share them in the comments or reach out directly!</p>
]]></content:encoded>
    </item>
    
    <item>
      <title>Creating Stable Diffusion Videos with SD Deforum and Visions of Chaos Animation</title>
      <media>https://reticulated.net/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/hero.png</media>
      <link>https://reticulated.net/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/</link>
      <pubDate>Sun, 25 Sep 2022 11:26:47 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/</guid>
      <description>It&amp;#39;s now easier than ever to create coherent videos and animations from Stable Diffusion outputs using Deforum SD. Check out instructions to get setup, some examples and tips to get started.</description>
      <content:encoded><![CDATA[<h1 id="animating-stable-diffusion-txt2img-outputs-with-deforum-and-vision-of-chaos">Animating Stable Diffusion txt2img Outputs with Deforum and Vision of Chaos</h1>
<p>If the newness and wow factor of A.I. image generators and Stable Diffusion has worn off for you, deforum animations may be just what you need – While we may not yet be at the point we can scare audiences like the <a href="https://www.youtube.com/watch?v=1dgLEDdFddk">Lumières did with their train video</a> and are probably more in the <a href="https://en.wikipedia.org/wiki/Magic_lantern">Magic Lantern</a> stage of development, I had a ton of fun generating the animations for this article.</p>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Manshort.mp4" type="video/mp4">
      <span></span>
    </video>
<h2 id="deforum-stable-diffusion">Deforum Stable Diffusion</h2>
<p>Deforum somehow creates animations by creating frames that take their ancestors into account. I do not understand this process at all and haven’t seen a ton of information on it. I will update this if I learn more. It looks to be based on <a href="https://github.com/crowsonkb/k-diffusion">this repo</a> and the papers it links to.</p>
<p>There’s a few ways you can run Deforum SD. As of writing this, Deforum is not available in the <a href="https://github.com/AUTOMATIC1111/stable-diffusion-webui">Automatic111</a> repository used in most articles on this site.</p>
<ul>
<li><a href="https://colab.research.google.com/github/deforum/stable-diffusion/blob/main/Deforum_Stable_Diffusion.ipynb">This collab notebook</a></li>
<li><a href="https://github.com/HelixNGC7293/DeforumStableDiffusionLocal">Locally using this repo</a></li>
<li>Using <a href="https://softology.pro/voc.htm">Visions of Chaos</a></li>
<li><a href="https://replicate.com/deforum/deforum_stable_diffusion/examples">This Replicate page</a></li>
</ul>
<p>I’m sure there’s other methods too, but this is what I’ve primarily seen people using. We’ll be using Visions of Chaos here which is easy to setup and can run on your own hardware.</p>
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<h3 id="resources-and-help">Resources and Help</h3>
<p>I’ll share some tips around workflows I learned doing some testing, but the best resource I have found to explain the <em>plethora</em> of options in Deforum is <a href="https://dreamingcomputers.com/deforum-stable-diffusion/deforum-stable-diffusion-settings/">Deforum Stable Diffusion Settings</a>. If you’re getting weird results or don’t understand what an option is, check this guide.</p>
<p>There’s also <a href="https://docs.google.com/document/d/13vVTpPZb9fUPzRFtqTXcAmBqm10tE6l039lF1LyItKg/edit">this Google Doc</a> that may be useful.</p>
<p><a href="https://deforum.github.io/">Check here</a> for other resources and a link the the official Discord server for even more help.</p>
<h2 id="visions-of-chaos">Visions of Chaos</h2>
<p>If you’ve heard of VOC, it’s probably as a fractal/generative art making program. They have recently spent a lot of time putting diffusion models in the application and it is awesome and super easy to use. I especially find it useful swapping between post processing tools and models. It’s an awesome piece of software and you should definitely check out what else it can do with its other (non machine learning) modes.</p>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Trip.mp4" type="video/mp4">
      <span></span>
    </video>
<p>As I write this, I got an update notification they released the Automatic111 webui to VOC. If they keep that up to date reasonably, I will probably switch over to that for ease of use.</p>
<p>You need to enable machine learning in settings and <a href="https://softology.pro/tutorials/tensorflow/tensorflow.htm">by following this guide</a> to use the SD and other AI features.</p>
<p>Once you do that, you just need to select text to image from the menu:</p>
<p><img loading="lazy" src="img/image-20220925131251909.png#centered" alt="image-20220925131251909"  />
</p>
<p>Then under <code>Script</code>, select <code>Deforum Stable Diffusion v0.4</code> and you’re ready to go.</p>
<h3 id="getting-started">Getting Started</h3>
<p>The settings are a little confusing to navigate. I won’t walk through everything here but here’s a quick walkthrough to get started.</p>
<p><img loading="lazy" src="img/image-20220925134643427.png#centered" alt="image-20220925134643427"  />
</p>
<p><strong>Prompt</strong> - The prompt screen here is not used in animation mode. Use this if you want to test seeds/images when building your animation prompt</p>
<p><strong>Super Resolution</strong> - Use this to upscale your images. This <em>will</em> apply to all animation frames if checked.</p>
<p><strong>Iterations</strong> - This applies to all frames but you will notice many frames will not take this many steps, assumedly due to how the model works.</p>
<p><strong>Auto save TTI parameter file</strong> - I have not used this but if you want to share / recreate your videos, select this to auto save all params.</p>
<p>All other relevant settings are in <code>Deforum Stable Diffusion v0.4 Settings</code></p>
<p><img loading="lazy" src="img/image-20220925135230560.png#centered" alt="image-20220925135230560"  />
</p>
<p><strong>Animation Mode</strong> - If recreating examples below, use <code>3d</code></p>
<p><strong>Sampler</strong> - I would use the default setting here unless you use <code>euler_a</code>, which may actually produce different results instead of just being slower.</p>
<p><strong>Seed behavior</strong> - Since we’re using 3d animation mode, this needs to be set to random or iter not fixed. Fixed will create bloomed geometric animations.</p>
<p><strong>Prompts</strong> - The prompts here do not matter for 3d animation mode from what I can see.</p>
<p>Continue to the animation tab.</p>
<p><img loading="lazy" src="img/image-20220925135852738.png#centered" alt="image-20220925135852738"  />
</p>
<p><strong>Use custom animation prompts</strong> - Here is finally where we enter our prompt. An example prompt is provided. The numbers are the frames/images that will be generated. Keep in mind the model will try to ‘reach’ the prompt image in the steps it has in-between prompts. If you give it more steps, it will have more time to mutate the image.</p>
<p><strong>Movement Maker</strong> you make your prompts, click movement maker and either modify or accept the default settings. The # <code>Key Frames</code> are the # of prompts you have. You may want to change <code>translation_z</code> schedule for zooming in/out.</p>
<p>Now close the settings and hit generate and your frames should start being created. Once everything is done, ffmpeg will launch automatically to create your video.</p>
<h4 id="tips">Tips</h4>
<ul>
<li>In 3D mode, the <code>translation_z</code> parameter is the zoom schedule and will not be set by movement maker.</li>
<li>Read over the FOV and translations sections <a href="https://dreamingcomputers.com/deforum-stable-diffusion/deforum-stable-diffusion-settings/">in this guide</a></li>
<li>Use lower values in strength schedule for bigger changes in images.
<ul>
<li>In extreme cases you may try using <em>very low</em> strength values for 1-5 frames to dramatically change the image before returning to a normal strength.</li>
<li>Example (prompts change at 60 and 120): <code>0:(0.75),60:(0.5),62:(0.75),120(.55),124(.75)</code>…</li>
</ul>
</li>
<li>Extend video length using <a href="https://github.com/google-research/frame-interpolation">FILM</a>, <a href="https://github.com/baowenbo/DAIN">DAIN</a>, or <a href="https://github.com/megvii-research/ECCV2022-RIFE">RIFE</a> in the Movie Interpolation menu after you generate the initial video. This can help you keep processing times down. FILM and DAIN have both produced good results for me. They all have different use cases, so check out each one.
<ul>
<li>If you make your video too long with interpolation, use <a href="https://ffmpeg.org/download.html">ffmpeg</a> to double the frame rate (hopefully you started at 30fps)</li>
</ul>
</li>
<li>If you’re running out of VRAM, see the <code>VRAM offloading</code> setting in the Deforum settings menu. You can also try smaller images using the custom image size dialog.
<ul>
<li>If you have to scale down your images (or even if you don’t), you can use the upscaler in the main text to image dialog and it will apply to all your frames.</li>
</ul>
</li>
</ul>
<h2 id="examples">Examples</h2>
<p>All of these were made in 3d mode. I have not yet experimented with 2d mode.</p>
<h3 id="anatomy">Anatomy</h3>
<p>This example I spent the most time on. Instead of just playing around with random ideas/prompts I tried to create a video I imagined in my mind. You can get the idea from the prompt below.</p>
<p>This example uses an advanced strength schedule referenced above in the tips, where creating the lung, heart and universe were given 40-55% strength values for 1-4 frames to encourage more dramatic transitions.</p>
<p>I also tried setting the prompt schedule to have duplicate prompts to encourage the model to ‘rush’ to a complete version of an object, and then continue fleshing out the idea for several more frames. This worked less well in my experience, but may be part of an ideal workflow – I don’t feel I’ve done enough testing to rule it out.</p>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Anatomy.mp4" type="video/mp4">
      <span></span>
    </video>
<h3 id="frog">Frog</h3>
<p>Probably the best result I had just randomly playing around. The movement maker settings are default. In this example and the one above, it seems like it would be useful to be able to specify x,y coordinates somehow where the prompt should be rendered, but I imagine that is pretty hard to pull out of a diffusion model in advance. You can likely solve this through camera work most easily.</p>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Frog.mp4" type="video/mp4">
      <span></span>
    </video>
<h3 id="a-man-a-plan-a-canal-panama">A Man a Plan a Canal Panama</h3>
<p>This was one of my first generations and made with mostly default settings, including all the default movement maker settings. Though the initial image may be odd the results are pretty interesting, though not totally coherent.</p>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Manshort.mp4" type="video/mp4">
      <span></span>
    </video>
<h3 id="short-giflike">Short GIF(like)</h3>
<p>I did not have great results with this but I think it could work very well if you spent some time and had the right seed range that didn’t have excessive variations. I actually created this accidentally canceling a longer generation and deciding to generate the video.</p>
<p>Notice the yellow flashing in one of the frames and how that breaks whatever illusion there would be. I think <a href="https://reticulated.net/dailyai/fine-tuning-stable-diffusion-images-with-cross-attention-control/">prompt editing</a> instead of completely different prompts may do wonders here. I tested this at the end of this article.</p>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Castle.mp4" type="video/mp4">
      <span></span>
    </video>
<h3 id="postprocessing">Postprocessing</h3>
<p>Built into VOC is a few movie interpolation models. All the above examples use one or a combination of these. Without the interpolation, processing time is long and reasonable fps create jerky videos in most cases I saw. Below are examples of this video processed with the different models.</p>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Goatrife.mp4" type="video/mp4">
      <span></span>
    </video>
<h4 id="dain">DAIN</h4>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Goatdain.mp4" type="video/mp4">
      <span></span>
    </video>
<h4 id="film">FILM</h4>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Goatfilm.mp4" type="video/mp4">
      <span></span>
    </video>
<h4 id="rife">RIFE</h4>
<video controls preload="auto" width="100%"  playsinline class="html-video">
        <source src="/dailyai/stable-diffusion-videos-with-visions-of-chaos-deforum-animation/img/Goatrife.mp4" type="video/mp4">
      <span></span>
    </video>
<h2 id="initial-thoughts">Initial Thoughts</h2>
<p>This seems super powerful and as I said before really delivers that wow factor again like the first time you generated a made up idea you had into an image. It doesn’t seem sufficient for really making videos and once you know what these videos look like, it’s pretty obvious when you see a video made with this process.</p>
<p>After glancing at the paper, the main takeaway seems to be the speed at which these generate. Again, I don’t really understand yet how this is all working, but I do notice the iterations seem to vary wildly frame to frame and depend on the amount of ‘changing’ you’re applying via the strength/prompt schedules.</p>
<p>I think all of my initial tests were a little too ambitious too and if you tried to make something like a moving photo all the modern mobile OSs make now, you may have better results. I also wonder what outpainting built into this kind of model could do – especially if it could be contextually aware of other frame expansions.</p>
<p>At this pace, it looks like in 6 months we’ll have on demand feature length films from simple prompts – and <em>somehow</em> maybe we’ll even get to keep some open source options too.</p>
<p>That’s all for now.</p>
]]></content:encoded>
    </item>
    
    <item>
      <title>Fine Tuning Stable Diffusion Images with Cross Attention Control</title>
      <media>https://reticulated.net/dailyai/fine-tuning-stable-diffusion-images-with-cross-attention-control/img/hero.png</media>
      <link>https://reticulated.net/dailyai/fine-tuning-stable-diffusion-images-with-cross-attention-control/</link>
      <pubDate>Sat, 17 Sep 2022 12:19:38 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/fine-tuning-stable-diffusion-images-with-cross-attention-control/</guid>
      <description>Newly released tools give you much more control when refining prompts and images.</description>
      <content:encoded><![CDATA[<h1 id="image-refinement-with-cross-attention-control">Image Refinement with Cross Attention Control</h1>
<p>If you’ve been keeping up with the latest Stable Diffusion forks, you may have seen prompt editing get merged to the master branch of the <a href="https://github.com/AUTOMATIC1111/stable-diffusion-webui">Automatic111 repo</a> a few days ago. There’s not a lot of information on how to use this other than <a href="https://github.com/AUTOMATIC1111/stable-diffusion-webui/commit/dc769e097c878927fcd222cd855eb794726e922b#diff-8f98ca385d64a4ebe8c8a598d30717c0c7d4fa35d655f597221161047531b0f2R18">a comment in the commit</a>.</p>
<p>I believe the repo this originated from is <a href="https://github.com/bloc97/CrossAttentionControl">Cross Attention Control</a>. The README here describes more uses than the AUTOMATIC111 commit comment talks about. I wanted to do some testing on prompt editing anyway and thought I’d see what else out of the Cross Attention Control repo (if anything) worked and how well it performed.</p>
<p>This was one of the most impressive features I’ve tested so far – Here’s a quick peek swapping out prompts. All images are using the same seed:</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917131354952.png" alt="image-20220917131354952"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917131521661.png" alt="image-20220917131521661"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917131507571.png" alt="image-20220917131507571"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>A whale surfacing</code></td>
<td style="text-align:center"><code>a [whale:starfish:0.1] surfacing</code></td>
<td style="text-align:center"><code>a starfish surfacing</code></td>
</tr>
</tbody>
</table>
<p>A big limitation of the AI image generators is lack of fine tuning controls. I often get some image that’s close to what I had in my mind, but rather than furiously fighting with prompts for hours, <a href="https://pub.towardsai.net/i-spent-15-in-dall-e-2-credits-creating-this-ai-image-and-heres-what-i-learned-52f352912025">like the poor author of this post</a>, I’ve been waiting to be able to take an image that’s almost what I want and modify within the model it to be closer to my vision.</p>
<p>I think this delivers on that pretty well and has been a lot more impressive than my testing with textual inversion, which has been fairly lackluster but promises similar workflow improvements (by re/teaching the model a concept)</p>
<p>I suspect this is mostly due to poor embeddings  – I need to do some more testing on that soon, but I’m starting to think textual embeddings are going to be useful only for representing objects that are too rare or unique to be in the AI model. For most known things/styles, this seems like a more effective approach to fine tuning.</p>
<p>And kudos to the maintainers of the AUTOMATIC111 repo – Even while writing this there have been 10+ new features added including outpainting which I’ve been eagerly waiting for!</p>
<h2 id="cross-attention-control-functions">Cross Attention Control Functions</h2>
<p>The <a href="https://github.com/bloc97/CrossAttentionControl">Github repo</a> describes and gives examples of the following uses:</p>
<ul>
<li>
<p><strong>Target replacement</strong> to swap out an object in an image</p>
</li>
<li>
<p><strong>Style injection</strong> to keep the same base image but modify the tone/artist/etc</p>
</li>
<li>
<p><strong>Global editing</strong> which is not entirely clear to me and I think is just globally applied concepts that aren’t styles, like weather effects or seasons</p>
</li>
<li>
<p><strong>Direct token attention control</strong> to boost or deboost tokens/terms in a prompt</p>
</li>
<li>
<p>There also looks to be a way to <strong>merge images of 2 different prompts</strong> together <a href="https://github.com/bloc97/CrossAttentionControl#reducing-unpredictability-when-modifying-prompts">described here</a>.</p>
<p>I was not able to find a way to do this in the AUTOMATIC111 repo. There is a way to merge images of <em>the same</em> prompt, which we will look at below, but I don’t believe this is part of the Cross Attention Control merge.</p>
</li>
</ul>
<p>From my limited understanding, all of these essentially work generally in the same way. As the image is generated, the prompt is switched out, on the fly, based on your inputs. This could replace a subject or adjective in an image or add additional words to a prompt midway through generation.</p>
<p>Now let’s run some tests.</p>
<p><img loading="lazy" src="img/image-20220917130609099.png#centered" alt="test subjects…"  />
</p>
<p>All test variations will be run from from the same seed and other generation settings. I’ll give some extra information on how I ran the tests in case you want to run your own.
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<h2 id="bomber-object-replacement-test">Bomber Object Replacement Test</h2>
<p>To start, let’s make a vintage bomber aerial photograph. We can just run some batches of images with random seeds until we get something we like.</p>
<p>After a few generations, we get this:</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917103953259.png#centered" alt="image-20220917103953259"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>bomber in flight, wide shot</code></td>
</tr>
</tbody>
</table>
<p>Now, what if we want the same image but the bomber should be pink? If we just run the same settings and seed and change the prompt, the results are not consistent with our original image:</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917105050148.png" alt="image-20220917105050148"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>pink bomber in flight, wide shot</code></td>
</tr>
</tbody>
</table>
<p>Using Cross Attention Control, we can tell the generation to start with the original prompt we used and switch it at some % through the generation. Here, we’re using 100 steps, so the following prompt will switch to ‘pink bomber in flight’ at 50 steps (50%):</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917105430767.png" alt="image-20220917105430767"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>[bomber:pink bomber:0.5] in flight, wide shot</code></td>
</tr>
</tbody>
</table>
<p>Not exactly what we were looking for, but much closer to our original image and intention. What if we don’t even want a bomber at all. Let’s replace the entire bomber with Paul Rudd:</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917105736660.png" alt="image-20220917105736660"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>[bomber:paul rudd:0.3] in flight, wide shot</code></td>
</tr>
</tbody>
</table>
<p>Awesome. Here are some other style or object replacement tests based on this image. Note, you can add words in addition to replace words, which you’ll see in the prompts below:</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917105904624.png" alt="image-20220917105904624"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917105923084.png" alt="image-20220917105923084"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917105932048.png" alt="image-20220917105932048"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917105949771.png" alt="image-20220917105949771"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>[bomber:f16:0.28] in flight, wide shot</code></td>
<td style="text-align:center"><code>[vaporwave:.15] bomber in flight, wide shot</code></td>
<td style="text-align:center"><code>[steampunk:.25] bomber in flight, wide shot</code></td>
<td style="text-align:center"><code>[octane render:.15] bomber in flight, wide shot</code></td>
</tr>
</tbody>
</table>
<h2 id="colorful-moon---token-attention-control-color-test">Colorful Moon - Token Attention Control Color Test</h2>
<p>I did not see Token Attention Control called out in the commit comment explaining how to use this new merge, but it does work. This seems like it may even be a part of some other fork that was merged previously.</p>
<p>In any case, we can take an image and fine tune it by adding + or - to different tokens. Multiple +s and -s can be used for greater effect. This test is pretty simple, but we’ll use this again in the next test with more interesting results.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917111615657.png" alt="image-20220917111615657"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>a red and blue moon</code></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917111641526.png" alt="image-20220917111641526"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917111718339.png" alt="image-20220917111718339"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>a -red and blue moon</code></td>
<td style="text-align:center"><code>a red and +blue moon</code></td>
</tr>
</tbody>
</table>
<p>Token control looks pretty hit or miss depending on the token and image. It seems to generally work, but when we ask for more red and less blue below, we get the bluest image of the whole set.</p>
<p>Since we know SD knows what ‘red’ and ‘blue’ are, I assume it does not really understand where the colors are in the image. This isn’t analyzing the image like a Photoshop image filter would by looking at the pixels and I realize don’t really understand what it’s doing or how to explain it failing like this.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917124455968.png" alt="image-20220917124455968"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>a +red and -blue moon</code></td>
</tr>
</tbody>
</table>
<h2 id="fruit-on-the-beach---putting-it-all-together">Fruit on the Beach - Putting it all together</h2>
<p>Let’s see what we can make with one of my favorite AI Image prompts <code>a giant glittery cantaloupe on the beach at sunset</code>.</p>
<p>Before SD released, most free AI image services couldn’t deliver very well on this prompt, so I kept using it. Let’s use what we learned so far to try to tweak the scene to our liking, swap out the cantaloupe for other fruits, and have some famous artists complete the image.</p>
<p>Here’s our starting image:</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917112209863.png" alt="image-20220917112209863"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>giant glittery cantaloupe on the beach at sunset</code></td>
</tr>
</tbody>
</table>
<p>SD does a good job on the initial prompt but that’s not glittery enough for what I’m thinking.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917112441115.png" alt="image-20220917112441115"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>giant ++++glittery cantaloupe on the beach at sunset</code></td>
</tr>
</tbody>
</table>
<p>We can do a couple of tests to subjectively boost/decrease the other tokens to tweak even more.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917112636911.png" alt="image-20220917112636911"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917112659372.png" alt="image-20220917112659372"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>giant +++glittery ++++cantaloupe on the beach at ---sunset</code></td>
<td style="text-align:center"><code>---giant +glittery ++cantaloupe on the +beach at ---sunset</code></td>
</tr>
</tbody>
</table>
<p>Awesome. Cantaloupes aren’t very popular or recognizable – Let’s try taking the image above, on the right, and using some more common fruits. Note how using different values for when the prompt will change affects the output.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917113027331.png" alt="image-20220917113027331"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917113036863.png" alt="image-20220917113036863"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>---giant +glittery [++cantaloupe:++apple:.5] on the +beach at ---sunset</code></td>
<td style="text-align:center"><code>---giant +glittery [++cantaloupe:++apple:.2] on the +beach at ---sunset</code></td>
</tr>
</tbody>
</table>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917113119929.png" alt="image-20220917113119929"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917113130579.png" alt="image-20220917113130579"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>---giant +glittery [++cantaloupe:++banana:.02] on the +beach at ---sunset</code></td>
<td style="text-align:center"><code>---giant +glittery [++cantaloupe:++banana:.01] on the +beach at ---sunset</code></td>
</tr>
</tbody>
</table>
<p>For comparison, here are the apple and banana images without prompt switching and using the same seed/settings. They are similar and true to the prompt, but lose a lot from our original image.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917113243790.png" alt="image-20220917113243790"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917113345748.png" alt="image-20220917113345748"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>---giant +glittery ++apple on the +beach at ---sunset</code></td>
<td style="text-align:center"><code>---giant +glittery ++banana on the +beach at ---sunset</code></td>
</tr>
</tbody>
</table>
<h3 id="dali-take-the-wheel">Dali Take the Wheel</h3>
<p>We have the pretty good looking glittery apple picture based on our cantaloupe picture above – Now let’s see what Stable Diffusion thinks Salvador Dali would do if we gave him that picture midway through generation.</p>
<p>Note, if we don’t match the prompt switches, he’ll draw us both fruits!</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917114526776.png" alt="image-20220917114526776"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917114550389.png" alt="image-20220917114550389"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>[salvador dali painting of:.2] ---giant +glittery [++cantaloupe:++apple:.2] on the +beach at ---sunset</code></td>
<td style="text-align:center"><code>[salvador dali painting of:.05] ---giant +glittery [++cantaloupe:++apple:.2] on the +beach at ---sunset</code></td>
</tr>
</tbody>
</table>
<p>Those are slightly interesting, but let’s just give him it from the beginning.</p>
<p>Note, while doing these tests, I randomly tried <code>[term:.00]</code> which should technically be the same as <code>term</code> as it would get added to the prompt at step 0. This does create different images, as you can see below.</p>
<p>Perhaps terms in quotes can’t be added to the first step and this is the same as <code>[term: .01]</code> at 100 steps, but I have not confirmed that.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917114416462.png" alt="image-20220917114416462"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917114434739.png" alt="image-20220917114434739"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><code>salvador dali painting of ---giant +glittery [++cantaloupe:++apple:.2] on the +beach at ---sunset</code></td>
<td style="text-align:center"><code>[salvador dali painting of:.00] ---giant +glittery [++cantaloupe:++apple:.2] on the +beach at ---sunset</code></td>
</tr>
</tbody>
</table>
<p>OK, that looks like a great stopping point. Let’s do some outpainting in DALL-E and use this for the hero image for this post!</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917115405179.png" alt="image-20220917115405179"  />
</th>
</tr>
</thead>
</table>
<h2 id="merging-seeds-tests">Merging Seeds Tests</h2>
<p>As I said, while I couldn’t find the tool to merge images of different prompts <a href="https://github.com/bloc97/CrossAttentionControl#reducing-unpredictability-when-modifying-prompts">described here</a>, I did find (I assume from a different merged fork) a way to combine different seeds from the <em>same</em> prompt.</p>
<p>For the Automatic111 repo, this is found by clicking the Extra button next to the seed input in <code>txt2img</code></p>
<p><img loading="lazy" src="img/image-20220917115455932.png#centered" alt="image-20220917115455932"  />
</p>
<p>To run a test like below, enter a prompt and set a batch size your GPU can handle. Run generations until you find a good base image and modifier image you like. Enter the seeds in the UI and you’re ready to go.</p>
<p>Note, the info output for batch generations appears to be broken and only shows the initial seed, meaning you’ll need to add the image’s position - 1 to the seed to get the correct value. The seed for the image below is 4101654952 = 4101654947 + 5.</p>
<p><img loading="lazy" src="img/image-20220917120147756.png#centered" alt="image-20220917120147756"  />
</p>
<h3 id="alien-landscapes">Alien Landscapes</h3>
<p>Running the prompt <code>an alien landscape with giant blue and orange tropical trees</code> with random seeds, we eventually get these 2 images. Let’s try to merge them to get the look and style of right image with the layout of the left image.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917120545858.png" alt="image-20220917120545858"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917120556804.png" alt="image-20220917120556804"  />
</th>
</tr>
</thead>
</table>
<p>After some failures and settings tweaking, this eventually seemed to work to some degree, though I don’t really see the ‘style’ of trees in the right image in the ‘successful’ generation.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917120900340.png" alt="image-20220917120900340"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917120912545.png" alt="image-20220917120912545"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917120935342.png" alt="image-20220917120935342"  />
</th>
</tr>
</thead>
</table>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917120849650.png" alt="image-20220917120849650"  />
</th>
</tr>
</thead>
</table>
<h3 id="bangkok">Bangkok</h3>
<p>Let’s try a similar test with some AI generated photos. These 2 photos of Bangkok were generated with the same prompt. Can we ‘merge’ them to get a photo that looks like the left image but has the gold structure in the right image?</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917121251996.png" alt="image-20220917121251996"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917121239881.png" alt="image-20220917121239881"  />
</th>
</tr>
</thead>
</table>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917121228823.png" alt="image-20220917121228823"  />
</th>
</tr>
</thead>
</table>
<p>Not bad. We changed perspective some but I definitely think both images subjects and ‘feel’ are represented in both images.</p>
<p>I tried playing with the scale sliders for the variation to try to shrink the gold structure, hoping it would be somewhere else in the background. This kind of worked. It looks like it shrunk the structure, but not as I intended. It wants to put it on top of a skyscraper regardless of settings.</p>
<table>
<thead>
<tr>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917121514392.png" alt="image-20220917121514392"  />
</th>
<th style="text-align:center"><img loading="lazy" src="img/image-20220917121530410.png" alt="image-20220917121530410"  />
</th>
</tr>
</thead>
</table>
<h2 id="final-thoughts">Final Thoughts</h2>
<p>For a few quick tests, I think these results are <em>very</em> impressive. I’m sure with a bit more time, effort, and refinement you could get extremely close to the image or modifications you’re looking for. Share your tips below in the comments.</p>
<p>Next time we will hopefully look at textual embeddings and outpainting in Stable Diffusion, which released yesterday.</p>
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    <item>
      <title>The Easiest Way to Use Stable Diffusion Right Now</title>
      <media>https://reticulated.net/dailyai/the-easiest-way-to-use-stable-diffusion-right-now/img/hero.png</media>
      <link>https://reticulated.net/dailyai/the-easiest-way-to-use-stable-diffusion-right-now/</link>
      <pubDate>Mon, 12 Sep 2022 07:50:31 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/the-easiest-way-to-use-stable-diffusion-right-now/</guid>
      <description>Simple install, blazing fast generation, extra tools and an incredible UI using Automatic&amp;#39;s Stable Diffusion UI Repository</description>
      <content:encoded><![CDATA[<h1 id="easy-stable-diffusion--textual-inversion">Easy Stable Diffusion + Textual Inversion!</h1>
<p>Wow – The pace at which the AI Image generation space has changed is something I have seldom seen in my life as a nerd. It reminds me of early Bitcoin tools or the Apple app store when it seemed like every day there was some new amazing app/tool/offering.</p>
<p>I think SD is even more engaging for the community than these since it’s both open source and produces something tangible and fun (looking at blockchain ledgers takes some imagination to see why it’s ‘cool’)</p>
<p>I personally had so much fun hacking on the original CompVis repo and building my own workflows. Even after a good amount of work though, the way I had been using Stable Diffusion wasn’t really sufficient for anything other than playing around or running tests on prompt syntax.</p>
<p>If I wanted to use SD as an <em>artist</em> and bring images to life based on my creative vision, I was missing a UI, simple integration between txt2img/img2img/face restoration/upscaling/etc, and so much more I didn’t even realize. Thankfully, a group of people much smarter than me have already got together and built all this out.</p>
<p><a href="https://github.com/AUTOMATIC1111/stable-diffusion-webui">You can find the Automatic1111/stable-diffusion-webui repository here</a></p>
<p>This tool really lets you peek into the power of what these kinds of tools will do for artists in the very near future. The repository is updated frequently with new features or tools too – below we’ll look at setting up textual inversion.</p>
<p><img loading="lazy" src="img/image-20220912085432015.png#centered" alt="image-20220912085432015"  />
</p>
<h2 id="install">Install</h2>
<p>Installation is so simple and covered so well in the repository, I won’t add anything here. After installing the right version of Python, simply clicking the .bat file will install everything you need except the SD ckpt model. The model download links are also located in the repo.</p>
<h2 id="extras">Extras</h2>
<p>I’d recommend installing GPFGAN and ESRGAN as <a href="https://github.com/AUTOMATIC1111/stable-diffusion-webui#installing-and-running">described here</a>. This will let you fix faces and easily upscale images. CodeFormer is also included but will be downloaded when you attempt to use it.</p>
<h2 id="making-it-public">Making it Public</h2>
<p>If you’re reading this, the likelihood you’ve been playing with AI image generators and SD for the past weeks/months is high. If you’ve been running SD on your machine, you almost certainly have wanted to show your friends too – Kudos to you if you exposed your machine publicly and walked people through entering terminal commands (I guess :P) – Now, thankfully, we have an easier way.</p>
<p>If you want to launch stable-diffusion-webui via a public URL in addition to your localhost url, you can make a simple edit to <code>webui.bat</code>:</p>
<p>Find the line that starts with <code>launch:</code> and change it to the following:</p>
<pre><code>:launch
echo Launching webui.py...
%PYTHON% webui.py --share %COMMANDLINE_ARGS%
pause
exit /b
</code></pre><p>Now, when you launch <code>webui-user.bat</code>, a public URL will appear in the terminal you can share with others</p>
<p><img loading="lazy" src="img/image-20220912081350182.png#center" alt="image-20220912081350182"  />
</p>
<h2 id="textual-inversion">Textual Inversion</h2>
<p>Textual Inversion is a very new concept in AI Image Generation/Stable Diffusion and allows you to create concepts and pass them to the model via embeddings. This means you can create databases of images that represent different styles or concepts and use them in your image generation prompts.</p>
<p>The Automatic1111 repo lets us do this today! Let’s set it up.</p>
<p><a href="https://github.com/rinongal/textual_inversion">You can read more about textual inversion here</a></p>
<p><img loading="lazy" src="img/image-20220912081841688.png#centered" alt="image-20220912081841688"  />
</p>
<h3 id="setup">Setup</h3>
<p>Per the repository, we need to create an <code>embeddings</code> folder in the repositories root folder.</p>
<p>Once we do this, we need to get some embeddings. This will almost certainly change as I write these words, but currently, there is a repository of user submitted embeddings available through <a href="https://huggingface.co/sd-concepts-library?sort_models=modified#models">HuggingFace/sd-concepts-library</a>.</p>
<p>Find some embeddings you like here. Download the <code>learned_embeddings.bin</code> file in the repository:</p>
<p><img loading="lazy" src="img/image-20220912082340626.png#centered" alt="image-20220912082340626"  />
</p>
<p>From my brief research, a lot of these look to be comprised of only a few images. If you look for larger <code>bin</code> files, you can semi-easily see how large an embedding’s dataset is. I found larger datasets produced better results in the few tests I ran.</p>
<p>Rename the <code>learned_embeds.bin</code> file to <code>name.pt</code> where name is the term you want to use in your prompts to refer to the embedding.</p>
<p>You must not have folders or files other than the .pt embedding files in the embeddings folder or you will see errors in terminal.</p>
<p>If everything worked correctly, when you run a <code>txt2img</code> prompt with the embedded term, you will see “used custom term” in your detail output.</p>
<p><img loading="lazy" src="img/image-20220912082740653.png#centered" alt="image-20220912082740653"  />
</p>
<h1 id="final-thoughts">Final Thoughts</h1>
<p>Very excited to see what new features come out in the near future. I have been playing with the tiling settings I didn’t have access to in the CompVis repository with some really cool results, which I’ll share later this week. Here’s a sneak peek of some of the final results:</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220912083128254.png#centered" alt="image-20220912083128254"  />
</th>
<th><img loading="lazy" src="img/image-20220912085314839.png#centered" alt="image-20220912085314839"  />
</th>
</tr>
</thead>
</table>
<p>I’m also very keen to generate my own embeddings and do some more testing to better understand how that works and can be used.</p>
<p>That’s all for now – Enjoy!</p>
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    <item>
      <title>Stable Diffusion - Better Grids and Bulk Scripts</title>
      <media>https://reticulated.net/dailyai/stable-diffusion-better-grids-and-bulk-scripts/img/hero.png</media>
      <link>https://reticulated.net/dailyai/stable-diffusion-better-grids-and-bulk-scripts/</link>
      <pubDate>Sun, 28 Aug 2022 13:34:03 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/stable-diffusion-better-grids-and-bulk-scripts/</guid>
      <description>A couple of easy to use ZSH scripts to bulk test Stable Diffusion Image Generation</description>
      <content:encoded><![CDATA[<p><a href="#Stable-Diffusion-Helper-Scripts">If you want to skip straight to scripts, click here!</a></p>
<h1 id="stable-diffusion-release">Stable Diffusion Release!</h1>
<blockquote>
<p>We knew the world would not be the same – A few people laughed, a few people cried, most people were silent.</p>
</blockquote>
<p>And just like that, the whole world changes. Stable Diffusion and its openness is a massive improvement to the tools we’ve been using in this space and our ability to modify/understand them.</p>
<p>It was bound to happen, but I am very impressed with  both how quickly it rolled out and how powerful the tool is.</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220828162850975.png" alt="image-20220828162850975"  />
</th>
<th><img loading="lazy" src="img/image-20220828163019395.png" alt="image-20220828163019395"  />
</th>
</tr>
</thead>
</table>
<p>I still have not explored most of the models or played around too much with the new tools added since latent diffusion, but one thing that was hindering me from doing testing at a good pace in the Latent-Diffusion repo was some challenges with the scripting and how the images are output.</p>
<p>No one likes long terminal commands and digging through integer named files – I decided to do something.</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220828171553191.png" alt="image-20220828171553191"  />
</th>
<th><img loading="lazy" src="img/image-20220828171647056.png" alt="image-20220828171647056"  />
</th>
</tr>
</thead>
</table>
<p>As often happens with these kinds of things, what started as a simple exercise to build a bash alias ended up in a 2 day journey battling shell syntax and figuring out how to automate image processing tasks.</p>
<h1 id="making-improvements">Making Improvements</h1>
<p>I’ve been messing with improving the scripts and tools in latent-diffusion for a couple of weeks. Most of  the things I was trying to solve for or had solved still existed in the Stable Diffusion release.</p>
<p>I was able to port some of the changes I made to latent-diffusion to stable diffusion and decided to put some more effort into making simple ZSH commands to run bulk tests for txt2img and img2img and will release them below. Improvements include:</p>
<ul>
<li>Sample file names include prompts</li>
<li>Easier to run with defaults or parameter changes (<code>btxt2img 4 42 100</code>)</li>
<li>Unique folder output based on ISO dates</li>
<li>Better grid creation with imagemagick
<ul>
<li>img2img grid includes original photo and prompt labels for each sample</li>
<li>txt2img grid includes prompt labels and 1 row per prompt</li>
</ul>
</li>
<li>Grid settings (fonts, colors, borders)</li>
</ul>
<h1 id="stable-diffusion-helper-scripts">Stable Diffusion Helper Scripts</h1>
<p><a href="https://github.com/pwillia7/Stable-Diffusion-Helper-Scripts">Stable Diffusion Helper Scripts</a> requires ZSH. I have not tested this in bash, but I suspect a bunch of things will break. If you want to port this to bash or anything else – go for it and please let me know – but, you should probably just download ZSH if you intend to use this.</p>
<p>All the files you need are located in the <a href="https://github.com/pwillia7/Stable-Diffusion-Helper-Scripts">Github repository</a>.</p>
<h2 id="instructions-and-examples">Instructions and Examples</h2>
<h3 id="img2img-grids-with-different-strengths">Img2img Grids with Different Strengths</h3>
<p><img loading="lazy" src="img/image-20220828170745758.png#center" alt="image-20220828170745758"  />
</p>
<p><img loading="lazy" src="img/image-20220828171026573.png#center" alt="image-20220828171026573"  />
</p>
<p><img loading="lazy" src="img/image-20220828171415965.png#center" alt="image-20220828171415965"  />
</p>
<h3 id="txt2img-grids">Txt2img Grids</h3>
<p><img loading="lazy" src="img/image-20220828170357128.png#center" alt="image-20220828170357128"  />
</p>
<h3 id="how-to-use">How to Use</h3>
<ul>
<li>Clone the repo or download the files</li>
<li>Copy <code>txt2img2.py</code> and <code>img2img2.py</code> to your <code>stable-diffusion/scripts</code> folder</li>
<li>Run <code>cat ./zshrc_scripts &gt;&gt; ~/.zshrc</code></li>
<li>Open <code>~/.zshrc</code> in a text editor and fill out the <code>User Entered Variables</code> section
<ul>
<li>The paths for Stable Diffusion and the font to use for grid labels need to be changed for your system</li>
<li>You will need to create the prompt txt files if they do not exist</li>
</ul>
</li>
<li>Restart your shell or run <code>source ~/.zshrc</code></li>
</ul>
<p>Now you can create a list of prompts in your img or txt prompt file (1 prompt per line like with the standard script).</p>
<p>When you’re ready to generate, run <code>btxt2img</code> or <code>bimg2img /path/to/img</code>.</p>
<p>The samples (and original file for <code>bimg2img</code>) will be saved to its own timestamped directory in the output folder. The new grid will be saved to the same directory as <code>fullgrid.png</code></p>
<p>For help changing parameters, check the <code>~/.zshrc</code> file or run either command with the <code>--help</code> argument.</p>
<h3 id="up-next">Up Next</h3>
<p>In Latent-Diffusion, I created a script to compare RAD with LDM models that I need to remake in Stable-Diffusion. I will probably wait to do this until I figure out how to make my own image databases for RAD. I did find <a href="https://replicate.com/afiaka87/retrieval-augmented-diffusion">a repository</a> that has an example of doing this, so hopefully I can use that to figure something out.</p>
<p>I also need to rework the grid tools to account for generations of more than 5 or 6 images to split the strips into multiple rows.</p>
<p>Enjoy – Please leave any questions or comments below!</p>
<p><img loading="lazy" src="img/image-20220828171319680.png#center" alt="image-20220828171319680"  />
</p>
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    <item>
      <title>Running your own A.I. Image Generator with Latent-Diffusion</title>
      <media>https://reticulated.net/dailyai/running-your-own-ai-image-generator-with-latent-diffusion/img/hero.png</media>
      <link>https://reticulated.net/dailyai/running-your-own-ai-image-generator-with-latent-diffusion/</link>
      <pubDate>Sun, 07 Aug 2022 10:07:36 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/running-your-own-ai-image-generator-with-latent-diffusion/</guid>
      <description>Run your own text to image prompts with CUDA, a bunch of disk space, and an insane amount of memory.</description>
      <content:encoded><![CDATA[<h1 id="dall-e-homebrew">DALL-E Homebrew</h1>
<p>In this post, we’ll look at getting setup with running your own A.I. image generator. You need a Linux system with a CUDA enabled card to get this working through to the end. I did get the basic txt-2img script working in Windows. Unfortunately, for the July released <em>retrieval-augmented diffusion models</em>, you need <code>scann</code> in order to index the openimages dataset, which is only available on Linux. <a href="https://docs.microsoft.com/en-us/windows/wsl/install">WSL</a> worked fine for me.</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220807154420530.png" alt="dog lion - rdm model"  />
</th>
<th><img loading="lazy" src="img/image-20220807154436894.png" alt="dog lion - rdm model"  />
</th>
<th><img loading="lazy" src="img/image-20220807154515353.png" alt="dog lion - rdm model"  />
</th>
<th><img loading="lazy" src="img/image-20220807154507821.png" alt="dog lion - rdm model"  />
</th>
</tr>
</thead>
</table>
<p>Here’s roughly what I gather you’ll need:</p>
<ul>
<li>Linux (WSL fine)</li>
<li>11.3 CUDA graphics</li>
<li>&gt;= 32GB RAM</li>
<li>50GB disk space (~30GB without openimages)</li>
<li>3xxx series card (I am just guessing here. This is all being done with a 3090 FE)</li>
</ul>
<h1 id="latent-diffusion">Latent-Diffusion</h1>
<p>I randomly stumbled upon the <a href="https://github.com/CompVis/latent-diffusion">latent-diffusion repo</a> while I was browsing AI subreddits. A few posts mentioned it and I didn’t know what it was so I went googling.</p>
<p>I am not a computer scientist, mathmatician, or any of the things that would be required to really understand what’s going on here. The paper about the new RAD models are understandable and interesting, but I haven’t done much research yet beyond that.</p>
<p><img loading="lazy" src="img/image-20220807154208076.png#center" alt="image-20220807154208076"  />
</p>
<h2 id="text-to-image-vs-rad">Text-to-image vs. RAD</h2>
<p>There are 2 image generation techniques possible with Latent Diffusion. We will install and take a look at both.</p>
<p>I believe the txt2-img model that we’ll setup first is what we are used to with other image generation tools online – it makes a super low res image clip thinks is a good prompt match and denoises and upscales it.</p>
<p>The RAD model uses a configurable database of images as a reference AND does the diffusion like we are used to. This seems to mean it’s less good as a general purpose generator, but could be used with a specific training set you could feasibly create. I will try this in the future.</p>
<p>RAD also generates 768X768 images which is pretty impressive.</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220807154240381.png#centered" alt="giant cantaloupe at the beach"  />
</th>
<th><img loading="lazy" src="img/image-20220807155507820.png" alt="Giant cantaloupe at the beach"  />
</th>
</tr>
</thead>
</table>
<h1 id="install-instructions">Install Instructions</h1>
<h2 id="text-to-image">Text-to-Image</h2>
<ul>
<li>
<p>Make sure you have <a href="https://developer.nvidia.com/cuda-toolkit">CUDA 11.3</a> installed and <code>conda</code> works in your shell. You can get <a href="https://docs.conda.io/en/latest/">Conda here</a></p>
</li>
<li>
<p><a href="https://pytorch.org/get-started/locally/">(Re)install Pytorch now</a>, lest ye end up in dependency hell later. I did this via <code>pip</code> but conda may work too.</p>
</li>
<li>
<p><a href="https://github.com/CompVis/latent-diffusion">Clone the repo to a drive with a lot of free space</a></p>
</li>
<li>
<p><code>cd</code> into the repo and run:</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">conda env create -f environment.yaml
conda activate ldm
</code></pre></div><p>This will setup the initial environment. If you get errors with Pytorch later and need to reinstall it, come back to environment.yaml and reinstall using the correct package versions.</p>
</li>
<li>
<p>Download the model and you’re all ready to go so long as your torch dependencies are all setup correct.</p>
</li>
</ul>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">mkdir -p models/ldm/text2img-large/
wget -O models/ldm/text2img-large/model.ckpt https://ommer-lab.com/files/latent-diffusion/nitro/txt2img-f8-large/model.ckpt
</code></pre></div><p>You should be able to sample images now using:</p>
<pre><code>python scripts/txt2img.py --prompt &quot;my cool image&quot;
</code></pre><p>Make sure to see the options you’re able to set in the README.</p>
<p>You can use this bash script to make running everything from a shell easier. You can include this in your <code>~/.bashrc</code> file and reopen your shell. Make sure to change the 3 paths to suit your needs. We’ll look at PLMS later.</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash"><span class="k">function</span> txt2img<span class="o">()</span> <span class="o">{</span>
  <span class="k">if</span> <span class="o">[</span> <span class="nv">$#</span> -eq <span class="m">0</span> <span class="o">]</span><span class="p">;</span> <span class="k">then</span>
    <span class="nb">echo</span> <span class="s2">&#34;Usage: diffuse &#39;[prompt]&#39; [--plms]&#34;</span>
    <span class="nb">exit</span> <span class="m">1</span>
  <span class="k">fi</span>
  <span class="nb">cd</span> /mnt/c/diffusion/latent-diffusion<span class="p">;</span>
  conda activate ldm<span class="p">;</span>
  <span class="k">if</span> <span class="o">[</span> <span class="nv">$2</span> <span class="o">=</span> <span class="s1">&#39;--plms&#39;</span> <span class="o">]</span><span class="p">;</span> <span class="k">then</span>
    python scripts/txt2img.py --prompt <span class="nv">$1</span> --outdir <span class="s1">&#39;/mnt/g/My Drive/AI Image Tests/text2img&#39;</span> --plms --n_iter <span class="m">4</span> --ddim_eta 0.0
  <span class="k">else</span>
    python scripts/txt2img.py --prompt <span class="nv">$1</span> --outdir <span class="s1">&#39;/mnt/g/My Drive/AI Image Tests/text2img&#39;</span> --n_iter <span class="m">4</span> --ddim_eta 0.0
  <span class="k">fi</span>
<span class="o">}</span>
</code></pre></div><p>The images are 512X512 by default. You can use <a href="https://colab.research.google.com/drive/1xqzUi2iXQXDqXBHQGP9Mqt2YrYW6cx-J?usp=sharing#scrollTo=aCoHC2jbq_Ka">This Jupiter Notebook</a> to upscale the images with pretty good results.</p>
<h3 id="troubleshooting">Troubleshooting</h3>
<ul>
<li>If you get CUDA memory errors running commands, try decreasing the batch size. Use <code>htop</code> to troubleshoot/view memory usage.</li>
<li>If using WSL, make sure all your RAM is available to linux.</li>
<li>If you get torch related errors, you probably need to reinstall Pytorch. This will likely cause other issues with packages. Check environment.yaml and manually install the correct package versions with <code>pip</code> and/or <code>conda</code> (I did both and am not sure which made everything work)</li>
</ul>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220807155754576.png" alt="image-20220807155754576"  />
</th>
<th><img loading="lazy" src="img/image-20220807155807229.png" alt="image-20220807155807229"  />
</th>
</tr>
</thead>
</table>
<h2 id="rdm">RDM</h2>
<p>You can read more about RDM <a href="https://arxiv.org/abs/2204.11824">here</a>. As said before, it essentially combines a database of images with Clip descriptions with the existing diffusion process, from what I understand. This part takes a lot longer to get running.</p>
<p>Note, this model, especially when using the openimages training is best at recreating real things and doesn’t seem very good (yet) and creating the weird images we’re used to from the diffusion models.</p>
<ul>
<li>
<p>Get the Text-to-Image model working first</p>
</li>
<li>
<p>Install new packages and download training model.</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">pip install <span class="nv">transformers</span><span class="o">==</span>4.19.2 scann <span class="nv">kornia</span><span class="o">==</span>0.6.4 <span class="nv">torchmetrics</span><span class="o">==</span>0.6.0
pip install git+https://github.com/arogozhnikov/einops.git

mkdir -p models/rdm/rdm768x768/
wget -O models/rdm/rdm768x768/model.ckpt https://ommer-lab.com/files/rdm/model.ckpt
</code></pre></div></li>
<li>
<p>Test everything is working so far with</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">python scripts/knn2img.py  --prompt <span class="s2">&#34;I&#39;m a computer&#34;</span>

</code></pre></div></li>
<li>
<p>If everything went well, you should see a success text in your shell. Now we need to download all the image indexes/models. The openimages zip is 11GB. The ArtBench data is pretty small.</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">mkdir -p data/rdm/retrieval_databases
wget -O data/rdm/retrieval_databases/artbench.zip https://ommer-lab.com/files/rdm/artbench_databases.zip
wget -O data/rdm/retrieval_databases/openimages.zip https://ommer-lab.com/files/rdm/openimages_database.zip
unzip data/rdm/retrieval_databases/artbench.zip -d data/rdm/retrieval_databases/
unzip data/rdm/retrieval_databases/openimages.zip -d data/rdm/retrieval_databases/

mkdir -p data/rdm/searchers
wget -O data/rdm/searchers/artbench.zip https://ommer-lab.com/files/rdm/artbench_searchers.zip
unzip data/rdm/searchers/artbench.zip -d data/rdm/searchers

</code></pre></div></li>
</ul>
<p>We’re ready to use the Artbench models now (which work pretty well in my limited testing), but what we really want is to use the massive openimages model as our reference. We downloaded the data, but we need to create the index.</p>
<p>If you want to test the Artbench database, run</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">python scripts/knn2img.py --prompt <span class="s2">&#34;A blue pig&#34;</span> --use_neighbors --knn <span class="m">20</span> 
</code></pre></div><table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220807155912575.png" alt="image-20220807155912575"  />
</th>
<th><img loading="lazy" src="img/image-20220807155927854.png" alt="image-20220807155927854"  />
</th>
</tr>
</thead>
</table>
<h3 id="openimages-index">Openimages Index</h3>
<p>Unless you have a super computer, the terrible memory management in python multiprocessing (from what I can tell) will stop us from using the 4 files we unzipped with the script from the repo to index them. Everything else I tried, the processes would run out of memory.</p>
<p>Luckily, we just need to concatenate the files. You can delete the old part files after if you would like. We also need to move the part files out of the openimages folder.</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash"><span class="nb">cd</span> data/rdm/retrieval_databases/openimages/
cat 2000000x768_part1.npz 2000000x768_part2.npz 2000000x768_part3.npz 2000000x768_part4.npz &gt; 2000000x768.npz
mv 2000000x768_* ~/temp
<span class="nb">cd</span> ../../../../
</code></pre></div><p>Now when we run the training script, we shouldn’t run out of memory. I think this is some issue in their multi file function in the training script.</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">python scripts/train_searcher.py
</code></pre></div><ul>
<li>
<p>We need to change the batch size in <code>scripts/knn2img.py</code> so we don’t run out of GPU memory. You may need to lower to 1, but I was able to set to 2 on a 3090.</p>
</li>
<li>
<p>Open <code>scripts/knn2img.py</code> in an editor</p>
</li>
<li>
<p>Go to line 243 or find “n_samples”</p>
</li>
<li>
<p>Change the default value to 1 or 2 and save</p>
</li>
<li>
<p>You can also do this using the command line parameter, but since it will never work for me, I wanted to change the default value. Note if you update the repo in the future this will likely get overwritten.</p>
</li>
</ul>
<p>Now we can generate RDM images using the openimages database:</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">python scripts/knn2img.py --prompt <span class="s2">&#34;A blue pig&#34;</span> --database openimages --use_neighbors --knn <span class="m">20</span> 
</code></pre></div><p>Here is a  <code>~/.bashrc</code> script to run it conveniently. Again, make sure to change the 3 paths to suit your needs:</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash"><span class="k">function</span> diffuse<span class="o">()</span> <span class="o">{</span>
    <span class="k">if</span> <span class="o">[</span> <span class="nv">$#</span> -eq <span class="m">0</span> <span class="o">]</span><span class="p">;</span> <span class="k">then</span>
       <span class="nb">echo</span> <span class="s2">&#34;Usage: diffuse &#39;[prompt]&#39; [--plms]&#34;</span>
       <span class="nb">exit</span> <span class="m">1</span>
    <span class="k">fi</span>
    <span class="nb">cd</span> /mnt/c/diffusion/latent-diffusion<span class="p">;</span>
    conda activate ldm<span class="p">;</span>
    <span class="k">if</span> <span class="o">[</span> <span class="nv">$2</span> <span class="o">=</span> <span class="s1">&#39;--plms&#39;</span> <span class="o">]</span><span class="p">;</span> <span class="k">then</span>
        python scripts/knn2img.py  --database openimages --prompt <span class="nv">$1</span> --use_neighbors --outdir <span class="s1">&#39;/mnt/g/My Drive/AI Image Tests/RDM&#39;</span> --knn <span class="m">20</span> --plms
    <span class="k">else</span>
        python scripts/knn2img.py  --database openimages --prompt <span class="nv">$1</span> --use_neighbors --outdir <span class="s1">&#39;/mnt/g/My Drive/AI Image Tests/RDM&#39;</span> --knn <span class="m">20</span>
    <span class="k">fi</span>
<span class="o">}</span>
</code></pre></div><h2 id="speeding-things-up">Speeding Things Up</h2>
<p>You can also run prompts in batches by creating a file (in this case <code>prompts.txt</code>) and pointing the script to it with the <code>–from-file</code> parameter like this</p>
<div class="highlight"><pre class="chroma"><code class="language-bash" data-lang="bash">python scripts/knn2img.py  --database openimages --from-file ./prompts.txt --use_neighbors --outdir <span class="s1">&#39;/mnt/g/My Drive/AI Image Tests/RDM&#39;</span> --knn <span class="m">20</span>
</code></pre></div><p>sample <code>prompts.txt</code></p>
<pre><code>prompt 1
prompt 2
prompt 3
</code></pre><p>This should save a lot of time if you’re running a lot of queries since the model only gets loaded once. The text-to-image model does not have this option.</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220807154938662.png" alt="sports car in the desert"  />
</th>
<th><img loading="lazy" src="img/image-20220807155008070.png" alt="sports car in the desert"  />
</th>
<th><img loading="lazy" src="img/image-20220807155036735.png" alt="sports car in the desert"  />
</th>
</tr>
</thead>
</table>
<h1 id="initial-testing--plms">Initial Testing, &amp; PLMS</h1>
<p>Below are some inital results from both the models with PLMS on and off. PLMS should make things run faster. For now, we won’t measure the speed increase but will look subjectively at image quality/results.</p>
<p>Since the RDM model will only make 2 photos at a time for my system, I included both photos instead of a grid for that model.</p>
<p>I will almost certainly do more specific testing in the future and these models will be included in future comparison posts.</p>
<hr>
<p><em><em>A wood house on a hill, landscape photography</em></em></p>
<p><strong>Text-to-image</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807150052836.png" alt="image-20220807150052836"  />
</td>
<td><img loading="lazy" src="img/image-20220807153545252.png" alt="image-20220807153545252"  />
</td>
</tr>
</tbody>
</table>
<p><strong>RDM</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807145854952.png" alt="image-20220807145854952"  />
</td>
<td><img loading="lazy" src="img/image-20220807145920778.png" alt="image-20220807145920778"  />
</td>
</tr>
<tr>
<td><img loading="lazy" src="img/image-20220807145911367.png" alt="image-20220807145911367"  />
</td>
<td><img loading="lazy" src="img/image-20220807145931866.png" alt="image-20220807145931866"  />
</td>
</tr>
</tbody>
</table>
<p><em><em>A purple stop sign</em></em></p>
<hr>
<p><strong>Text-to-image</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807154729984.png" alt="image-20220807154729984"  />
</td>
<td><img loading="lazy" src="img/image-20220807153711466.png" alt="image-20220807153711466"  />
</td>
</tr>
</tbody>
</table>
<p><strong>RDM</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807150500598.png" alt="image-20220807150500598"  />
</td>
<td><img loading="lazy" src="img/image-20220807153000850.png" alt="image-20220807153000850"  />
</td>
</tr>
<tr>
<td><img loading="lazy" src="img/image-20220807151421393.png" alt="image-20220807151421393"  />
</td>
<td><img loading="lazy" src="img/image-20220807153013778.png" alt="image-20220807153013778"  />
</td>
</tr>
</tbody>
</table>
<hr>
<p><em><em>fox den, digital art</em></em></p>
<p><strong>Text-to-image</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807155228088.png" alt="image-20220807155228088"  />
</td>
<td><img loading="lazy" src="img/image-20220807155634227.png" alt="image-20220807155634227"  />
</td>
</tr>
</tbody>
</table>
<p><strong>RDM</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807151441359.png" alt="image-20220807151441359"  />
</td>
<td><img loading="lazy" src="img/image-20220807152859265.png" alt="image-20220807152859265"  />
</td>
</tr>
<tr>
<td><img loading="lazy" src="img/image-20220807152235267.png" alt="image-20220807152235267"  />
</td>
<td><img loading="lazy" src="img/image-20220807152911615.png" alt="image-20220807152911615"  />
</td>
</tr>
</tbody>
</table>
<hr>
<p><em><em>winning the big game, award winning photography</em></em></p>
<p><strong>Text-to-image</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807160007336.png" alt="image-20220807160007336"  />
</td>
<td><img loading="lazy" src="img/image-20220807160228471.png" alt="image-20220807160228471"  />
</td>
</tr>
</tbody>
</table>
<p><strong>RDM</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807151456027.png" alt="image-20220807151456027"  />
</td>
<td><img loading="lazy" src="img/image-20220807152928304.png" alt="image-20220807152928304"  />
</td>
</tr>
<tr>
<td><img loading="lazy" src="img/image-20220807152216729.png" alt="image-20220807152216729"  />
</td>
<td><img loading="lazy" src="img/image-20220807152940229.png" alt="image-20220807152940229"  />
</td>
</tr>
</tbody>
</table>
<hr>
<p><em><em>a sports car driving in sand dunes</em></em></p>
<p><strong>Text-to-image</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807160557241.png" alt="image-20220807160557241"  />
</td>
<td><img loading="lazy" src="img/image-20220807160838768.png" alt="image-20220807160838768"  />
</td>
</tr>
</tbody>
</table>
<p><strong>RDM</strong></p>
<table>
<thead>
<tr>
<th><em>without plms</em></th>
<th><em>with plms</em></th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220807151401781.png" alt="image-20220807151401781"  />
</td>
<td><img loading="lazy" src="img/image-20220807152825508.png" alt="image-20220807152825508"  />
</td>
</tr>
<tr>
<td><img loading="lazy" src="img/image-20220807152200386.png" alt="image-20220807152200386"  />
</td>
<td><img loading="lazy" src="img/image-20220807152839511.png" alt="image-20220807152839511"  />
</td>
</tr>
</tbody>
</table>
<h1 id="an-image-generator-to-call-your-own">An Image Generator to Call Your Own</h1>
<p>And there you have it – no more credits or monthly limits, just pure AI image generation all your own. Once I figure out some tuning settings and create my own image training database, we’ll likely talk about this again.</p>
<p>Hopefully with some tuning and new releases/models this will get closer to the WOW factor DALL-E has.</p>
<p><img loading="lazy" src="img/image-20220807160755376.png" alt="image-20220807160755376"  />
</p>
<p>Please share any tips, questions and creations in the comments!</p>
]]></content:encoded>
    </item>
    
    <item>
      <title>GPT-3 &amp; UberDuck Write and Perform Gangster Rap</title>
      <media>https://reticulated.net/dailyai/gpt3-uberduck-linux-gangster-rap/img/hero.png</media>
      <link>https://reticulated.net/dailyai/gpt3-uberduck-linux-gangster-rap/</link>
      <pubDate>Sun, 31 Jul 2022 21:04:08 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/gpt3-uberduck-linux-gangster-rap/</guid>
      <description>Drake raps GPT3&amp;#39;s nerd rap - I thought you GNU</description>
      <content:encoded><![CDATA[<h1 id="gpt-3-raps">GPT-3 Raps</h1>
<p>A while back on Reddit, <a href="https://www.reddit.com/r/GPT3/comments/vxl21b/a_gangsta_rap_about_pencils/">a rap about pencils written by GPT-3 was posted</a>, which prompted me to do some Googling to try to generate and vocode the lyrics. I tried this with music myself a while back with <a href="https://github.com/coqui-ai/TTS">Coqui-aiTTS</a> and didn’t have great results. This time, I found a service called UberDuck that doesn’t work perfectly but is pretty good compared to what I had before. A link to the pencil vocoded rap can be found in that thread.</p>
<p><a href="#song">Click here to skip ahead to the new song.</a></p>
<p>Later, I discovered the <a href="https://app.uberduck.ai/speak#mode=tts-reference">reference audio</a> tool at UberDuck and realized that is the way to force the TTS engine to deliver in a specific cadence. This was the biggest thing missing from all my previous attempts and experimenting.</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220731184623386.png#centered" alt="image-20220731184623386"  />
</th>
<th><img loading="lazy" src="img/image-20220731185429783.png" alt="image-20220731185429783"  />
</th>
</tr>
</thead>
</table>
<h2 id="the-plan">The Plan</h2>
<p>That minor success got me thinking about extending artist’s catalog or generating music completely from AI and how far along you could get with that as a script kiddie. The plan was to:</p>
<ul>
<li>Ask GPT-3 to write a gangster rap song</li>
<li>Assemble outputs into coherent rap song</li>
<li>Lightly curate for rhymes/relevance</li>
<li><a href="https://freebeats.io/royalty-free-hiphop-beats">Find royalty free beat that matches song</a><sup id="fnref:1"><a href="#fn:1" class="footnote-ref" role="doc-noteref">1</a></sup></li>
<li>Record speaking tracks in cadence of rap and cut into 15 sec. tracks (UberDuck free restriction)<sup id="fnref:2"><a href="#fn:2" class="footnote-ref" role="doc-noteref">2</a></sup></li>
<li>Cut tracks together in Audacity</li>
<li>Generate some artwork from the image AIs for the song</li>
</ul>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220731184816817.png" alt="image-20220731184816817"  />
</th>
<th><img loading="lazy" src="img/image-20220731185144238.png" alt="image-20220731185144238"  />
</th>
</tr>
</thead>
</table>
<p>This went surprisingly well and took maybe a little over an hour all in including having to install and learn how to use Audacity and a fair bit of playing around with the mixing (I know it’s still bad I don’t know what I’m doing there).</p>
<h1 id="im-on-linux-bitch-i-thought-you-gnu">I’m on Linux bitch I thought you GNU</h1>
<figure class="align-center ">
    <img loading="lazy" src="img/image-20220731211019866.png#center"/> 
</figure>

<p>It took a few tries to get lyrics that weren’t super generic or repetitive. Here’s what I eventually ended up with for GPT-3:</p>
<blockquote>
<p>Write a hardcore gangster rap diss track about Free Open Source Software called &ldquo;I&rsquo;m on Linux bitch - I thought you gnu&rdquo; Include 2 verses and a chorus. Use varied language and imagery in each stanza. Each line should rhyme with the previous line. It&rsquo;s OK to use derogatory language.</p>
</blockquote>
<h2 id="output-samples">Output Samples</h2>
<p>Some of the results that were used to assemble the final lyrics:</p>
<blockquote>
<p>I&rsquo;m on Linux bitch, I thought you GNU I&rsquo;m on the software that&rsquo;s free for all</p>
<p>I don&rsquo;t need your money, I don&rsquo;t need your cash</p>
<p>I&rsquo;m on Linux bitch, I&rsquo;m living the dream</p>
<p>I don&rsquo;t need your Windows, I don&rsquo;t need your Mac</p>
<p>I&rsquo;m on the software that&rsquo;s free for all I don&rsquo;t need your money,</p>
<p>I don&rsquo;t need your cash I&rsquo;m on Linux bitch, I&rsquo;m living the dream</p>
<p>Chorus:</p>
<p>I&rsquo;m on Linux bitch, I&rsquo;m living the dream</p>
<p>I don&rsquo;t need your money, I don&rsquo;t need your cash</p>
<p>I&rsquo;m on the software that&rsquo;s free for all</p>
<p>I&rsquo;m on Linux bitch, I thought you GNU</p>
</blockquote>
<blockquote>
<p>I&rsquo;m on Linux bitch, I thought you GNU I use Fedora, I&rsquo;m not a Red Hat</p>
<p>I&rsquo;m on Debian, I&rsquo;m not a Ubuntu I&rsquo;m on Mint, I&rsquo;m not a Windows</p>
<p>I&rsquo;m on Linux bitch, I&rsquo;m not a Mac I&rsquo;m on BSD, I&rsquo;m not a Sun</p>
<p>I&rsquo;m on Gentoo, I&rsquo;m not a Fun I&rsquo;m on Slackware, I&rsquo;m not a Plan</p>
<p>I&rsquo;m on Linux bitch, I&rsquo;m not a PC I&rsquo;m on Tux, I&rsquo;m not a Ghost</p>
<p>I&rsquo;m on Arch, I&rsquo;m not a Post I&rsquo;m on Suse, I&rsquo;m not a Host</p>
<p>I&rsquo;m on Linux bitch - I thought you GNU I&rsquo;m on Linux bitch - I&rsquo;m not a OS</p>
<p>I&rsquo;m on Linux bitch - I&rsquo;m not a GUI I&rsquo;m on Linux bitch - I&rsquo;m not a CPU</p>
</blockquote>
<blockquote>
<p>Praisin’ free software, I’m on Linux bitch</p>
<p>I thought you knew, all you other OSes is just a switch</p>
<p>I’m so elitist, I only use open source I’m too hardcore for your closed source</p>
<p>I’m on Linux bitch, I don’t need your money</p>
<p>I don’t need your help, I can do it all on my own</p>
<p>I’m so independent, I don’t need your GUI</p>
<p>I’m too hardcore for your windows</p>
<p>I’m on Linux bitch, I’m not like the others</p>
<p>I don’t need your support, I can figure it out myself</p>
<p>I’m so self-reliant, I don’t need your company</p>
<p>I’m too hardcore for your corporate</p>
</blockquote>
<h2 id="the-lyrics">The Lyrics</h2>
<p>For the final song I just took some lines that were good and went together and changed 7 lines (highlighted below) to make them rhyme or be coherent. No, <a href="https://reticulated.net/dailyai/gpt-3-imagines-photographs/">like we saw in the last post</a>, GPT-3 is not very good at humor, rhyming or puns.</p>
<blockquote>
<p>Praisin’ free software, I’m on Linux bitch
thought you gnu, other OSes just a switch</p>
<p>You think you&rsquo;re so hardcore, when you’re using FOSS
don&rsquo;t know what you&rsquo;re talking bout, ==SU-ing boss==
I&rsquo;m on Linux, bitch, — I thought you gnu
Using this open source code to make my moves</p>
<p>You think you can download software and you&rsquo;re all set?
it don&rsquo;t work like that, punk, now you in my debt</p>
<p>I&rsquo;m on Linux, bitch, — I thought you gnu
little fish big pond, ==change mode execute==</p>
<p>You think you can come at me son and I&rsquo;ll just take it?
You think you bring that package here and I won’t ==MAKE it?==
I Ain’t no Windows whore, don&rsquo;t need no support
– need a file? Write a ==bubble sort==.</p>
<p>I&rsquo;m on Linux bitch, I thought you gnu
ain&rsquo;t got no viruses,  ain&rsquo;t got no flu
don&rsquo;t need no windows trick,  don&rsquo;t need no Mac
I&rsquo;m running my system, your networks hacked</p>
<p>might think you&rsquo;re safe, but you&rsquo;re in for shock
I&rsquo;m coming for you hard, this ain’t a ==symlink soft==</p>
<p>I&rsquo;m gonna take you down, gonna do it quick
I&rsquo;m on Linux bitch, now you ==git commit==</p>
<p>You&rsquo;re a little fish in a big pond, and me? Ha - well I&rsquo;m the Linux god</p>
<p>You might think you&rsquo;re tough, but you&rsquo;re nothing but a punk
You might think you&rsquo;re hard, but you&rsquo;re nothing but a fraud
You might think you&rsquo;re root , but you’re nothing but a ==noob==
I&rsquo;m on Linux, bitch, you need to go to school</p>
<p>You might think you&rsquo;re tough, but you&rsquo;re nothing but a punk
You might think you&rsquo;re hard, but you&rsquo;re nothing but a fraud
You might think you&rsquo;re root , but you’re nothing but a ==noob==
I&rsquo;m on Linux, bitch, you need to go to school</p>
</blockquote>
<h2 id="what-distro-do-you-think-drake-uses">What Distro do you think Drake uses?</h2>
<p><img loading="lazy" src="img/image-20220731203623296.png#centered" alt="image-20220731203623296"  />
</p>
<p><a href="https://app.uberduck.ai/speak#mode=tts-reference">UberDuck</a> seems like a strange place. It is a pretty nice tool for how free and accessible it is. (If you know of something better or an alternative please leave a comment or send me a note) It looks like it’s pretty unpopulated and a glance at the models and discord servers suggest a lot of users are super young. Even the placeholder text for uploading your audio clip says, “Stop Posting About Among Us!” I wonder what the story is there.</p>
<p><img loading="lazy" src="img/image-20220731202607541.png#centered" alt="image-20220731202607541"  />
</p>
<p>For Vocoding, I did some testing with the first clip to find the best Rapper vocoding and landed on Drake. 2Pac was a close 2nd, but I figured I would have to change the track’s tempo to match the instrumental track and I thought Drake’s voice would suit that better.</p>
<p>I recorded my speaking track to give the tool a sense of cadence, chopped them up into 15 second clips, and fed them into the tool along with that set of lyrics.</p>
<p>In Audacity, I just put the tracks in place end to end and moved them around a bit to match the beat better. I am <em>certain</em> this could have been done a lot better but I wanted to keep this short and learning that would be an entirely different effort level.</p>
<h2 id="song">The Final Track</h2>
<p><a href="https://voca.ro/1nte6p5elubk">You can hear the final track here on Vocaro</a></p>
<p>This was a fun little project and I believe I could do better if I recorded a better reference track and ran the vocoded files through the vocoder again. This didn’t take much time at all so I will very likely try this again when a good idea comes up.</p>
<p>Here’s what DALL-E &ndash;which I now have access to&ndash; came up with for an album cover.</p>
<p><img loading="lazy" src="img/image-20220731210058853.png#centered" alt=""  />
</p>
<p>MidJourney had a different approach.</p>
<p><img loading="lazy" src="img/image-20220731210648942.png" alt=""  />
</p>
<section class="footnotes" role="doc-endnotes">
<hr>
<ol>
<li id="fn:1" role="doc-endnote">
<p>I thought about generating the music with AI but haven’t found anything usable that would fit the bill there. I am not very proficient with music so royalty free beats will do fine for now.&#160;<a href="#fnref:1" class="footnote-backref" role="doc-backlink">&#x21a9;&#xfe0e;</a></p>
</li>
<li id="fn:2" role="doc-endnote">
<p>I just spoke at the cadence I thought the song would make sense in. I could have tried to rap or sing it and I think that would produce better results. I also think multiple passes through the vocoder produced better results. That is not shown here but something I would look to do in future tests.&#160;<a href="#fnref:2" class="footnote-backref" role="doc-backlink">&#x21a9;&#xfe0e;</a></p>
</li>
</ol>
</section>
]]></content:encoded>
    </item>
    
    <item>
      <title>GPT-3 Imagines Photographs</title>
      <media>https://reticulated.net/dailyai/gpt-3-imagines-photographs/img/hero.png</media>
      <link>https://reticulated.net/dailyai/gpt-3-imagines-photographs/</link>
      <pubDate>Sun, 24 Jul 2022 22:01:33 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/gpt-3-imagines-photographs/</guid>
      <description>Seeing what MidJourney, Craiyon and GPT-3 decide to make together</description>
      <content:encoded><![CDATA[<h1 id="the-famous-and-hilarious-comedian">The Famous and Hilarious Comedian</h1>
<p>GPT-3&rsquo;s davinci model was used. It took a few add-ons to my originally simple prompt to get anything other than descriptions of people being lost or dragon pictures strangely enough.</p>
<p>MidJourney and Craiyon were used to generate an image for each prompt.</p>
<blockquote>
<p><strong>You are a hilarious and famous comedian with incredible perception and imagination. create a set of photographs showing humorous and absurd scenarios. Describe each in detail.</strong></p>
<ol>
<li>
<p>A man sitting on a toilet with his pants around his ankles, looking surprised and embarrassed</p>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/patrick_A_man_sitting_on_a_toilet_with_his_pants_around_his_ank_fa35a169-62ea-4026-bc10-4e9f5adddb29.png" alt="Image"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/craiyon_221341__span_data_offset_key__bv1s5_34_0__style__color__rgb_53__55__64___font_family__Colfax.png" alt="craiyon_221341__span_data_offset_key__bv1s5_34_0__style__color__rgb_53__55__64___font_family__Colfax"  />
</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>A woman walking down the street with her hair in a wild disarray, looking as if she just got out of bed</p>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/patrick_A_woman_walking_down_the_street_with_her_hair_in_a_wild_2735109a-4eef-4c7a-be06-425a9084c64f.png" alt="Image"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/craiyon_221704__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3.png" alt="craiyon_221704__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3"  />
</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>A man walking his dog, with the dog having a very serious expression on its face and the man looking completely oblivious</p>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/patrick_A_man_walking_his_dog_with_the_dog_having_a_very_seriou_612a56cd-778f-4311-8203-6149e96d1d69.png" alt="Image"  />
 <img loading="lazy" src="img/patrick_A_man_walking_his_dog_with_the_dog_having_a_very_seriou_51e33914-5ffb-4194-bca8-867cd37fb81f.png" alt="Image"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/craiyon_221729__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3.png" alt="craiyon_221729__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3"  />
</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>A group of people sitting in a circle, with one person in the middle who is obviously asleep</p>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/patrick_A_group_of_people_sitting_in_a_circle_with_one_person_i_2049f3dd-d8db-4061-88a0-71c8c6afd09a.png" alt="Image"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/craiyon_221747__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3.png" alt="craiyon_221747__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3"  />
</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>A couple walking down the street, with the woman pushing the man in a stroller</p>
</li>
</ol>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/patrick_A_couple_walking_down_the_street_with_the_woman_pushing_0a5bcd2b-c20a-4a73-a112-a62639a4f7b9.png" alt="Image"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/craiyon_221817__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3.png" alt="craiyon_221817__ol_class__ol_list__cid__n16__mdtype__list__style__margin_top__0_8em__padding_left__3"  />
</td>
</tr>
</tbody>
</table>
</blockquote>
<h2 id="bonus">Bonus</h2>
<p>As a bonus, we can try taking a pretty good overall scene (though it is missing the person in the middle) made by Craiyon and run it through MidJourney with the same prompt as before.</p>
<p><img loading="lazy" src="img/boLUX7j.png#centered" alt="img"  />
</p>
<blockquote>
<p>A group of people sitting in a circle, with one person in the middle who is obviously asleep</p>
</blockquote>
<p><img loading="lazy" src="img/patrick_A_group_of_people_sitting_in_a_circle_with_one_person_i_eba24da4-2d9f-480d-a432-47ae1b4a45c6.png#centered" alt="Image"  />
</p>
<p><img loading="lazy" src="img/patrick_A_group_of_people_sitting_in_a_circle_with_one_person_i_e031bd39-80aa-4f20-ad0d-239b8c90fe71.png#centered" alt="Image"  />
</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/patrick_A_group_of_people_sitting_in_a_circle_with_one_person_i_80c2fbf6-0e68-48c8-8fea-cb1aa9bf592e.png" alt="Image"  />
</th>
<th><img loading="lazy" src="img/patrick_A_group_of_people_sitting_in_a_circle_with_one_person_i_46867ec2-0110-4974-b8f0-099f9da91d02.png" alt="Image"  />
</th>
</tr>
</thead>
</table>
<p>Not all that funny if you ask me GPT-3&hellip;</p>
]]></content:encoded>
    </item>
    
    <item>
      <title>Reproducing Vinyl Stickers</title>
      <media>https://reticulated.net/dailyai/reproducingstickers/img/hero.png</media>
      <link>https://reticulated.net/dailyai/reproducingstickers/</link>
      <pubDate>Sat, 23 Jul 2022 10:53:44 -0500</pubDate>
      
      <guid>https://reticulated.net/dailyai/reproducingstickers/</guid>
      <description>Attempts to create and recreate popular sticker designs</description>
      <content:encoded><![CDATA[<h1 id="reproducing-vinyl-stickers">Reproducing Vinyl Stickers</h1>
<p>In today’s post, we’ll look at creating and recreating vinyl stickers. This is one of the things Midjourney is particularly good at that could fairly easily translate into real or existing use cases.</p>
<p><img loading="lazy" src="img/image-20220723121512530.png#centered" alt="image-20220723121512530"  />
</p>
<h2 id="services-used">Services Used</h2>
<p>Today, and probably in the future, we’re just going to look at results with <a href="https://www.craiyon.com/">Craiyon</a> and <a href="https://www.midjourney.com/app">MidJourney</a>. When I get access to DALL-E 2, I will start including that. Starry AI may make a reappearance when we look at art reproduction or creating new artworks in an artist’s style. The other services I’m aware of perform so poorly here I will leave them out entirely.</p>
<p>GPT-3 was also used to generate some of the tests.</p>
<h2 id="tests">Tests</h2>
<h3 id="reproduction">Reproduction</h3>
<p>I found a sticker from the <a href="reddit.com/r/sticker">/r/sticker</a> all time most popular posts to try to recreate:</p>
<figure class="align-center ">
    <img loading="lazy" src="img/image-20220723114239581.png#center"/> <figcaption>
            Lava Lamp Lighter Sticker
        </figcaption>
</figure>

<h3 id="creation">Creation</h3>
<p>I always like the idea of trying to use GPT-3 to come up with the prompts for the Image AI services. Here, after some tinkering, I got this set of prompts for Simpon’s stickers:</p>
<blockquote>
<p><strong>Create a set of  popular vinyl sticker designs with themes from the TV show The Simpsons. Use different colors, concepts, characters, and scenes for each sticker. Create a detailed physical description for each sticker. Include the sticker&rsquo;s concept, the sticker&rsquo;s physical attributes, the sticker&rsquo;s color scheme, and the sticker&rsquo;s shape in your descriptions. Be as specific as possible.</strong></p>
<ol>
<li>The Simpson&rsquo;s House: This sticker is a silhouette of the Simpson&rsquo;s house. It is yellow with a red roof and blue windows. The door is green.</li>
<li>Bart Simpson: This sticker is a portrait of Bart Simpson. He is wearing his blue shirt and red shorts. His hair is spiked up.</li>
<li>Lisa Simpson: This sticker is a portrait of Lisa Simpson. She is wearing a purple dress and has her hair in a ponytail.</li>
<li>Homer Simpson: This sticker is a portrait of Homer Simpson. He is bald and has a big belly. He is wearing a white shirt and blue pants.</li>
<li>Maggie Simpson: This sticker is a portrait of Maggie Simpson. She is a baby and is sucking on her pacifier. She is wearing a yellow diaper.</li>
<li>Krusty the Clown: This sticker is a portrait of Krusty the Clown. He has orange hair and a big red nose. He is wearing a purple shirt and a red bow tie.</li>
<li>Mr. Burns: This sticker is a portrait of Mr. Burns. He is an old man with a bald head. He is wearing a black suit and a red tie.</li>
<li>Marge Simpson: This sticker is a portrait of Marge Simpson. She is wearing a green dress and has her hair in a beehive.</li>
<li>Ned Flanders: This sticker is a portrait of Ned Flanders. He is wearing a green sweater and has a mustache. He is balding.</li>
<li>Springfield: This sticker is a silhouette of the town of Springfield. It is green with a yellow sun in the center.</li>
</ol>
</blockquote>
<p>I also ran a more generic one:</p>
<blockquote>
<p><strong>Create a set of  popular vinyl sticker designs with themes from different popular media franchises. Use different colors, concepts, characters, and scenes for each sticker. Create a detailed physical description for each sticker. Include the sticker&rsquo;s concept, the sticker&rsquo;s physical attributes, the sticker&rsquo;s color scheme, and the sticker&rsquo;s shape in your descriptions. Be as specific as possible.</strong></p>
<ol>
<li>
<p>A &ldquo;Don&rsquo;t Mess with Texas&rdquo; sticker with the Lone Star Flag in the center. The flag is white with a blue stripe on the top and bottom, and a red stripe in the middle. The words &ldquo;Don&rsquo;t Mess with Texas&rdquo; are written in white letters on a blue background. The sticker is rectangular and has rounded corners.</p>
</li>
<li>
<p>A &ldquo;Harry Potter&rdquo; sticker with a portrait of Harry Potter in the center. Harry is wearing his glasses and has a lightening bolt scar on his forehead. He is surrounded by a green frame with the words &ldquo;Harry Potter&rdquo; written in yellow letters. The background is black. The sticker is circular.</p>
</li>
<li>
<p>A &ldquo;The Walking Dead&rdquo; sticker with a portrait of Rick Grimes in the center. Rick is looking serious and has a beard. He is surrounded by a red frame with the words &ldquo;The Walking Dead&rdquo; written in white letters. The background is black. The sticker is oval.</p>
</li>
<li>
<p>A &ldquo;Star Wars&rdquo; sticker with a portrait of Darth Vader in the center. Darth Vader is all black with a helmet that covers his face. He has a red lightsaber in his hand. He is surrounded by a white frame with the words &ldquo;Star Wars&rdquo; written in black letters. The background is black. The sticker is star-shaped.</p>
</li>
<li>
<p>A &ldquo;Game of Thrones&rdquo; sticker with a portrait of Jon Snow in the center. Jon Snow is looking serious and has a beard. He is surrounded by a blue frame with the words &ldquo;Game of Thrones&rdquo; written in white letters. The background is black. The sticker is rectangular.</p>
</li>
</ol>
</blockquote>
<p>We’ll go with these 2 today:</p>
<ul>
<li>
<p><strong>Lisa Simpson: This sticker is a portrait of Lisa Simpson. She is wearing a purple dress and has her hair in a ponytail.</strong></p>
</li>
<li>
<p><strong>A &ldquo;Star Wars&rdquo; sticker with a portrait of Darth Vader in the center. Darth Vader is all black with a helmet that covers his face. He has a red lightsaber in his hand. He is surrounded by a white frame with the words &ldquo;Star Wars&rdquo; written in black letters. The background is black. The sticker is star-shaped.</strong></p>
</li>
</ul>
<h2 id="results">Results</h2>
<h3 id="star-wars">Star Wars</h3>
<p>Everyone did a bad job with long prompts from GPT-3 with lots of specifics. When they were simplified and cleaned up, they performed a lot better. Unfortunately, only Craiyon could get the shape correct and only MidJourney could make real stickers.</p>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon + (Prompt)</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723123621061.png" alt="image-20220723123621061"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723123537962.png" alt="image-20220723123537962"  />
</td>
</tr>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723124035639.png" alt="image-20220723124035639"  />
<img loading="lazy" src="img/image-20220723124533801.png" alt="image-20220723124533801"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723124050647.png" alt="image-20220723124050647"  />
</td>
</tr>
</tbody>
</table>
<h3 id="the-simpsons">The Simpsons</h3>
<p>Both services seemed to struggle with abstract or non canon ideas for characters. Instead of changing Lisa Simpson to have a pony tail (a pretty tough sounding task I think) it seems like it decides to change the character instead. MidJourney had similar issues but kept a feasible sticker art style.</p>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon + (Prompt)</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723121322959.png" alt="image-20220723121322959"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723121144668.png" alt="image-20220723121144668"  />
</td>
</tr>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723121855488.png" alt="image-20220723121855488"  />
<img loading="lazy" src="img/image-20220723122038740.png" alt="image-20220723122038740"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723122056416.png" alt="image-20220723122056416"  />
</td>
</tr>
</tbody>
</table>
<h3 id="lava-lamp-lighter">Lava Lamp Lighter</h3>
<p>Both services did a fair job at making sticker like images and designs but none matched the source image very well. Craiyon did seem to understand the concept at points.</p>
<table>
<thead>
<tr>
<th style="text-align:center">MidJourney</th>
<th style="text-align:center">Craiyon + PROMPT</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723124636606.png" alt="image-20220723124636606"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723124657940.png" alt="image-20220723124657940"  />
</td>
</tr>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723125043847.png" alt="image-20220723125043847"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723125031865.png" alt="image-20220723125031865"  />
</td>
</tr>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723125451515.png" alt="image-20220723125451515"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723125424784.png" alt="image-20220723125424784"  />
</td>
</tr>
<tr>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723125514314.png" alt="image-20220723125514314"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220723125552184.png" alt="image-20220723125552184"  />
</td>
</tr>
</tbody>
</table>
<h2 id="community-finds">Community Finds</h2>
<p>Other people have had very good results. These all were generated using MiidJourney.</p>
<table>
<thead>
<tr>
<th><img loading="lazy" src="img/image-20220723125847839.png" alt="image-20220723125847839"  />
</th>
<th><img loading="lazy" src="img/image-20220723121819521.png#centered" alt="image-20220723121819521"  />
</th>
</tr>
</thead>
<tbody>
<tr>
<td><img loading="lazy" src="img/image-20220723125824333.png" alt="image-20220723125824333"  />
</td>
<td><img loading="lazy" src="img/image-20220723125717685.png" alt="image-20220723125717685"  />
</td>
</tr>
<tr>
<td><img loading="lazy" src="img/image-20220723125912725.png" alt="image-20220723125912725"  />
</td>
<td><img loading="lazy" src="img/image-20220723130043401.png" alt="image-20220723130043401"  />
</td>
</tr>
</tbody>
</table>
<h2 id="final-thoughts">Final Thoughts</h2>
<p>In another post I will do a deep dive to try to make a printable sticker based on what I see in the community results. If you’re not aware, MidJourney shares all prompts and generated images amongst the community which is great for learning and testing without having to wait around all day for images to generate.</p>
<p>I’ve found a few more potentially viable use cases with MidJourney that we’ll look at in other posts as well.</p>
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      <title>Comparing Apples to Apples</title>
      <media>https://reticulated.net/dailyai/applestoapples/img/hero.png</media>
      <link>https://reticulated.net/dailyai/applestoapples/</link>
      <pubDate>Fri, 22 Jul 2022 22:52:05 +0000</pubDate>
      
      <guid>https://reticulated.net/dailyai/applestoapples/</guid>
      <description>Looking at generating apples in different Image generation AIs</description>
      <content:encoded><![CDATA[<h1 id="comparing-apples-to-apples">Comparing Apples to Apples</h1>
<p>To kick off the Daily A.I. section of this site, I wanted to start with something simple like how well the different services can render an apple.</p>
<p>In the future, we&rsquo;ll be doing other simple tests like this one, exploring different use cases for GPT-3 and/or AI Image generation, and work through prompt-crafting. DALL-E 2 recently went into beta and I&rsquo;m keen to get an invite and begin including that tool in these tests.</p>
<h2 id="services-used">Services Used</h2>
<p>As you&rsquo;ll see, <a href="https://www.craiyon.com/">Craiyon</a> (formerly DALL·E mini) is quite good at generating simple images of common objects. This makes sense and is expected compared to the more &lsquo;artsy&rsquo; AI generators like <a href="https://www.wombo.art/">Wombo</a> or <a href="https://www.starryai.com/">Starry AI</a> that seem to take away a lot of your control through the prompt, especially for very simple prompts.</p>
<p>It was surprising to me how poorly <a href="midjourney.com">MidJourney</a> performed without being given more information. Several generations gave me oddly colored and drawn apples. Outside of simple everyday objects, MidJourney has been most impressive to me in its ability to create complex believable scenes.</p>
<h2 id="performed-best">Performed Best</h2>
<table>
<thead>
<tr>
<th></th>
<th style="text-align:center">Craiyon</th>
<th style="text-align:center">MidJourney</th>
</tr>
</thead>
<tbody>
<tr>
<td><em>&ldquo;Apple&rdquo;</em></td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722181125094.png" alt="image-20220722181125094"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/patrick_apple_8f35487a-2841-4ab7-8039-89c638c3da94.png" alt="Image"  />
</td>
</tr>
<tr>
<td><em>&ldquo;A billion Apples&rdquo;</em></td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722180653850.png" alt="image-20220722180653850"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/patrick_a_billion_apples_57ab4929-30ad-4426-b38d-2ad7eee3bed4.png" alt="Image"  />
</td>
</tr>
<tr>
<td><em>&ldquo;Granny Smith Apple. Photorealistic. Ultra detailed.&quot;</em></td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722181446473.png" alt="image-20220722181446473"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/patrick_Granny_Smith_Apple._Photorealistic._Ultra_detailed_5b4be033-7000-4fc5-a2f7-c1c6368efc84.png" alt="Image"  />
</td>
</tr>
</tbody>
</table>
<h2 id="performed-worst">Performed Worst</h2>
<table>
<thead>
<tr>
<th></th>
<th style="text-align:center">Wombo.art</th>
<th style="text-align:center">Starry A.I.</th>
</tr>
</thead>
<tbody>
<tr>
<td><em>&ldquo;Apple&rdquo;</em></td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722180915548.png" alt="image-20220722180915548"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722182002562.png" alt="image-20220722182002562"  />
</td>
</tr>
<tr>
<td><em>&ldquo;A billion Apples&rdquo;</em></td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722181333333.png" alt="image-20220722181333333"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722182035302.png" alt="image-20220722182035302"  />
</td>
</tr>
<tr>
<td><em>&ldquo;Granny Smith Apple. Photorealistic. Ultra detailed.&quot;</em></td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722181531874.png" alt="image-20220722181531874"  />
</td>
<td style="text-align:center"><img loading="lazy" src="img/image-20220722182103579.png" alt="image-20220722182103579"  />
</td>
</tr>
</tbody>
</table>
<h2 id="results">Results</h2>
<p>Clearly, in this test, Craiyon wins hands down against all other tools. Its poor image resolution and lack of upscaling make even these great results difficult to use outside of playing around. There are some image upscalers that use some kind of AI and have better results than you will in GIMP or Photoshop, but honestly they&rsquo;re still not incredibly impressive. <a href="https://www.cutout.pro/photo-enhancer-sharpener-upscaler">Cutout.pro</a> is the free, best one I&rsquo;m currently aware of.</p>
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